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Source L2Junity Source


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Here it goes..

 

L2JUnity source currently working with infinity odyssey - underground, on the project has been working 8 developers, there are over 3200 commits made since Feb 8, 2015 – Jun 4, 2016.

 

Developers:

  1. Sdw (1,083 commits / 2,338,519 ++ / 1,665,435 --)
  2. St3eT (667 commits / 535,092 ++ / 517,004 --)
  3. UnAfraid (608 commits / 828,562 ++ / 800,369 --)
  4. Nos (573 commits / 4,235,126 ++ / 3,219,314 --)
  5. Nik (353 commits / 153,029 ++ / 72,046 --)
  6. malyelfik (56 commits / 129,455 ++ / 122,304 --)
  7. Gladicek (54 commits / 20,322 ++ / 4,878 --)
  8. lion (9 commits / 5,316 ++ / 3,476 --)

 

This source is based on L2JServer's Ertheia branch that Sdw and me started.

Also its not tested as live server, it may have bugs, even stability issues, since you download it - you're on your own.

 

The source is not ready for live server, it requires implementation of content, but whats been implemented is done right.

 

That share is the first and the last, since this is the end of that project.

 

Here i leave you the link of the repository, if it goes down (DMCA or other shit) i won't support it.

 

https://bitbucket.org/UnAfraid/l2junity

 

How to compile?

 

on Linux:

./gradlew distZip

 

on Windows:

gradlew.bat distZip

 

Good luck with it.

Edited by UnAfraid
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may i ask the base you started from and at what level did you bring it? i mean % percent

The source is not ready for live server, it requires implementation of content, but whats been implemented is done right.

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Beautiful codeeeeeeee... many thanks, guys! But, why are you quitting?

 

Same question, why do you stop the project after a single year ?

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Damage control amongst other things.

 

Feel free to get ideas from it, I would be happy if it helps aCis in any way.

 

If you share the complete (and maybe documented) SVN, that would be far more efficient than randomly digging into a 1 rev SVN in search of something to copy paste.

 

For now I can simply check your implementations when I myself rework something.

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Same question, why do you stop the project after a single year ?

Mostly because of team (at least part of team)

There was only two members which actually doing something (Sdw and me), other just looking around and sometimes they did something (which in most of cases was bugged and I have to test it after them [hello UnAfraid, Nik])

Since I created company I have no time for coding so it was more or less dead (and some people show their credibility, that was last thing)

Edited by St3eT
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Mostly because of team (at least part of team)

There was only two members which actually doing something (Sdw and me), other just looking around and sometimes they did something (which in most of cases was bugged and I have to test it after them [hello UnAfraid, Nik])

Since I created company I have no time for coding so it was more or less dead (and some people show their credibility, that was last thing)

 

Well that's true for any project so far being open source, private or whatever. If you haven't at least one dedicated ppl, the project can't exist :)

 

Gl with your company.

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