Jump to content

Question

Posted

l2jfrozen-1004

 

Hello,

So there is a bug with melee attack ,when you exceed 1600 attack speed if you keep pressing the Attack button(F1) somehow bugs and is like 5000 attack speed.

I've noticed that when you move a little to the side of your opponent while pressing F1 then starts bugging

If you only hit F1 once it hits normally.

How can I fix this?

Recommended Posts

  • 0
Posted

that doesnt help me.I need a normal answer please. is there any way to add delay between attacks?

Update your files to latest

  • 0
Posted (edited)

I'm not familiar with l2jfrozen, so i have no idea why the others are suggesting you to update your files, but i believe this to be a client issue, in which case finding a way to fix would be really tough and would require modifying engine.dll

 

I could definetely be wrong, i have never checked IL client atk spd cap, but the bug you are describing sounds like that.

 

Edit: Seems like i was right, i don't see anything wrong with frozen files, should be client issue.

Edited by Versus
  • 0
Posted (edited)

I'm not familiar with l2jfrozen, so i have no idea why the others are suggesting you to update your files, but i believe this to be a client issue, in which case finding a way to fix would be really tough and would require modifying engine.dll

 

I could definetely be wrong, i have never checked IL client atk spd cap, but the bug you are describing sounds like that.

 

Edit: Seems like i was right, i don't see anything wrong with frozen files, should be client issue.

 

It's more a task issue ; task are never stored somewhere, so can't be retrieved to be canceled "in case of". It happens on few other places over L2J and is a common issue on old writting style (and as none decided to work on system such as MMOCore, movement, attack (,...) since litterally a decade, you got 10y old code maze).

 

If task system works as intented, it's a Intention issue. If Intention system works as intented :D.

Edited by Tryskell
  • 0
Posted

It's more a task issue ; task are never stored somewhere, so can't be retrieved to be canceled "in case of". It happens on few other places over L2J and is a common issue on old writting style (and as none decided to work on system such as MMOCore, movement, attack (,...) since litterally a decade, you got 10y old code maze).

 

If task system works as intented, it's a Intention issue. If Intention system works as intented :D.

Thanks for the explanation, didn't really look into this, i just somehow remembered hearing before this was client issue and checked the frozen attack time calculation method, which is the basic L2J one.

  • 0
Posted

Thank you for your answers.

 

On aCis you can do it as well.

 But on aCis if you click the floor to move he starts moving so the bug dont really work (ive tried)

 

So these are mmocore settings maybe change something from here?

#=========================================#
#   MMOCore Connection Settings           #
#=========================================#

# ---------------------------- #
#  Debug and Develop logging   #
# ---------------------------- #
EnableMMOCoreDebug = False
EnableMMOCoreDevelop = False
EnableMMOCoreExceptions = False
PacketHandlerDebug = False
# Don't ENABLE, just for debug use
DumpCloseConnectionLogs = False

# ----------------------------
#  Config BackLog -
# ----------------------------
# Maximum length of request.
# The maximum length for incoming requests (connection request).
# Maximum number of requests, after which the requests
# Will not be accepted.
# The default is 50
# Must be equal to the estimated number of players.
# Example: Players in the game 1000 +, NetworkBackLog = 1000 
# NetworkBackLog = 50

# ----------------
#  Set TOS -
# ----------------
# Set the traffic going to a particular socket.
# Can be ignored JAVA-machine.
# Range: 0 <= tc <= 255 or a ban happens.
# Note:
# To TCP4 should be set high priority and should be RFC 1349.
# You can also create a type priorities bit, example:
# IPTOS_LOWCOST (0x02)
# IPTOS_RELIABILITY (0x04)
# IPTOS_THROUGHPUT (0x08)
# IPTOS_LOWDELAY (0x10)
# The lowest bit is ignored (0).
# Set bits in the priority may cause the collapse of the server.
# depends on the service and platform.
# Note:
# Applications can not change GameServer after connecting.
# To TCP6 value can be found in the header sin6_flowinfo.
# NetworkIpTOS = 0

# ---------------------------------------
#  Setting TCP_NODELAY -
# ---------------------------------------
# On / Off TCP_NODELAY
#NetworkTcpNoDelay = False

# -------------------------------
#  Setting KeepAlive -
# -------------------------------
# On / Off SO_KEEPALIVE
#NetworkKeepAlive = False

# ------------------------
#  Set a timeout -
# ------------------------
# Set a timeout in milliseconds.
# If set to 0, the timeout will be standard.
# Timeout must be greater than 0.
# Zero timeout is defined as an infinite timeout. 
#NetworkSoTimeOut = 0

# ---------------------------------------------------
#  Configure repetitions Adresses -
# ---------------------------------------------------
# On / Off option.
# If the connection is closed, then turn timeout.
#NetworkSoReuseAddr = True

# --------------------------------------
#  Set buffer compounds -
# --------------------------------------
# Buffer size in kbit (kilobits)
# By default (Windows) - 64KBits
# Default (* nix) - 128KBits
#NetworkReadBufferSize = 64
#NetworkWriteBufferSize = 64
#NetworkHelperBufferSize = 64

# The size of the auxiliary buffer
#NetworkHelperBufferCount = 20
					
# --------------------------
# Client Queue Configuration
# --------------------------
# Queue size, do not set it too low !
# Default: 14
ClientPacketQueueSize=14
# Maximum number of packets in burst.
# Execution will be aborted and thread released if more packets executed in raw.
# Default: 50
ClientPacketQueueMaxBurstSize=50
# Maximum number of packets per second.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 80
ClientPacketQueueMaxPacketsPerSecond=80
# Average number of packets per second calculated during this interval.
# Using larger value decrease number of false kicks, but slower reaction to flood.
# Avoid using too low or too high values, recommended between 3 and 10.
# Default: 5
ClientPacketQueueMeasureInterval=5
# Maximum average number of packets per second during measure interval.
# Flood detector will be triggered if more packets received.
# After triggering all incoming packets will be dropped until flooding stopped.
# Default: 40
ClientPacketQueueMaxAveragePacketsPerSecond=40
# Maximum number of flood triggers per minute.
# Client will be kicked if more floods detected.
# Default: 2
ClientPacketQueueMaxFloodPerMin=6
# Maximum number of queue overflows per minute.
# After overflow all incoming packets from client are dropped until queue is flushed.
# Client will be kicked if more queue overflows detected.
# Default: 50
ClientPacketQueueOverflowsPerMin=50
# Maximum number of buffer underflows per minute.
# Client will be kicked if more underflow exceptions detected.
# Default: 1
ClientPacketQueueUnderflowsPerMin=1
# Maximum number of unknown packets per minute.
# Client will be kicked if more unknown packets received.
# Default: 5
ClientPacketQueueUnknownPerMin = 5

# --------------------------
# Food Packets Protections -
# --------------------------
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
# LogFlooding - whether flooding should be logged (only first occurrence of flooding and total count of flood requests is logged)
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
# PunishmentType - type of the punishment ('none', 'kick', 'ban'), valid only if PunishmentLimit is greater than 0

# Flood protection method: check if in given FLOOD_PROTECTION_INTERVAL 
# more then PUNISHMENT_LIMIT actions are performed: if this condition has been verified
# apply PUNISHMENT_TYPE for PUNISHMENT_TIME minutes
DisableOpCodesFloodProtector = False
FloodPacketProtectionInterval = 1
LogPacketFlooding = False
PacketFloodingPunishmentLimit = 20
PacketFloodingPunishmentType = kick

# -- GAME SERVER -- 
#
# OPCODE1
# --  opcode1 0x00: ProtocolVersion();
# --  opcode1 0x08: AuthLogin();
# --  opcode1 0x09: Logout();
# --  opcode1 0x0b: CharacterCreate();
# --  opcode1 0x0c: CharacterDelete();
# --  opcode1 0x0d: CharacterSelected();
# --  opcode1 0x0e: NewCharacter();
# --  opcode1 0x62: CharacterRestore();
# --  opcode1 0x68: RequestPledgeCrest();
# --  opcode1 0x01: MoveBackwardToLocation();
# --  opcode1 0x02: // Say  ... not used any more ??
# --  opcode1 0x03: EnterWorld();
# --  opcode1 0x04: Action();
# --  opcode1 0x09: Logout();
# --  opcode1 0x0a: AttackRequest();
# --  opcode1 0x0f: RequestItemList();
# --  opcode1 0x10: // RequestEquipItem ... not used any more, instead "useItem"
# --  opcode1 0x11: RequestUnEquipItem();
# --  opcode1 0x12: RequestDropItem();
# --  opcode1 0x14: UseItem();
# --  opcode1 0x15: TradeRequest();
# --  opcode1 0x16: AddTradeItem();
# --  opcode1 0x17: TradeDone();
# --  opcode1 0x1a: DummyPacket();
# --  opcode1 0x1b: RequestSocialAction();
# --  opcode1 0x1c: ChangeMoveType2();
# --  opcode1 0x1d: ChangeWaitType2();
# --  opcode1 0x1e: RequestSellItem();
# --  opcode1 0x1f: RequestBuyItem();
# --  opcode1 0x20: RequestLinkHtml();
# --  opcode1 0x21: RequestBypassToServer();
# --  opcode1 0x22: RequestBBSwrite();
# --  opcode1 0x23: DummyPacket();
# --  opcode1 0x24: RequestJoinPledge();
# --  opcode1 0x25: RequestAnswerJoinPledge();
# --  opcode1 0x26: RequestWithdrawalPledge();
# --  opcode1 0x27: RequestOustPledgeMember();
# --  opcode1 0x28: // RequestDismissPledge
# --  opcode1 0x29: RequestJoinParty();
# --  opcode1 0x2a: RequestAnswerJoinParty();
# --  opcode1 0x2b: RequestWithDrawalParty();
# --  opcode1 0x2c: RequestOustPartyMember();
# --  opcode1 0x2d: // RequestDismissParty
# --  opcode1 0x2e: DummyPacket();
# --  opcode1 0x2f: RequestMagicSkillUse();
# --  opcode1 0x30: Appearing(); //  (after death)
# --  opcode1 0x31: SendWareHouseDepositList();
# --  opcode1 0x32: SendWareHouseWithDrawList();
# --  opcode1 0x33: RequestShortCutReg();
# --  opcode1 0x34: DummyPacket();
# --  opcode1 0x35: RequestShortCutDel();
# --  opcode1 0x36: CannotMoveAnymore();
# --  opcode1 0x37: RequestTargetCanceld();
# --  opcode1 0x38: Say2();
# --  opcode1 0x3c: RequestPledgeMemberList();
# --  opcode1 0x3e: DummyPacket();
# --  opcode1 0x3f: RequestSkillList();
# --  opcode1 0x41: MoveWithDelta(); // MoveWithDelta    ... unused ?? or only on ship ??
# --  opcode1 0x42: RequestGetOnVehicle();
# --  opcode1 0x43: RequestGetOffVehicle();
# --  opcode1 0x44: AnswerTradeRequest();
# --  opcode1 0x45: RequestActionUse();
# --  opcode1 0x46: RequestRestart();
# --  opcode1 0x47: RequestSiegeInfo();
# --  opcode1 0x48: ValidatePosition();
# --  opcode1 0x49: // RequestSEKCustom
# --  opcode1 0x4a: //new StartRotating();
# --  opcode1 0x4b: //new FinishRotating();
# --  opcode1 0x4d: RequestStartPledgeWar();
# --  opcode1 0x4e: RequestReplyStartPledgeWar();
# --  opcode1 0x4f: RequestStopPledgeWar();
# --  opcode1 0x50: RequestReplyStopPledgeWar();
# --  opcode1 0x51: RequestSurrenderPledgeWar();
# --  opcode1 0x52: RequestReplySurrenderPledgeWar();
# --  opcode1 0x53: RequestSetPledgeCrest();
# --  opcode1 0x55: RequestGiveNickName();
# --  opcode1 0x57: RequestShowBoard();
# --  opcode1 0x58: RequestEnchantItem();
# --  opcode1 0x59: RequestDestroyItem();
# --  opcode1 0x5b: SendBypassBuildCmd();
# --  opcode1 0x5c: RequestMoveToLocationInVehicle();
# --  opcode1 0x5d: CannotMoveAnymoreInVehicle();
# --  opcode1 0x5e: RequestFriendInvite();
# --  opcode1 0x5f: RequestAnswerFriendInvite();
# --  opcode1 0x60: RequestFriendList();
# --  opcode1 0x61: RequestFriendDel();
# --  opcode1 0x63: RequestQuestList();
# --  opcode1 0x64: RequestQuestAbort();
# --  opcode1 0x66: RequestPledgeInfo();
# --  opcode1 0x67: RequestPledgeExtendedInfo();
# --  opcode1 0x68: RequestPledgeCrest();
# --  opcode1 0x69: RequestSurrenderPersonally();
# --  opcode1 0x6a: // Ride
# --  opcode1 0x6b: // send when talking to trainer npc, to show list of available skills, RequestAquireSkillInfo();//  --> [s] 0xa4;
# --  opcode1 0x6c: // send when a skill to be learned is selected, RequestAquireSkill();
# --  opcode1 0x6d: RequestRestartPoint();
# --  opcode1 0x6e: RequestGMCommand();
# --  opcode1 0x6f: RequestPartyMatchList();
# --  opcode1 0x70: RequestPartyMatchConfig();
# --  opcode1 0x71:  RequestPartyMatchDetail();
# --  opcode1 0x72: RequestCrystallizeItem();
# --  opcode1 0x73: RequestPrivateStoreManageSell();
# --  opcode1 0x74: SetPrivateStoreListSell();
# --  opcode1 0x75: //RequestPrivateStoreManageCancel(data, _client);
# --  opcode1 0x76: RequestPrivateStoreQuitSell();
# --  opcode1 0x77: SetPrivateStoreMsgSell();
# --  opcode1 0x78: // RequestPrivateStoreList
# --  opcode1 0x79: RequestPrivateStoreBuy();
# --  opcode1 0x7a: // ReviveReply
# --  opcode1 0x7b: RequestTutorialLinkHtml();
# --  opcode1 0x7c: RequestTutorialPassCmdToServer();
# --  opcode1 0x7d: RequestTutorialQuestionMark();
# --  opcode1 0x7e: RequestTutorialClientEvent();
# --  opcode1 0x7f: RequestPetition();
# --  opcode1 0x80: RequestPetitionCancel();
# --  opcode1 0x81: RequestGmList();
# --  opcode1 0x82: RequestJoinAlly();
# --  opcode1 0x83: RequestAnswerJoinAlly();
# --  opcode1 0x84: AllyLeave();
# --  opcode1 0x85: AllyDismiss();
# --  opcode1 0x86: RequestDismissAlly();
# --  opcode1 0x87: RequestSetAllyCrest();
# --  opcode1 0x88: RequestAllyCrest();
# --  opcode1 0x89: RequestChangePetName();
# --  opcode1 0x8a: RequestPetUseItem();
# --  opcode1 0x8b: RequestGiveItemToPet();
# --  opcode1 0x8c: RequestGetItemFromPet();
# --  opcode1 0x8e: RequestAllyInfo();
# --  opcode1 0x8f: RequestPetGetItem();
# --  opcode1 0x90: RequestPrivateStoreManageBuy();
# --  opcode1 0x91: SetPrivateStoreListBuy();
# --  opcode1 0x92: // RequestPrivateStoreBuyManageCancel
# --  opcode1 0x93: RequestPrivateStoreQuitBuy();
# --  opcode1 0x94: SetPrivateStoreMsgBuy();
# --  opcode1 0x95: // RequestPrivateStoreBuyList
# --  opcode1 0x96: RequestPrivateStoreSell();
# --  opcode1 0x97: // SendTimeCheckPacket
# --  opcode1 0x98: // RequestStartAllianceWar
# --  opcode1 0x99: // ReplyStartAllianceWar
# --  opcode1 0x9a: // RequestStopAllianceWar
# --  opcode1 0x9b: // ReplyStopAllianceWar
# --  opcode1 0x9c: // RequestSurrenderAllianceWar
# --  opcode1 0x9d: // RequestSkillCoolTime
# --  opcode1 0x9e: RequestPackageSendableItemList();
# --  opcode1 0x9f: RequestPackageSend();
# --  opcode1 0xa0: RequestBlock();
# --  opcode1 0xa1: // RequestCastleSiegeInfo
# --  opcode1 0xa2: RequestSiegeAttackerList();
# --  opcode1 0xa3: RequestSiegeDefenderList();
# --  opcode1 0xa4: RequestJoinSiege();
# --  opcode1 0xa5: RequestConfirmSiegeWaitingList();
# --  opcode1 0xa6: // RequestSetCastleSiegeTime
# --  opcode1 0xa7: MultiSellChoose();
# --  opcode1 0xa8: // NetPing
# --  opcode1 0xaa: RequestUserCommand();
# --  opcode1 0xab: SnoopQuit();
# --  opcode1 0xac: RequestRecipeBookOpen(); // we still need this packet to handle BACK button of craft dialog,
# --  opcode1 0xad: RequestRecipeBookDestroy();
# --  opcode1 0xae: RequestRecipeItemMakeInfo();
# --  opcode1 0xaf: RequestRecipeItemMakeSelf();
# --  opcode1 0xb0: // RequestRecipeShopManageList(data, client);
# --  opcode1 0xb1: RequestRecipeShopMessageSet();
# --  opcode1 0xb2: RequestRecipeShopListSet();
# --  opcode1 0xb3: RequestRecipeShopManageQuit();
# --  opcode1 0xb4: SnoopQuit();
# --  opcode1 0xb5: RequestRecipeShopMakeInfo();
# --  opcode1 0xb6: RequestRecipeShopMakeItem();
# --  opcode1 0xb7: RequestRecipeShopManagePrev();
# --  opcode1 0xb8: ObserverReturn();
# --  opcode1 0xb9: RequestEvaluate();
# --  opcode1 0xba: RequestHennaList();
# --  opcode1 0xbb: RequestHennaItemInfo();
# --  opcode1 0xbc: RequestHennaEquip();
# --  opcode1 0xc0: RequestPledgePower();
# --  opcode1 0xc1: RequestMakeMacro();
# --  opcode1 0xc2: RequestDeleteMacro();
# --  opcode1 0xc3: RequestBuyProcure();
# --  opcode1 0xc4: RequestBuySeed();
# --  opcode1 0xc5: DlgAnswer();
# --  opcode1 0xc6: RequestWearItem();
# --  opcode1 0xc7: RequestSSQStatus();
# --  opcode1 0xCA: GameGuardReply();
# --  opcode1 0xcc: RequestSendFriendMsg();
# --  opcode1 0xcd: RequestShowMiniMap();
# --  opcode1 0xce: // MSN dialogs so that you dont see them in the console.
# --  opcode1 0xcf: RequestRecordInfo();//record video
# --  opcode1 0xee:  RequestChangePartyLeader();
# --  opcode1 0xd0:
#
#	OPCODE2 (just if opcode1 == 0xd0)
#       --  opcode2 1: RequestOustFromPartyRoom();
#       --  opcode2 2: RequestDismissPartyRoom();
#       --  opcode2 3: RequestWithdrawPartyRoom();
#       --  opcode2 4: RequestChangePartyLeader();
#       --  opcode2 5: RequestAutoSoulShot();
#       --  opcode2 6: RequestExEnchantSkillInfo();
#       --  opcode2 7: RequestExEnchantSkill();
#       --  opcode2 8: RequestManorList();
#       --  opcode2 9: RequestProcureCropList();
#       --  opcode2 0x0a: RequestSetSeed();
#       --  opcode2 0x0b: RequestSetCrop();
#       --  opcode2 0x0c: RequestWriteHeroWords();
#       --  opcode2 0x0d: RequestExAskJoinMPCC();
#       --  opcode2 0x0e: RequestExAcceptJoinMPCC();
#       --  opcode2 0x0f: RequestExOustFromMPCC();
#       --  opcode2 0x10: RequestExPledgeCrestLarge();
#       --  opcode2 0x11: RequestExSetPledgeCrestLarge();
#       --  opcode2 0x12: RequestOlympiadObserverEnd();
#       --  opcode2 0x13: RequestOlympiadMatchList();
#       --  opcode2 0x14: RequestAskJoinPartyRoom();
#       --  opcode2 0x15: AnswerJoinPartyRoom();
#       --  opcode2 0x16: RequestListPartyMatchingWaitingRoom();
#       --  opcode2 0x17: RequestExitPartyMatchingWaitingRoom();
#       --  opcode2 0x18: RequestGetBossRecord();
#       --  opcode2 0x19: RequestPledgeSetAcademyMaster();
#       --  opcode2 0x1a: RequestPledgePowerGradeList();
#       --  opcode2 0x1b: RequestPledgeMemberPowerInfo();
#       --  opcode2 0x1c: RequestPledgeSetMemberPowerGrade();
#       --  opcode2 0x1d: RequestPledgeMemberInfo();
#       --  opcode2 0x1e: RequestPledgeWarList();
#       --  opcode2 0x1f: RequestExFishRanking();
#       --  opcode2 0x20: RequestPCCafeCouponUse();
#       --  opcode2 0x22: RequestCursedWeaponList();
#       --  opcode2 0x23: RequestCursedWeaponLocation();
#       --  opcode2 0x24: RequestPledgeReorganizeMember();
#       --  opcode2 0x26: RequestExMPCCShowPartyMembersInfo();
#       --  opcode2 0x27: RequestDuelStart();
#       --  opcode2 0x28: RequestDuelAnswerStart();
#       --  opcode2 0x29: RequestConfirmTargetItem();
#       --  opcode2 0x2a: RequestConfirmRefinerItem();
#       --  opcode2 0x2b: RequestConfirmGemStone();
#       --  opcode2 0x2c: RequestRefine();
#       --  opcode2 0x2d: RequestConfirmCancelItem();
#       --  opcode2 0x2e: RequestRefineCancel();
#       --  opcode2 0x2f: RequestExMagicSkillUseGround();
#       --  opcode2 0x30: RequestDuelSurrender();

# -- LOGIN SERVER -- 
# 
# OPCODE1
#
# --  opcode1  0x07: AuthGameGuard();
# --  opcode1  0x00: RequestAuthLogin();
# --  opcode1  0x05: RequestServerList();
# --  opcode1  0x02: RequestServerLogin();

				
# List of not checked OPCODES ---> if server receive a Packet that has 
# OpCode into this protected list, it will not be checked by Flood Protector. 
# If you want disable check on a LoginServer OpCode, just provide into the
# list values as "L,OpCodeA;L,OpCodeB;....", meanwhile if you want to disable 
# check on a Gameserver Opcode, just provide into the list values as "G,OpCode1".
# If the Gameserver OpCode1 is 0xd0, you "can" specify which OpCode2 you want to
# allow, "G,0xd0,OpCode2A,OpCode2B...". If you want make something mixed, just
# provide mixed values: 
#
# Example ListOfProtectedOpCodes1=G,0x48;G,0x04;L,0x07;G,0xd0,0x0a;
#
# This means "allow my server to be flooded by ValidationPotiion Packets, Action Packets, 
# AuthGameGuard Packets and RequestSetSeed Packets" .
ListOfProtectedOpCodes=G,0x48;G,0x01;G,0x2f;G,0x0a;G,0x45;G,0x04;G,0x4a;G,0x4b;G,0x14;G,0x37;G,0x88;G,0x68;


# List of allowed "offline" OPCODES ---> if server receive a Packet that has not 
# OpCode into this protected list and Character is OFFLINE, it will not be elaborated and client connection is closed. 
# You "can" specify also OpCode2 you want to filter over main OpCode, e.g. "0xd0,OpCode2A,OpCode2B". 
# If you want make something mixed, just provide mixed values: 
#
# Example ListOfAllowedOfflineOpCodes=0x03;0x9d;0xd0,0x08;0x13;0x81;
#
ListOfAllowedOfflineOpCodes=0x03;0x9d;0xd0,0x08;0x13;0x81;0x0d;0x55;0xca;
  • 0
Posted

There's no easy way to fix this (changing a config, etc), read tryskell's post, his explanation is more than enough and provides a solution as well.

  • 0
Posted

It's more a task issue ; task are never stored somewhere, so can't be retrieved to be canceled "in case of". It happens on few other places over L2J and is a common issue on old writting style (and as none decided to work on system such as MMOCore, movement, attack (,...) since litterally a decade, you got 10y old code maze).

 

If task system works as intented, it's a Intention issue. If Intention system works as intented :D.

But aren't those tasks queued? 

Do they just start when they are requested?

  • 0
Posted

But aren't those tasks queued? 

Do they just start when they are requested?

ThreadPool.schedule(new HitTask(target, damage1, crit1, miss1, attack.soulshot, shld1), sAtk);

There is atm no track of hits. You attack, you launch a task, but can't deny it.

 

----

		// Get the Attack Speed of the L2Character (delay (in milliseconds) before next attack)
		int timeAtk = calculateTimeBetweenAttacks(target, weaponItemType);
		_attackEndTime = System.currentTimeMillis() + timeAtk;

Probably provides wrong values, or is somehow bypassed clicking like a naab on feet.

  • 0
Posted
ThreadPool.schedule(new HitTask(target, damage1, crit1, miss1, attack.soulshot, shld1), sAtk);

There is atm no track of hits. You attack, you launch a task, but can't deny it.

 

----

		// Get the Attack Speed of the L2Character (delay (in milliseconds) before next attack)
		int timeAtk = calculateTimeBetweenAttacks(target, weaponItemType);
		_attackEndTime = System.currentTimeMillis() + timeAtk;

Probably provides wrong values, or is somehow bypassed clicking like a naab on feet.

 

Don't you think an action queue would be a better idea?

  • 0
Posted (edited)

Don't you think an action queue would be a better idea?

 

L2 needs only a single action as "queue", but atm it is based on Intention (cf : you run and sit when action ended, you cast a spell but continue to run, etc).

 

But yeah, basically the idea is from the moment the current action is running you can't do a shit.

Edited by Tryskell
Guest
This topic is now closed to further replies.


  • Posts

    • who have this files? or info about cached packets?
    • Hi maxcheaters, i am trying to bring back an old server ( L2Revenge) but with my own ideas, i only liked how it was and made the gameplay based on that just putting my own ideas.   So practicly is a PTS C6 with an extender that i work lately    Exp / SP is x45 adena is x200 and drops x5  so safe is +3 , max is unlimited and rate is 65% for both mage and fighter weapons I created a system that you can get on the levels the gear you need based on farm but for S grade theres a little farm to get some armor Tokens to unseal them. As you remember L2Revenge had olympiad / Tournament gear. So people abused them and had S grades that way just couldnt enchant them. So i made to be wearable only if u are nobless. That way i cancel this "exploit".  The server gives opportunity to solo and clans , epic gear ( epic weapons) or armors can be bought with raid tokens and you can craft them or get them with various ways Regarding Buffs: 24 buff slots no changes asked. Cov/Pony/Cat , siren - renewal - champion out of buffer , if u make the char as main roll u can use them or use the offline buffer system to sell them and get adenas. their time is 20 mins so that way we see again the " 1kk for rene/siren" or rec = song  Regarding armors: they are dropped ( parts ) from 3 only raids , rest lvl 76+ raids drop recipes , so crafting takes place (so if u are solo u can craft them )  there are 3 armors each armor have its purpose: Revenge Armors - Example for light ( its a glass cannon , high damage , less atk speed and less pdef ) - they mostly modify your base stats, so useable on sieges or off tank chars Titanium Armors - A little bit of balanced of all  Epic Armor - Daggers/Enchanters/Healers mostly but u can always combine your build    Regarding weapons: can be dropped from Monastery of Silence monsters or get them from NPC with Raid Tokens its like a 5% better than S grades and the S/A Activates at +4  Regarding retail gear: you need to unseal only S grades for a great amount of armor tokens all weapons on any grade need Soul crystals that are sold for adenas  stage 13 crystals are expensive or dropped from raids Regarding fun: There is a squash event a Fortress vs Fortress pvp event an RB Event at weekends and from Monday - Wednesday Tournament ( Olympiad is closed monday/tuesday/wednesday)  at tournament you can practice 1vs1 like olympiad but pots/ss allowed , gear allowed is only olympiad or tournament , each win of match gives u 5 glits at 100 glits u can be hero till restart Olympiad works the same way regarding gear allowance but works only thursday to friday and you win monthly hero Auction with Raid Tokens is activated Event medals from events can be exchanged for various items i try to make the oldschool with a little bit of new school systems Not planing to open it anytime soon as i still develop and make corrections to extender , looking forward to meet people that actually played this and are hyped to help on testing / development   P.S is c5 into interlude ( theres no akamanah / nor PI aswell , no lifestones) forgot to mention
    • Announcement – L2 Relic Server Opening Soon! We’re excited to share some great news! Our team has been working hard behind the scenes, and we’re nearly ready to launch our brand-new Lineage server this winter. The journey is just about to begin – so prepare yourselves! Gather your friends, sharpen your skills, and get ready to experience an epic adventure. Stay tuned for more details, updates, and the official beta-opening date. This winter, history will be written once again… are you ready?   Developed by https://dailyhost.eu/
    • General Trackers :   IPTorrents invite IPTorrents account 1 tb TorrentLeech invite Torrentleech account 1 tb buffer  InTheShaDow ( ITS ) account Acid-lounge invite Torrentday invite Crnaberza account Abn.Lol account Limit-of-eden account Norbits account Xspeeds account Xspeeds invite Bemaniso invite Wigornot account Bithumen invite Filelist account Funfile invite AvistaZ invite Potuk.net invite ResurrectThe.Net invite GrabThe.Info invite Greek-Team invite LinkoManija invite Fano.in account TreZzoR account Speed.cd invite Arab-torrents.net account Arabscene.me account Scenetime account 4thd.xyz invite Btarg.com.ar account Dedbit invite Estone.cc account Speedapp invite Finvip invite Fluxzone account GigaTorrents account Gimmepeers account Haidan.video invite Mojblink account Mycarpathians invite Newinsane.info account Oscarworld.xyz account Peers.FM invite Pt.msg.vg account Ransackedcrew account Redemption invite Scene-rush account Seedfile.io invite Teracod invite Torrent.ai account Torrentmasters invite Ttsweb invite X-files invite X-ite invite Ncore account TorrentHR account Rptorrents account BwTorrents account Superbits invite Krazyzone account Immortalseed account Tntracker invite Pt.eastgame.org account Bitturk account Rstorrent account Tracker.btnext invite Torrent-turk.de account BeiTai.PT account Pt.keepfrds account 52pt.site account Pthome account Torrentseeds account Aystorrent account Blues-brothers.biz invite Divteam account Thesceneplace invite CinemaMovies.pl account Brasiltracker account Patiodebutacas account Newheaven.nl account  Swarmazon.club invite Bc-reloaded account Crazyspirits account Silentground invite Omg.wtftrackr invite Milkie.cc invite Breathetheword invite Madsrevolution account Chilebt account Yubraca account Uniongang.tv account Frboard account Exvagos account Diablotorrent account Microbit account Carp-hunter.hu account Majomparade.eu account Theshinning.me account Youiv.info account Dragonworld-reloaded account Sharewood.tv account Partis.si account Digitalcore.club invite Fuzer.me account R3vuk.wtf invite Ztracker account 1 tb buffer 3changtrai account Best-core.info account Bitsite.us account Eliteunitedcrew invite Exitorrent.org account Tophos invite Torrent.lt account Sktorrent.eu account Oshen account Blackhattorrent account Pirata.digital account Esharenet account Ohmenarikgi.la Pirate-share account Immortuos account Kiesbits account Cliente.amigos-share.club account Broadcity invite Ilovetorzz account Torrentbytes account Polishsource account Portugas invite Shareisland account ArabaFenice account Hudbt.hust.edu.cn account Audiences account Nanyangpt account Pt.sjtu.edu.cn account Pt.zhixing.bjtu.edu.cn account Byr.pt invite Ptfiles invite Red-bits account Pt.hdpost.top account Irrenhaus.dyndns.dk (NewPropaganda) account Mnvv2.info (MaxNewVision V2) account 1ptba.com account Spidertk.top account Film-paleis account Generation-free account Aftershock-tracker account Twilightsdreams account Back-ups.me invite Sor-next.tk ( Spirit Of Revolution ) account Tfa.tf ( The Falling Angels ) account Hdmayi account S-f-p.dyndns.dk ( Share Friends Projekt ) account Unlimitz.biz account Pttime account St-tracker.eu account New-retro.eu account Zbbit account Tigers-dl.net account Jptvts.us account Lat-team account Club.hares.top account Falkonvision-team account Concen account Drugari account T.ceskeforum account Peeratiko.org account Zamunda.se account Central-torrent.eu account h-o-d.org account Torrentleech.pl account Demonoid invite Lst.gg account Fakedoor.store account LaidBackManor account Vrbsharezone.co.uk invite Torrenteros account Arenaelite account Datascene account Tracker.0day.community Tapochek.net invite Ptchina invite Lesaloon account Exyusubs account Therebels.tv account Ubits.club invite Zmpt.cc account Turktorrent.us account Dasunerwarte account Hawke.uno account Monikadesign account Fearnopeer account Alpharatio account Wukongwendao.top account Chinapyg account Azusa.wiki account Yggtorrent.top account Torrentdd account Cyanbug.net invite Hhanclub.top account Wintersakura.net account Xthor account Tctg.pm account Finelite invite Agsvpt.com account Pt.0ff.cc invite Qingwapt.com account Xingtan.one account Movies Trackers :   Anthelion account Pixelhd account Cinemageddon account DVDSeed account Cinemageddon account Cinemaz account Retroflix account Classix-unlimited - invite Movie-Torrentz (m2g.link) invite Punck-tracker.net account Tmghub account Tb-asian account Cathode-ray.tube account Greatposterwall account Telly account Arabicsource.net account Upload.cx account Crabpt.vip invite   HD Trackers :   Hdf.world account Torrentland.li account HdSky account Hdchina account Chdbits account Totheglory account Hdroute account Hdhome account TorrentCCF aka et8.org account 3DTorrents invite HD-Torrents account Bit-HDTV account HDME.eu invite Hdarea.co account Asiancinema.me account JoyHD invite HDSpace invite CrazyHD invite Bluebird-hd invite Htpt.cc account Hdtime invite Ourbits.club account Hd4fans account Siambit account Privatehd account Springsunday account Tjupt account Hdcity.leniter invite Ccfbits account Discfan account Pt.btschool.club account Ptsbao.club invite Hdzone.me invite Danishbytes account Zonaq.pw account Tracker.tekno3d account Arabp2p account Hd-united account Reelflix.xyz account Hdatmos.club account Anasch.cc invite Tigris-t account Nethd.org account Hd.ai invite Hitpt.com account Hdmonkey account Dragonhd.xyz account Hdclub.eu account Forum.bluraycd.com account Carpt account Hdfun.me invite Pt.hdupt invite Puntotorrent account Ultrahd account Rousi.zip account Bearbit account Hdturk.club account Asiandvdclub account   Music Trackers :   Dicmusic account Music-Vid account Open.cd account LzTr account ProAudioTorrents invite Jpopsuki invite TranceTraffic invite Audionews invite Kraytracker invite Libble.me invite Losslessclub invite Indietorrents.com invite Dimeadozen account Funkytorrents invite Karaokedl account zombtracker.the-zomb account Concertos invite Sugoimusic account Satclubbing.club invite Metal.iplay invite Psyreactor invite Panda.cd account Adamsfile account Freehardmusic account Tracker.hqmusic.vn accouunt Twilightzoom account 3 tb buffer Hiresmusic account Metalguru account   E-Learning Trackers :   BitSpyder invite Brsociety account Learnbits invite Myanonamouse account Libranet account 420Project account Learnflakes account Pt.soulvoice.club account P2pelite account Aaaaarg.fail invite Ebooks-shares.org account Abtorrents account Pt.tu88.men invite   TV-Trackers :   Skipthecommericals Cryptichaven account TV-Vault invite Shazbat.TV account Myspleen account Tasmanit.es invite Tvstore.me account Tvchaosuk account Jptv.club account Tvroad.info   XXX - Porn Trackers :   FemdomCult account Pornbay account Pussytorrents account Adult-cinema-network account Bootytape account 1 Tb buffer Exoticaz account Bitporn account Kufirc account Gaytorrent.ru invite Nicept account Gay-torrents.org invite Ourgtn account Pt.hdbd.us account BitSexy account Happyfappy.org account Kamept.com account   Gaming Trackers :   Mteam.fr account BitGamer invite Retrowithin invite Gamegamept account   Cartoon/Anime/Comic Trackers :   Animeworld account Oldtoons.world account U2.dmhy account CartoonChaos invite Animetorrents account Mononoke account Totallykids.tv account Bakabt.me invite Revanime account Ansktracker account Tracker.shakaw.com.br invite Bt.mdan.org account Skyey2.com account Animetracker.cc Adbt.it.cx invite Sports Trackers :   MMA-Tracker invite T3nnis.tv invite AcrossTheTasman account RacingForMe invite Sportscult invite Ultimatewrestlingtorrents account Worldboxingvideoarchive invite CyclingTorrents account Xtremewrestlingtorrents account Tc-boxing invite Mma-torrents account Aussierul invite Xwt-classics account Racing4everyone account Talk.tenyardtracker account Stalker.societyglitch invite Extremebits invite   Software/Apps Trackers :   Brokenstones account Appzuniverse invite Teamos.xyz account Graphics Trackers: Forum.Cgpersia account Gfxpeers account Forum.gfxdomain account Documentary Trackers: Forums.mvgroup account   Others   Fora.snahp.eu account Board4all.biz account Filewarez.tv account Makingoff.org/forum account Xrel.to account Undergunz.su account Corebay account Endoftheinter.net ( EOTI ) account Thismight.be invite Skull.facefromouter.space account Avxhm.se (AvaxHome) account Ssdforum account Notfake.vip account Intotheinter.net account Tildes.net invite Thetoonz account Usinavirtual account Hdclasico invite HispaShare account Valentine.wtf account Adit-hd account Forum-andr.net account Warezforums account Justanothermusic.site account Forbiddenlibrary.moe account Senturion.to account Movieparadise account Militaryzone account Dcdnet.ru account Sftdevils.net account Heavy-r.com account New-team.org account   NZB :   Drunkenslug account Drunkenslug invite Usenet-4all account Brothers-of-Usenet account Dognzb.cr invite Kleverig account Nzb.cat account Nzbplanet.net invite Ng4you.com account Nzbsa.co.za account Bd25.eu account NZB.to account Samuraiplace account Tabula-rasa.pw account   Prices start from 3 $ to 100 $   Payment methods: Crypto, Neteller, Webmoney, Revolut   If you want to buy something send me a pm or contact me on:   Email: morrison2102@gmail.com   Discord: LFC4LIFE#4173   Telegram: https://t.me/LFC4LIFE4173   Skype: morrison2102@hotmail.com
    • always wondered by that, but we should not judge a book by the cover on this case     (i holded back enough) fuck i cant... !signature move:
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock