Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.zone.ZoneId;
public final class UserInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private int _relation;
private int _airShipHelm;
private final int _runSpd, _walkSpd;
private final int _swimRunSpd, _swimWalkSpd;
private final int _flyRunSpd, _flyWalkSpd;
private final double _moveMultiplier;
public UserInfo(L2PcInstance cha)
{
_activeChar = cha;
int _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(cha);
_relation = _activeChar.isClanLeader() ? 0x40 : 0;
if (_activeChar.getSiegeState() == 1)
{
if (_territoryId == 0)
{
_relation |= 0x180;
}
else
{
_relation |= 0x1000;
}
}
if (_activeChar.getSiegeState() == 2)
{
_relation |= 0x80;
}
// _isDisguised = TerritoryWarManager.getInstance().isDisguised(character.getObjectId());
if (_activeChar.isInAirShip() && _activeChar.getAirShip().isCaptain(_activeChar))
{
_airShipHelm = _activeChar.getAirShip().getHelmItemId();
}
else
{
_airShipHelm = 0;
}
_moveMultiplier = cha.getMovementSpeedMultiplier();
_runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier);
_walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier);
_swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier);
_swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier);
_flyRunSpd = cha.isFlying() ? _runSpd : 0;
_flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
}
@Override
protected final void writeImpl()
{
writeC(0x32);
writeD(_activeChar.getX());
writeD(_activeChar.getY());
writeD(_activeChar.getZ());
writeD(_activeChar.getVehicle() != null ? _activeChar.getVehicle().getObjectId() : 0);
writeD(_activeChar.getObjectId());
writeS(_activeChar.getAppearance().getVisibleName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
writeD(_activeChar.getBaseClass());
writeD(_activeChar.getLevel());
writeQ(_activeChar.getExp());
writeF((float) (_activeChar.getExp() - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel())) / (ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel() + 1) - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel()))); // High Five exp %
writeD(_activeChar.getSTR());
writeD(_activeChar.getDEX());
writeD(_activeChar.getCON());
writeD(_activeChar.getINT());
writeD(_activeChar.getWIT());
writeD(_activeChar.getMEN());
writeD(_activeChar.getMaxHp());
writeD((int) Math.round(_activeChar.getCurrentHp()));
writeD(_activeChar.getMaxMp());
writeD((int) Math.round(_activeChar.getCurrentMp()));
writeD(_activeChar.getSp());
writeD(_activeChar.getCurrentLoad());
writeD(_activeChar.getMaxLoad());
writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollObjectId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));
}
writeD(_activeChar.getInventory().getTalismanSlots());
writeD(_activeChar.getInventory().canEquipCloak() ? 1 : 0);
writeD(_activeChar.getPAtk(null));
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getPDef(null));
writeD(_activeChar.getEvasionRate(null));
writeD(_activeChar.getAccuracy());
writeD(_activeChar.getCriticalHit(null, null));
writeD(_activeChar.getMAtk(null, null));
writeD(_activeChar.getMAtkSpd());
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getMDef(null, null));
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
writeD(_runSpd);
writeD(_walkSpd);
writeD(_swimRunSpd);
writeD(_swimWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeF(_moveMultiplier);
writeF(_activeChar.getAttackSpeedMultiplier());
writeF(_activeChar.getCollisionRadius());
writeF(_activeChar.getCollisionHeight());
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
writeD(_activeChar.isGM() ? 1 : 0); // builder level
String title = _activeChar.getTitle();
if (_activeChar.isInvisible())
{
title = "Invisible";
}
if (_activeChar.getPoly().isMorphed())
{
final L2NpcTemplate polyObj = NpcData.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
if (polyObj != null)
{
title += " - " + polyObj.getName();
}
}
writeS(title);
writeD(_activeChar.getClanId());
writeD(_activeChar.getClanCrestId());
writeD(_activeChar.getAllyId());
writeD(_activeChar.getAllyCrestId()); // ally crest id
// 0x40 leader rights
// siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
writeD(_relation);
writeC(_activeChar.getMountType().ordinal()); // mount type
writeC(_activeChar.getPrivateStoreType().getId());
writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
writeD(_activeChar.getPkKills());
writeD(_activeChar.getPvpKills());
writeH(_activeChar.getCubics().size());
for (int cubicId : _activeChar.getCubics().keySet())
{
writeH(cubicId);
}
writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
writeD(_activeChar.isInvisible() ? _activeChar.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _activeChar.getAbnormalVisualEffects());
writeC(_activeChar.isInsideZone(ZoneId.WATER) ? 1 : _activeChar.isFlyingMounted() ? 2 : 0);
writeD(_activeChar.getClanPrivileges().getBitmask());
writeH(_activeChar.getRecomLeft()); // c2 recommendations remaining
writeH(_activeChar.getRecomHave()); // c2 recommendations received
writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
writeH(_activeChar.getInventoryLimit());
writeD(_activeChar.getClassId().getId());
if (_activeChar.isEvil())
{
writeC(0x02); // team circle around feet 1= Blue, 2 = red
}
else if (_activeChar.isGood())
{
writeC(0x01); // team circle around feet 1= Blue, 2 = red
}
else
{
writeC(0x00); // team circle around feet 1= Blue, 2 = red
}
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isMounted() || (_airShipHelm != 0) ? 0 : _activeChar.getEnchantEffect());
writeC(_activeChar.getTeam().getId());
writeD(_activeChar.getClanCrestLargeId());
writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu ctrl+I
writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura
writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode
writeD(_activeChar.getFishx()); // fishing x
writeD(_activeChar.getFishy()); // fishing y
writeD(_activeChar.getFishz()); // fishing z
writeD(_activeChar.getAppearance().getNameColor());
// new c5
writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window
writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window
writeD(_activeChar.getPledgeType());
writeD(_activeChar.getAppearance().getTitleColor());
writeD(_activeChar.isCursedWeaponEquipped() ? CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()) : 0);
// T1 Starts
writeD(_activeChar.getTransformationDisplayId());
byte attackAttribute = _activeChar.getAttackElement();
writeH(attackAttribute);
writeH(_activeChar.getAttackElementValue(attackAttribute));
writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
writeD(_activeChar.getAgathionId());
// T2 Starts
writeD(_activeChar.getFame()); // Fame
writeD(_activeChar.isMinimapAllowed() ? 1 : 0); // Minimap on Hellbound
writeD(_activeChar.getVitalityPoints()); // Vitality Points
writeD(_activeChar.getAbnormalVisualEffectSpecial());
// writeD(_territoryId); // CT2.3
// writeD((_isDisguised ? 0x01: 0x00)); // CT2.3
// writeD(_territoryId); // CT2.3
}
}
Hi maxcheaters, i am trying to bring back an old server ( L2Revenge) but with my own ideas, i only liked how it was and made the gameplay based on that just putting my own ideas.
So practicly is a PTS C6 with an extender that i work lately
Exp / SP is x45 adena is x200 and drops x5
so safe is +3 , max is unlimited and rate is 65% for both mage and fighter weapons
I created a system that you can get on the levels the gear you need based on farm but for S grade theres a little farm to get some armor Tokens to unseal them.
As you remember L2Revenge had olympiad / Tournament gear. So people abused them and had S grades that way just couldnt enchant them. So i made to be wearable only if u are nobless. That way i cancel this "exploit".
The server gives opportunity to solo and clans , epic gear ( epic weapons) or armors can be bought with raid tokens and you can craft them or get them with various ways
Regarding Buffs:
24 buff slots no changes asked.
Cov/Pony/Cat , siren - renewal - champion out of buffer , if u make the char as main roll u can use them or use the offline buffer system to sell them and get adenas.
their time is 20 mins so that way we see again the " 1kk for rene/siren" or rec = song
Regarding armors:
they are dropped ( parts ) from 3 only raids , rest lvl 76+ raids drop recipes , so crafting takes place (so if u are solo u can craft them )
there are 3 armors
each armor have its purpose:
Revenge Armors - Example for light ( its a glass cannon , high damage , less atk speed and less pdef ) - they mostly modify your base stats, so useable on sieges or off tank chars
Titanium Armors - A little bit of balanced of all
Epic Armor - Daggers/Enchanters/Healers mostly but u can always combine your build
Regarding weapons:
can be dropped from Monastery of Silence monsters or get them from NPC with Raid Tokens its like a 5% better than S grades and the S/A Activates at +4
Regarding retail gear:
you need to unseal only S grades for a great amount of armor tokens
all weapons on any grade need Soul crystals that are sold for adenas
stage 13 crystals are expensive or dropped from raids
Regarding fun:
There is a squash event
a Fortress vs Fortress pvp event
an RB Event at weekends
and from Monday - Wednesday Tournament ( Olympiad is closed monday/tuesday/wednesday)
at tournament you can practice 1vs1 like olympiad but pots/ss allowed , gear allowed is only olympiad or tournament , each win of match gives u 5 glits at 100 glits u can be hero till restart
Olympiad works the same way regarding gear allowance but works only thursday to friday and you win monthly hero
Auction with Raid Tokens is activated
Event medals from events can be exchanged for various items
i try to make the oldschool with a little bit of new school systems
Not planing to open it anytime soon as i still develop and make corrections to extender , looking forward to meet people that actually played this and are hyped to help on testing / development
P.S is c5 into interlude ( theres no akamanah / nor PI aswell , no lifestones) forgot to mention
Question
VonoxNL
Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
Using L2j High-Five 1.1
Thanks in advance!
-VonoxNL
Edited by VonoxNL26 answers to this question
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