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Etuldan

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Everything posted by Etuldan

  1. Srsly, what is this shit ... ​ ​No real order, no multi selection, no range. ​Crap
  2. More or less : http://www.maxcheaters.com/topic/202556-interface-h5-by-edkith/
  3. Source here : ​https://mega.nz/#!nhhRFaqK!G_aT8Xby6dIkIQz-XxBO_apUmVkLbU_qjiJHq62Os7g ​You'll need to add some extra files before creating the .jar . See README-missing-files.txt in the ressouces folder for more info.
  4. I can also build a village and a full new world with mspaint.exe , but when I rename it to .utx, it wont work.
  5. ​He never said that should be for free.
  6. ​I tried a mix of all files released in this topic, and I got a working patch on non-rpg-club server. ​1rst, thank you for this sharing :) ​ ​But, the Options for expanded-Inventory and Dmg On Screen are not working (ie not saved, and related functionality are not activated). Tried client restart, writing permission. ​As the server for which I test the Interface was using a different system name than 'system', it could be the issue ? (like the configuration file created by the interface not existing )
  7. You don't have to unzip or open with any zip manager. ​Just, install Java Runtime Environment (aka JRE), reboot (if needed) then open the .jar with java.
  8. Java 8 installed ? https://www.java.com/en/download/manual.jsp
  9. Here is my patcher for L2 (only H5 currently). ​The main idea is : never overwrite any previous custom mods. ​ ​ ​ ​https://mega.nz/#!nhpD2aAC!QI2yB3z7lpjsEY1ksYPpZM-rtqnML6P2Ab5MvQjAE2A ​ ​Features : ​Buff as Debuff / Buff as Black texture. For any buff (identified with its Skill ID), set it as Debuff and/or as Black Texture. ​ Animation over caster's head for any skill you want. ​ ​Credits : first part of this http://www.maxcheaters.com/topic/204758-h5-patch-talismans-skills-into-player-heads/ ​You'll still have to modify with L2Tool the selected Texture. ​You can apply it as many times as you want, for differents skills. ​Taliman and/or Lifestone Icons patch.​ ​ Credits : 2nd part of this http://www.maxcheaters.com/topic/204758-h5-patch-talismans-skills-into-player-heads/ ​It will create new textures files (Talisman.utx and/or Lifestone.utx) and update the .dat files. ​ ​ ​Java needed (as it's a .jar). ​To find the Skill ID, go here http://l2j.ru/index.php , find your skill, and in the URL, copy the "skid" number. (for example, Skill ID for Nobless is 1323 / http://l2j.ru/index.php?p=19&skid=1323 ) ​ ​Sources : ​https://mega.nz/#!nhhRFaqK!G_aT8Xby6dIkIQz-XxBO_apUmVkLbU_qjiJHq62Os7g
  10. Yep, from StatusWnd script : Statustooltipwnd.SetTooltipCustomType(MakeTooltipSimpleText(MakeFullSystemMsg(GetSystemMessage(2329),"0",MakeFullSystemMsg(GetSystemMessage(2330),"0","")))); Statustooltipwnd.SetTooltipCustomType(MakeTooltipSimpleText(MakeFullSystemMsg(GetSystemMessage(2329),"4",MakeFullSystemMsg(GetSystemMessage(2330),"300%","")))); Statustooltipwnd.SetTooltipCustomType(MakeTooltipSimpleText(MakeFullSystemMsg(GetSystemMessage(2329),"3",MakeFullSystemMsg(GetSystemMessage(2330),"250%","")))); Statustooltipwnd.SetTooltipCustomType(MakeTooltipSimpleText(MakeFullSystemMsg(GetSystemMessage(2329),"2",MakeFullSystemMsg(GetSystemMessage(2330),"200%","")))); Statustooltipwnd.SetTooltipCustomType(MakeTooltipSimpleText(MakeFullSystemMsg(GetSystemMessage(2329),"1",MakeFullSystemMsg(GetSystemMessage(2330),"150%","")))); Statustooltipwnd.SetTooltipCustomType(MakeTooltipSimpleText(MakeFullSystemMsg(GetSystemMessage(2329),"0",MakeFullSystemMsg(GetSystemMessage(2330),"0","")))); So, you'll need to edit Interface.u As it's Strings edition, it should be doable. If you need help, I made a 'short' guide here : http://www.maxcheaters.com/topic/207983-editing-interfaceu/
  11. Full H5 scripts from .u (text) here : https://mega.nz/#!e4AVkQKJ!d2Q7n0pFfh_mumUG7NLV193BJXlwSXhSIiS-6EZSh8U (can help you to find existing functions/variables)
  12. I know. But I wouldn't add another draggable window, and for most of usages (horizontal skillbar, widescreen), the position should be OK
  13. L2Tool for extraction/import ​Photoshop (+DDS plugin) or Paint.Net for edition.
  14. ​Not possible IG, I hardcoded it in the interface.xdat ​You can still edit the file with xdat_editor ;)
  15. Maybe reimport textures/animations fro another client (GoD?) on which limitation is no longer applied.
  16. ​@Stajirek : ​ATM, I'm only testing some things (as I'm new about interface.u editing, and I wrote this guide as soon as I understood the main part). I'm still not yet an expert in heavy modification. ​The example used for the guide was H5, but it should be equivalent for any Chronicle. ​ ​Also, an xDat editing will be mostly required along an interface.u editing ( .u file : script, xdat : layout) ​ ​ ​(yes, the target is a fighter, as GM I changed his class to check the modification in the TergetWnd)
  17. Ok, solved. ​Seems that it's my personal L2J server (for test purpose) that can't handle to register any new shortcut on the FlightshipCtrlWnd shortcut window. ​If I inject in my server L2J Database, table "character_shorcuts", for the "page" 11, it works on my client. (shortcut appear and is working, but I still can't add with L2 client any new shorcut on this panel.)
  18. ​Same as Jcof88rt here, nothing opening (only splash screen, then, L2.exe process auto-killed) ​ ​Strain's system folder is OK (but as I have XDat editing issue, I'd like to check with another system folder.)
  19. ​Hmm ? ​I wrote this guide from scratch. ​From what 'original' guide are you talking ? ​I didn't steal any content, from another website or other. Do you have any proof about this original guide ? I guess no.
  20. ​In this guide, I'll explain you how to edit Interface.u ​ ​​0) Prerequisites ​Before going further, you need some basics about development, about variables, functions, and so on. If you don't have, learn before, then come back here after ! ​You also will use a lot of Hexa, be ready with it. ​L2 uses UnrealTournament Renderer/Engine. Any client modification could be bannable by server owners. Be careful about it. If you wanna try some mods freely, install a L2J server on your computer. ​​Also, you'll need some extra software (all free). ​First one, is L2encdec, in order to decryp L2 files. If you don't know it, then L2 editing/modding will be hard. I'll not provide any link about it, but it can be found in any FileEdit software. ​Second, you'll need 'UT Package Tool' (aka UTPT). Here : http://www.acordero.org/projects/unreal-tournament-package-tool/ ​Then, any Hex Editor ( XVI32 is a good one, but you can prefer Hex Workshop, google them to find a link, prefer latest version). ​And finally, you'll need a documentation, about UT scripting : https://mega.nz/#!jph2yZrS!CJpX9zLAK5ibG3CDWsjfN97KTycsY5WGRVDZ8xzFDy0 Read it, especially from page 27 - Script Format. READ IT ! READ IT ! Ok, lets go : 1) Decrypt L2 file ​Un-encrypt your interface.u : Use CMD, l2encdec.exe -d interface.u Write down (notepad) the "Header" version, in my case, Lineage2Ver111 A new file dec-interface.u will be created ​ 2) Find the script Open UTPT, then open your interface.u Go in the "Export Tree" tab, right click, full collapse. Then, you'll have to choice what you wanna edit. For this guide, I'll modify the "Rank Name" under the "Name" of a Target. So, the script to edit will be in "TargetStatusWnd", in the "HandleTargetUpdate". Right click on it, then "Decompile". You'll see the current script. If you understand nothing about it, STOP, learn about development before !! Save the full script in a txt file. (select all, copy, open notepad, paste, save) Find the line you wanna change, in my case, it's "NameRank = GetUserRankString(Info.nUserRank);" . I wanna change it to something like : "NameRank = GetClassType(Info.nClassID);" In order to find what functions are available to use, go to the "Name Table" tab. About vars or attributes (nClassID in my case), I didn't found any relevant list, but we will see after (in §4). In the "Export Table" tab, in your current selected script ("HandleTargetUpdate" in my case), right click, then "Analise Raw Object". A Hex table (read only) will appear. Here is the magic <3 In the menu, "Format then Auto Format". The Hex table will be 'sorted' by script lines. Find the line you wanna modify, by hovering all 'bubbles' If the interface is messed up, "Auto Format" again. When you found it, write down (notepad) the full Hex digits related to your line. In my case, it's "0F 00 65 0D 1C C8 0D 36 E4 0D 00 5F 02 16", which refers to "NameRank = GetUserRankString(Info.nUserRank);" ​ 3) Decode the Hex data Here is the hardest part of this guide. ​You now have to decode this Hex values, according to the PDF doc. Did you read it before ?? :) ​In the last step, we ended with a Hex data : 0F 00 65 0D 1C C8 0D 36 E4 0D 00 5F 02 16 ​In my case, 0F means EX_Let, so, the data after will be assigned to the right part. ​00 means EX_LocalVariable, so the next 2 bytes will be the left part of my expression. 6F0D is my local variable (NameRank in my case). ​1C means EX_FinalFunction, so the next 2 bytes will be the address of a function. C80D is my function (GetUserRankString in my case). ​36 means EX_StructMember, so a member of an object. The following 2 bytes will be the member. E40D is the member (nUserRank in my case). 00 means EX_LocalVariable, and it will be also the object (as it follows a EX_StructMember without declared object). 5F02 is my object (Info in my case). 16 is EX_EndFunctionParms, so the end of my function ( a closing parenthesis sign ) In my case, C80D will be changed, and E40D. First one is my function, 2nd one is the member of the Info object. ​ 4) Replace How to find the references to replace ? You'll have to find other existing scripts where the functions and variable you wanna substitutes are present. Decompile scripts with UTPT where functions/variables can be found (according to the retail L2 interface). For me, as it's related to classes, I thought that it could be present in the "DetailStatusWnd.UpdateInterface" script (as it's related to the "Character Status" (Alt + T) window) So decompile it with UTPT, then, use the "Find" function. When you found a interesting line, Analise Raw Object, Auto Format, found the Hex values related to the line, and decode it (see point 3) In my case, I found for the variable nSubClass the following Hex value : DC 0B, and for the function GetClassStr this Hex value : E5 0B So, C80D should be replaced with E50B and E40D by DC0B. ​You can use this archive https://mega.nz/#!e4AVkQKJ!d2Q7n0pFfh_mumUG7NLV193BJXlwSXhSIiS-6EZSh8U containing all H5 scripts from .u files, to see what functions/variables are existing. ​ ​ 5) Hex editor and Crypt Open your Hex editor. Find the initial Hex full value, and replace the Hex values according to point 4. Save. Encrypt with l2encdec, replace the <version> in the following CMD command by the version you wrote down on point 1 (111 in my case) l2encdec.exe -h <version> dec-interface.u (in my case, it will be : l2encdec.exe -h 111 dec-interface.u) A new enc-dec-interface.u will be created. ​ 6) Verify and Test Open the new file (enc-dec-interface.u) with UTPT, open the target script, Decompile it, and verify that it's OK. (copy all the script text, save on txt file, check with WinMerge against the same script, but from the initial file (point 1) could be a good solution) In your L2 client folder, delete the initial interface.u file, copy the new one (enc-dec-interface.u), rename it to interface.u Open your L2 client, and check :) Hope It will help ppl. Any comment in this topic will be helpful to improve it ! I'll maybe add some pics later. Let me know if pics are important to understand.
  21. Sorry for dead link. Hope this file (from my harddisk) is the same : https://mega.nz/#!CpIGQRKR!koPUU1Q6E-8A7U3WGbjtonwVve-b4RRyGZ17cdsd4JI Apparently, same has (accorded to VirusTotal analysis)
  22. Ty, but : ​ ​I learned custom with XDat editor with these vids :P ​And for the system I download from Strain ( http://www.maxcheaters.com/topic/182405-c4-god-patched-systems-file-editors/ ) , If I apply the Savo's mod , I have this issue :/
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