L2Homage Posted June 6, 2017 Posted June 6, 2017 (edited) I'm looking for some better data for my server. HAuthD, CacheD and L2Server is working flawlessly, but L2NPC is throwing a lot of errors. I've tried data from the pack linked in this thread, AdvExt (both final and epilogue), euro and base server pack. All of them give me a variety of the same errors. I'm only assuming this is caused by the data I used, I'm open to other suggestions. I'm using your extender eressea, and it's been great. Could you help me figure out the cause of these errors? It happens every time I start the server, so I figure it can't be the cache. Thanks. My log is here: https://pastebin.com/wtbjjJi3 Edited June 6, 2017 by L2Homage Quote
smeli Posted June 7, 2017 Posted June 7, 2017 eressea, i suggesting you to extend gracia itself, not only some c++ code and server features ;) Quote
eressea Posted June 7, 2017 Author Posted June 7, 2017 L2Homage: most of those errors are just warnings but I see you have some mismatch between ai.obj and npcdata.txt - there are some classes missing in ai.obj (that are used in npcdata) smeli: huh? Quote
L2Homage Posted June 7, 2017 Posted June 7, 2017 (edited) Thanks eressea! I missed a fix for the missing class in ai.obj, thanks for pointing that out. I already fixed a few, but I forgot that one. If I fix the missing classes, are the rest of the messages just warnings? I thought it would mean that the npc couldn't spawn? I'm not basing this on anything other than a guess though! EDIT: I guess I should stop assuming. I just fixed the class error and went to check on one of the npcs that spawned with a warning. He was there just fine. Edited June 7, 2017 by L2Homage Quote
smeli Posted June 7, 2017 Posted June 7, 2017 (edited) you know gracia final opened access to gracia continent unfortunately instead of full gracia we got some locations of gracian prison complex i want capital city of gracia ------ here is an example - really good one http://www.maxcheaters.com/topic/211510-caprica-town-for-lineage-2-with-geodata-and-radar-map/ only placed in wrong location Edited June 7, 2017 by smeli Quote
eressea Posted June 7, 2017 Author Posted June 7, 2017 you know gracia final opened access to gracia continent unfortunately instead of full gracia we got some locations of gracian prison complex i want capital city of gracia ------ here is an example - really good one http://www.maxcheaters.com/topic/211510-caprica-town-for-lineage-2-with-geodata-and-radar-map/ only placed in wrong location Ah :D I'm good at programming but really not at 3D modelling... Quote
smeli Posted June 7, 2017 Posted June 7, 2017 you know, to make this caprica city essiantial skills are c++, not modeling, soon i will provide more details Quote
ericvini Posted June 7, 2017 Posted June 7, 2017 Might as well create the whole road map that they had planned lol Quote
Jojo_ Posted July 3, 2017 Posted July 3, 2017 (edited) Hi, I have read your commit from some days or weeks ago and it seem you have added three function that is actually nice :Firecracker when you enchant +6 and +7 (like master yogi event?) Also a Prevent aggro on login for desired time is what I though to add on the server regardless of the chronicle :)Would it be possible to have such for Gracia final too ? I ask it because when I download the repo it does not add such line in .ini : (also manually adding does nothing it does not seem to load these params) yes I tried using dll and exe from hellbound branch to give a try ^^ ; Epilogue pet inventory behaviour - return items on resummon, not on unsummon (GF = false, EP+ = true) EpiloguePetInventoryBehaviour = false ; Protect character from monster preemptive attacks after login (GF = 0, EP+ = 600) ProtectAfterLoginSeconds = 600 ; Epilogue firecrackers on enchant weapon +6 -> +7 or +14 -> +15 or armor +5 -> +6 (GF = false, EP+ = true) EpilogueEnchantFirecracker = true Also about the firecracker does it announce to surrounding players : "Playername successfully enchanted Itemname to +7" via system message like official ?The best thing would be able to make that line custom on the .ini this way if gracia final does not have such system msg line it can be faked here ? Also activating voices command work yet when I enable .offline it does nothing, I mean no message etc is there anything to config beside voices commande and offline trade to true to make it work ? Also epic news about my skill training error, it's been fixed while using hellbound branch .dll .exe :) Edited July 3, 2017 by Jojo_ Quote
eressea Posted July 3, 2017 Author Posted July 3, 2017 Jojo_, have a look at epilogue-support branch (git checkout epilogue-support), you can still use it as Gracia Final, just keep protocol 83/87 Quote
tiagopyerri Posted July 3, 2017 Posted July 3, 2017 you can still use it as Gracia Final, just keep protocol 83/87 How are Gracia_final parts 100%? Or just the basics to work? Quote
Jojo_ Posted July 4, 2017 Posted July 4, 2017 Jojo_, have a look at epilogue-support branch (git checkout epilogue-support), you can still use it as Gracia Final, just keep protocol 83/87 Maybe I failed somewhere but I was sure I taken it from the branch in my last try, I will try again later in the day to see, also I will re-install workstation so I can compile it myself and try to learn again these days was quite busy to redo that eheh Quote
eressea Posted July 4, 2017 Author Posted July 4, 2017 (edited) How are Gracia_final parts 100%? Or just the basics to work? It's based on leaked Gracia Final so literally everything works. All major bugs it had should be fixed by now and if you use it as Gracia Final server (proto 83/87), everything should work for you (maybe except Rainbow Springs Chateau - we didn't test it properly and we have some feedback that it doesn't work well - but that will be probably problem in data, not in core) Edited July 4, 2017 by eressea Quote
AlmostGood Posted July 6, 2017 Posted July 6, 2017 another bug i remember from GF, dunno if you already fixed it - when sending say2 msg with friends chatID, server was not properly checking if both players were on eachother friend list. Quote
eressea Posted July 6, 2017 Author Posted July 6, 2017 another bug i remember from GF, dunno if you already fixed it - when sending say2 msg with friends chatID, server was not properly checking if both players were on eachother friend list. Thanks for info, do you know how to check it? Do I need l2ph or is there any better method? Quote
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