Jump to content

Recommended Posts

Posted (edited)

17_22_t.jpg

1515.jpg

 

 

downloadnow.png

p.s. this map created for WOG, but WOG is dead. Enjoy.

Map tested only on HF P5 client.

Radar map inside the cloud link

This map replace the Gludin town.

 

if you want to move this map into different region pm me in skype and we discuss the price.

 

inspired by this:

untitled-1.jpg

Edited by deMEV
  • Like 2
Posted

4/10... TI GoD town as base with few old buildings from other towns :(

 

 

nothing special, but thanks for sharing. maybe its of some use to somebody ^^

 

we know u can do better :D

 

Make the half of this job and lets see what u can do i bet you dont even know which programs he uses but you can talk with such arrogance for his share lmao.

Posted (edited)

Make the half of this job and lets see what u can do i bet you dont even know which programs he uses but you can talk with such arrogance for his share lmao.

I'm not a client developer. And this is my own opinion, so take your post and put it into deep hole ;)

Edited by Gladicek
Posted

I'm not a client developer. And this is my own opinion, so take your post and put it into deep hole ;)

 

your answer is shit as like as your opinion mate theres no need to argue with people like you :)

Posted (edited)

Dude? What's wrong with you? I did not offend him in any way. ^^ 

 

And of course i do not know how he is doing this exactly, but the fact that he is editing this maps with UE2 gives him a lot of potential to create awesome things :-*

 

And since ur able to open those files you can get a clue on how he is doing this. I think its done by recreating entire texture and mesh files, then crypting them so the l2 client can read those files wo any error

 

Unbenannt-a503.jpg

Edited by snifi
Posted (edited)

Dude? What's wrong with you? I did not offend him in any way. ^^ 

 

And of course i do not know how he is doing this exactly, but the fact that he is editing this maps with UE2 gives him a lot of potential to create awesome things :-*

 

And since ur able to open those files you can get a clue on how he is doing this. I think its done by recreating entire texture and mesh files, then crypting them so the l2 client can read those files wo any error

 

Unbenannt-a503.jpg

 

And i didnt say that u offend him, i just wanted to say try to answer more gently when a person like demev offers you his work for free when nobody will do it. :)

Edited by Sawadee
Guest
This topic is now closed to further replies.


  • Posts

    • i saw somewhere that: $var = (int) $_POST['some_id'] ?? string::error_class('text'); it was when i gave up and deleted the sources let him, he does not even understand what cross site or mitm means   still waiting for any client of yours so i can play with them     DUDE IM GONNA CALL YOU BoberKurwa FROM NOW ON!! rename your account aswell! BoberKurwa!   Note: what happend to your chatgpt answers boberkurwa did your subscription of $12.5/$20 ended?   it is PSR12 standard
    • if i was you i would check first argentinian developer team to learn and contribute then start my own project privatly and then practice in free coding for my self, then you would be ready to learn standards and code out of nothing, and if you fail means you are in good path, if you win you are in for higher level, whatever you do be persistent and focused, thats what i did when i had time.
    • Dude, seriously , how are you okay with publishing something like this as a public repo? I spent just 30 minutes reviewing your source code and already managed to bypass your API wall on the admin routes. You really need to rethink your server to client logic. What's the point of saving data both to your API and to the user's database? You first fetch the servers from your API and then save them to the database. What’s stopping someone from simply fetching their server data directly from the database and bypassing all the API logic? The client you provide as a public repo should only act as a wrapper around your service API and that's it. The API should handle all the logic, including connecting to the corresponding servers based on  authentication key requests and so on. I don't even want to get started on the fact that your codebase is a complete mess...... unused variables  everywhere, empty classes, and zero input validation. Anyone can pass whatever payload they want without restrictions. You seriously need to fix these issues before some poor guy who has no idea ends up buying your service. And don’t even start with "I'm still waiting for my server to get hacked" because  no one is going to waste time trying to hack something that's not even worth the effort. just by checking this im 90% confident someone can find something.  Also, you claim that 250 domains are already using your service? I seriously doubt that.   also LOL   
    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
  • Topics

×
×
  • Create New...