deMEV Posted October 18, 2016 Posted October 18, 2016 (edited) TP Data: 207576 87464 -1088 Doors Data Edited October 23, 2016 by deMEV map updated, removed one blockingvolume.
developer951 Posted October 19, 2016 Posted October 19, 2016 Demev good share, share door data as your last posts. I can't understand which numbers need to insert into my door data. (minX-maxX and minY-maxY)
smeli Posted October 19, 2016 Posted October 19, 2016 (edited) missing anihilation dungeon textures Edited October 19, 2016 by smeli
deMEV Posted October 19, 2016 Author Posted October 19, 2016 (edited) missing anihilation dungeon textures screen from game level where the textures are missing? Edited October 19, 2016 by deMEV
Sybar Posted October 21, 2016 Posted October 21, 2016 Great share as always. The only problem is that in High Five, just like with Ertheia village, some animations get bugged and are 'flashing' and going too fast. On this map the waterfall's water just falls too quickly, it's not looking good and I very annoying, kinda ruins the map :(
SillverShadow Posted October 21, 2016 Posted October 21, 2016 Great share as always. The only problem is that in High Five, just like with Ertheia village, some animations get bugged and are 'flashing' and going too fast. On this map the waterfall's water just falls too quickly, it's not looking good and I very annoying, kinda ruins the map :( yep ;/ ertheia island has the same problem as sybar says
SillverShadow Posted October 22, 2016 Posted October 22, 2016 i took a walk outside the town and there are invisible walls in many places Example: http://prntscr.com/cxnj0m loc : 220396 73745 10047 HF client.
deMEV Posted October 22, 2016 Author Posted October 22, 2016 (edited) i took a walk outside the town and there are invisible walls in many places Example: http://prntscr.com/cxnj0m loc : 220396 73745 10047 HF client. about walls i will check whats wrong. maybe some blockingvolumes block player. if that true i will remove them, and re-upload. be patient and wait. if you have more screens with /loc it's help me alot. found one: Edited October 22, 2016 by deMEV
SillverShadow Posted October 22, 2016 Posted October 22, 2016 i sent you the rest on a private message.BTW i know you gave the answer to the question already but coz of the superfast animations on waterfalls the area is kind of unusable :okey: it is an amazing place and you worked to get it on all the chronicles, it would be a shame if noone could use it coz of the water moving so fast dont you think?
deMEV Posted October 22, 2016 Author Posted October 22, 2016 (edited) i sent you the rest on a private message. BTW i know you gave the answer to the question already but coz of the superfast animations on waterfalls the area is kind of unusable :okey: it is an amazing place and you worked to get it on all the chronicles, it would be a shame if noone could use it coz of the water moving so fast dont you think? some unknown parameter in HIGHER chronicles cause this fast animation, i dont know which, so right now it can't be fixed. and the main goal is make this locations work in Interlude, where is all ok with that. Edited October 22, 2016 by deMEV
SweeTs Posted October 22, 2016 Posted October 22, 2016 Place is nice but not really usable as a zone or something. At least from my pov :D
deMEV Posted October 22, 2016 Author Posted October 22, 2016 Place is nice but not really usable as a zone or something. At least from my pov :D yes, i dont like it too :D
SweeTs Posted October 22, 2016 Posted October 22, 2016 yes, i dont like it too :D Yet you mess with the map :D You better do that zone I like :D
deMEV Posted October 22, 2016 Author Posted October 22, 2016 Yet you mess with the map :D You better do that zone I like :D hahaha :D
Recommended Posts