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Posted (edited)

this guide will go over how to create a new effect for l2 and how to attach it to a npc

- static meshes will only work if they are saved using postal editor

- EditPackages is the list of 'packages' that ucc will read/save

- name your .int the same as your script .u (save as 111 for int)

- attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like

 

f5b8e85a9e.jpg

 

 

RESOURCES -

Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH

Unreal (UCC) - REQUIRED TO COMPILE PROPERLY

UMODEL

ActorX

Unpacked Effect Scripts

L2PE

 

ASE Export Properties

b3145662fb.png

 

DDS Properties

9230e561b5.png

 

UCC Compile Script

@echo
ucc.exe make
pause

Scripts created

 

other cool things you can do -

335be27559.jpg

b15bbe6a3f.jpg

Edited by Celestine
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Posted

Did you actually name your recycle bin Greece? LOL

U curious rabbit :) focus on guide and don't spy my desktop for checking what I usually use  :D 

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Posted
On 18.12.2016 г. at 6:24 AM, big man bill said:

this guide will go over how to create a new effect for l2 and how to attach it to a npc

 

- static meshes will only work if they are saved using postal editor

- EditPackages is the list of 'packages' that ucc will read/save

- name your .int the same as your script .u (save as 111 for int)

- attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like

852baa3ca6.jpgf5b8e85a9e.jpg

 

 

 

RESOURCES -

Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH

Unreal (UCC) - REQUIRED TO COMPILE PROPERLY

UMODEL

ActorX

Unpacked Effect Scripts

L2PE

 

ASE Export Properties

b3145662fb.png

 

DDS Properties

9230e561b5.png

 

UCC Compile Script


@echo
ucc.exe make
pause

Scripts created

 

other cool things you can do -

6bd94318f9.jpg335be27559.jpg

b15bbe6a3f.jpg

I love your guides tnx :)

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