GLO Posted December 18, 2016 Posted December 18, 2016 (edited) this guide will go over how to create a new effect for l2 and how to attach it to a npc - static meshes will only work if they are saved using postal editor - EditPackages is the list of 'packages' that ucc will read/save - name your .int the same as your script .u (save as 111 for int) - attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like RESOURCES - Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH Unreal (UCC) - REQUIRED TO COMPILE PROPERLY UMODEL ActorX Unpacked Effect Scripts L2PE ASE Export Properties DDS Properties UCC Compile Script @echo ucc.exe make pause Scripts created other cool things you can do - Edited March 16, 2021 by Celestine 5 4 1 5 Quote
An4rchy Posted December 24, 2016 Posted December 24, 2016 Did you actually name your recycle bin Greece? LOL Quote
LightFusion Posted December 24, 2016 Posted December 24, 2016 Did you actually name your recycle bin Greece? LOL Well yes huh =) thats the girl - MAKE AMERICA GREAT AGAiN(Ex moderator), there was and other names, but she got banned Quote
GLO Posted December 24, 2016 Author Posted December 24, 2016 Did you actually name your recycle bin Greece? LOL U curious rabbit :) focus on guide and don't spy my desktop for checking what I usually use :D Quote
An4rchy Posted December 25, 2016 Posted December 25, 2016 U curious rabbit :) focus on guide and don't spy my desktop for checking what I usually use :D lel Quote
GLO Posted May 11, 2017 Author Posted May 11, 2017 Unpacked Effect Scripts Link are dead. updated Quote
ioioioii Posted August 9, 2017 Posted August 9, 2017 (edited) Thank you Edited August 9, 2017 by ioioioii Quote
JayBro Posted September 4, 2017 Posted September 4, 2017 On 18.12.2016 г. at 6:24 AM, big man bill said: this guide will go over how to create a new effect for l2 and how to attach it to a npc - static meshes will only work if they are saved using postal editor - EditPackages is the list of 'packages' that ucc will read/save - name your .int the same as your script .u (save as 111 for int) - attaching to bone is not necessary, unless it's a small effect and you want it on a specific part like RESOURCES - Unreal (Postal version) - REQUIRED TO WORK WITH STATIC MESH Unreal (UCC) - REQUIRED TO COMPILE PROPERLY UMODEL ActorX Unpacked Effect Scripts L2PE ASE Export Properties DDS Properties UCC Compile Script @echo ucc.exe make pause Scripts created other cool things you can do - I love your guides tnx :) Quote
abumini Posted October 6, 2017 Posted October 6, 2017 Great guide, and top autor. Helped me with my doubts with max patience! Thanks BigManBill!!!!! Quote
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