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Posted (edited)

Lol your system is shit. if i don't do the startup after restart then you can't do it again.

 

What are you talking about you bullshit skid. Dont you dare comparing again me to your crappy self.

i said is first version and my startup system is not hack system like l2jesios this is your crached project ?

realy crash enjoy you job noob kid :)

 

come http://www.maxcheaters.com/topic/200998-event-crashed-pack/

Edited by pirama
Posted

you guys fight for no reason and acting like childs get a life dude 

Lol i don't fight with anyone. I just wanna play a server and the server crashes when i go on Giran.

 

That's a legit reason to be angry now, isn't it?

Posted

Lol i don't fight with anyone. I just wanna play a server and the server crashes when i go on Giran.

 

That's a legit reason to be angry now, isn't it?

 

that was a clear ddos xD but why so much hate 

Posted

that was a clear ddos xD but why so much hate 

No im serious. I get an error when my client tries to render many people with their patch, like in Giran.

 

I honestly joined this server to see what's going one. Instead i see a bugged startup that if i restart i cant do it again for some reason and i am unable to go to giran, again for some reason.

 

Client said that it is something related to clientTicks and enchant something. Fix it.

Posted

No im serious. I get an error when my client tries to render many people with their patch, like in Giran.

 

I honestly joined this server to see what's going one. Instead i see a bugged startup that if i restart i cant do it again for some reason and i am unable to go to giran, again for some reason.

 

Client said that it is something related to clientTicks and enchant something. Fix it.

 

well about Startup system its rly a buged but they will fix it nothing serious about enchant yeah you are right but nobody is better now days everyone is trying to learn from the mistakes

Posted

well about Startup system its rly a buged but they will fix it nothing serious about enchant yeah you are right but nobody is better now days everyone is trying to learn from the mistakes

Yeah yeah thanks, but i cannot play. How can you release an unplayable server and expect that everyone will be happy with it?

Posted

Yeah yeah thanks, but i cannot play. How can you release an unplayable server and expect that everyone will be happy with it?

 

there are many unplayable servers but people still playing even if they are fail servers the point is from those mistakes administrators should understand

but im sure u are not playing because i can see here is a E-War with Pirama & You i cant understand the reason but nvm i enjoyed the game play and yes need some fixes the server

Posted

there are many unplayable servers but people still playing even if they are fail servers the point is from those mistakes administrators should understand

but im sure u are not playing because i can see here is a E-War with Pirama & You i cant understand the reason but nvm i enjoyed the game play and yes need some fixes the server

Lol could not care less for a nobody.

Posted

If you have win 10 i can say thats is the problem for the little crash cause i have tested a lot of times with my sexy win7 and was no crash...

Posted

 

I honestly joined this server to see what's going one. Instead i see a bugged startup that if i restart i cant do it again for some reason and i am unable to go to giran, again for some reason.

There are no bugs with startup,
i made it from scratch and has nothing to do with your shit code,
feel free to test it with phx for multiskill etc,
plus everything is configurable,
the thing that panel does not open after char restart is only a config that does not allow that.
Posted

Elfocrash, try installing a fresh client, had same thing with not bein able to port to giran in some servers.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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