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L2Homage

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  1. I see, thanks. I'll do my best with understanding the NASC files, it's obviously the better choice.
  2. So I've been looking into the NASC files to see if I can understand their structure - and I'm honestly more inclined to work with the compiled AI (split txt) files. Is there any reason I shouldn't do this? I think partly the reason I'm leaning towards the compiled ai, is because of the available documentation that explains it pretty well. Is there any information like this for the NASC files? Also, when I use the splitAI method, some of the paths/names of the files exceed the windows limit. Do you think you can add the path to the ai folder as an option in the .ini file?
  3. I'm hoping to make a lot of changes. Thanks for this info, I'll see what I can make of it.
  4. Thank you, I'm really curious about customizing the nasc files. I'm still quite confused on how the whole AI.obj/nasc thing works. Where do the nasc files come from? When I split my ai.obj, I get a bunch of txt files in one folder. Looking through your uploaded example, you've got all the files as nasc and a file structure that's easier to work with. How? Am I missing a tool that converts ai.obj to nasc files? I've read the AI GF documentation available on this forum, and I'm able to edit and add npcs of my own. I'm still learning, thanks for your help.
  5. Do you have a way of automating the creation of classes.txt file for split AI? Or do you just add all file names and rearrange them by hand?
  6. Without knowing the chronicle, server pack or datapack, I can say it looks like your sql files are missing some parts. You should look for some better sql files.
  7. That's pretty rich, considering the forum we're on and the origin of the files we're talking about.
  8. Thanks eressea! I missed a fix for the missing class in ai.obj, thanks for pointing that out. I already fixed a few, but I forgot that one. If I fix the missing classes, are the rest of the messages just warnings? I thought it would mean that the npc couldn't spawn? I'm not basing this on anything other than a guess though! EDIT: I guess I should stop assuming. I just fixed the class error and went to check on one of the npcs that spawned with a warning. He was there just fine.
  9. I'm looking for some better data for my server. HAuthD, CacheD and L2Server is working flawlessly, but L2NPC is throwing a lot of errors. I've tried data from the pack linked in this thread, AdvExt (both final and epilogue), euro and base server pack. All of them give me a variety of the same errors. I'm only assuming this is caused by the data I used, I'm open to other suggestions. I'm using your extender eressea, and it's been great. Could you help me figure out the cause of these errors? It happens every time I start the server, so I figure it can't be the cache. Thanks. My log is here: https://pastebin.com/wtbjjJi3
  10. Hi eressea, thanks for this extender. How would you know the correct order of the files?
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