Jump to content

Recommended Posts

Posted

 

Hello,
As most of you may know i've got no time to support/upgrade my Interlude Extender project anymore, due to my work/studies there were no serious updates for quite long time.
I've decided to give the project ownership into good hands, to people who got more than enough knowledge to fix it up and add new features. From now on the AdvExt64 team will be responsible for the future of my project. This is not a farewell, i'll join their team and help them when i get some free time to spare. They'll implement new licensing module and something many of you were waiting for - support for smart guard antibot. If you got any questions regarding this situation feel free to mail me at

 

Thank you Dawid for all your job over this years. And thank you for trust in us, we will do our best to continue your legacy, and to provide a perfect support to your customers, who prefered to use your extender over the years.

 

Very soon information will be updated on our site too, all news and contacts could be find here:

http://depmax64.com

 

Posted

Thank you Dawid for all your job over this years. And thank you for trust in us, we will do our best to continue your legacy, and to provide a perfect support to your customers, who prefered to use your extender over the years.

 

Very soon information will be updated on our site too, all news and contacts could be find here:

http://depmax64.com

 

I'm happy with the news, AdvExt use and recommend to everyone to use. This partnership will be great, sucess!

Posted

I'm happy with the news, AdvExt use and recommend to everyone to use. This partnership will be great, sucess!

 

both advext and your server are garbage

 

2016 and advext is still struggling with SS lags if they arent made infinite

full of shit workaround spellforce - delivers elemental seeds instead of actual spellforce effect.

fun fact, on advext you can cast 80lvl bubbles using certain combinations of seeds - RETAIL EXPERIENCE

symbol of noise cannot be dropped on selected location - drops on the caster instead LOL

FEx32 packet is nonexistent

 

vanganth was the only one providing that retail feeling in his releases

Posted

both advext and your server are garbage

 

2016 and advext is still struggling with SS lags if they arent made infinite

full of shit workaround spellforce - delivers elemental seeds instead of actual spellforce effect.

fun fact, on advext you can cast 80lvl bubbles using certain combinations of seeds - RETAIL EXPERIENCE

symbol of noise cannot be dropped on selected location - drops on the caster instead LOL

FEx32 packet is nonexistent

 

vanganth was the only one providing that retail feeling in his releases

I don't think, that here is a right place for holywar, what is better Vanganth or AdvExt, the idea is - to respect customers choice, who like Vanganth extender and want to use it, but with active support. BTW issue with soulshots - are not the issue, its how the stuff should work on L2OFF, but anyway we have a setting NON_DB_SOULSHOT to turn it off

Posted

I don't think, that here is a right place for holywar, what is better Vanganth or AdvExt, the idea is - to respect customers choice, who like Vanganth extender and want to use it, but with active support. BTW issue with soulshots - are not the issue, its how the stuff should work on L2OFF, but anyway we have a setting NON_DB_SOULSHOT to turn it off

lol i'm sorry did you seriously just say that you taking over vangs project and making the only l2off extender projects now all only available under the advext brand is respecting consumer choice?

 

There's a reason people went to him instead of you, you guys are ripoff artists who charge extra for all the features vang included by default. I get it, it's good business, but lets not pretend for a second that this deal is good for anyone other than you.

Posted

Thank you Dawid for all your job over this years. And thank you for trust in us, we will do our best to continue your legacy, and to provide a perfect support to your customers, who prefered to use your extender over the years.

 

Very soon information will be updated on our site too, all news and contacts could be find here:

http://depmax64.com

 

now? someone can't get licence key with e-mail or ? vanganth keep the giving keys?

Posted

Thank you Dawid for all your job over this years. And thank you for trust in us, we will do our best to continue your legacy, and to provide a perfect support to your customers, who prefered to use your extender over the years.

 

Very soon information will be updated on our site too, all news and contacts could be find here:

http://depmax64.com

 

 

 

we lose like 2000+ players because of you fking extender. no chance to buy again advext!

many bugs and unskilled devs.

 

I do not agree with dawid.

Posted

now? someone can't get licence key with e-mail or ? vanganth keep the giving keys?

Key generation now is on our side, soon will be new version of DLLs with Smart-guard integration

Posted

I have no words. I worked with both allot of time and have my doubts in some points that this will be good.

Posted

Key generation now is on our side, soon will be new version of DLLs with Smart-guard integration

Smart gyard :d holy shit. the best backdoor to your server.. and you pay for nothing..
For what is this smart guard? they can not stop adrenaline? people just spending money for licence without protection.
Posted

I have no words. I worked with both allot of time and have my doubts in some points that this will be good.

General idea of our partnership is the next:) We are not 1-man-team, all in our team have their own responsabilities, I am business developer and sales lead, Ypk works under technical support, Virgi - scripter, Lana - as overall support and client mod,  Kvoxi and Vampire - core devs, and now Dawid too:) In that case it is much better when every team member can make his own part of work. And I hope that all Dawid clients will be satisfied to work with us, at least it for sure would be better then project stop

Posted

 

Smart gyard :D holy shit. the best backdoor to your server.. and you pay for nothing..
For what is this smart guard? they can not stop adrenaline? people just spending money for licence without protection.

 

Smart-guard can stop all free bot software, cracked Adrenaline, l2phx and all other stuff, every week Akumu release new version which blocks payed adrenaline too, but very soon bypass from adrenaline arrives too, this is true. It could provide a lot of analytic information about security - too. And I suppose it is much better then nothing, and there is no any other protection which is more effective for now.

 

Anyway, any client could make his own choice about protection, does you need it or not

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..