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Posted

Hmm :) Guys :D if i will post my interface? its all like this but for all server not for just RPG :D then i have more recc? :D and idont understand how post autor make post with shet :D

  • 3 weeks later...
Posted (edited)

Hmm :) Guys :D if i will post my interface? its all like this but for all server not for just RPG :D then i have more recc? :D and idont understand how post autor make post with shet :D

Post your interface for test-) or list what you made in him.

Here patch _forum.l2europa.com/showpost.php?p=237008&postcount=83for that l2europa server (java), patch for pts(live) and java little different.

Edited by dntfckmmnd
Posted
Posted

Thanks :)

 

Unfortunately my client crashes after selecting a char.

General protection fault!

History: UObject::ProcessEvent <- (PremiumItemBtnWnd Transient.PremiumItemBtnWnd, Function Interface.PremiumItemBtnWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByName <- NCWnd::OnLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowsInState <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Posted

 

Thanks :)

 

Unfortunately my client crashes after selecting a char.

General protection fault!

History: UObject::ProcessEvent <- (PremiumItemBtnWnd Transient.PremiumItemBtnWnd, Function Interface.PremiumItemBtnWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByName <- NCWnd::OnLoad <- XMLDataManager::DispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowsInState <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Take in mind:

Interface link -> patch_v0.2b

Patch link -> Interface

 

Make sure you are using interface from my patch link, or you can simply read the original post thanks to google translator.

Posted

Yup, that's what I do. Without your interface.u patch the game would stuck on the loading screen. With the patch I can go through the initial character selection but then the game crashes when entering the world. An effect is that error I posted.

 

I'm downloading a different L2: H5 client; perhaps mine is bugged or something. 

 

Cheers :)

  • 1 month later...
  • 2 months later...
Posted

Yup, that's what I do. Without your interface.u patch the game would stuck on the loading screen. With the patch I can go through the initial character selection but then the game crashes when entering the world. An effect is that error I posted.

 

I'm downloading a different L2: H5 client; perhaps mine is bugged or something. 

 

Cheers :)

Does it works with your new client of the game? Because I have client version from ru official server, and its doesnt work. Crashes. I can't understand, what I doing wrong? 

Posted (edited)

guys for use this interface on any server you must download this : http://rgho.st/8nP7n7zPl  , this interface.u file is available to use in any server ., I m not the owner of this file I mean I didn't do it I'm just sharing this to the ppl :)

Edited by disanpro
Posted (edited)

good evening, i wanted to ask if it's possible to implement only the skill casting thingy under the name on HF client, without the rest of the modifications to the interface.
 

 

http://prntscr.com/cvswlb

Edited by SillverShadow
Posted

​I tried a mix of all files released in this topic, and I got a working patch on non-rpg-club server.

​1rst, thank you for this sharing :)

​

​But, the Options for expanded-Inventory and Dmg On Screen are not working (ie not saved, and related functionality are not activated). Tried client restart, writing permission.

​As the server for which I test the Interface was using a different system name than 'system', it could be the issue ? (like the configuration file created by the interface not existing )

  • 3 weeks later...

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