Caparso Posted May 13, 2015 Posted May 13, 2015 (edited) simplest custom buffer - easy in use, intuitive window. magical support has been divided onto five independent groups where users can buffup themselves manually or automatically via two pre-definied sets (mage, fighter). also there's an additional option to bestow heroic valor effect in exchange for any item (in this case: gold bar). i recommend to combine this feature with vote reward system :) preview: http://s9.postimg.org/czbrb670v/buffer.gif create new instance: java/gameserver/model/actor/instance/L2BufferInstance.java /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; /** * * @author Caparso */ public final class L2BufferInstance extends L2NpcInstance { int fighterbuffs [] = {1397,1087,1044,1243,1304,1259,1204,1068,1388,1040,1036,1035,1048,1045,1077,1242,1086,1043,1240,1268,1032,1033,1191,1189,1182,1354,1353,1352,1392,1393,4699,4700,1416,1363,277,307,309,311,310,272,271,275,274,264,269,265,270,267,268,266,364,349,308,306,304}; int magebuffs [] = {1397,1087,1044,1243,1304,1259,1204,1040,1389,1036,1035,1048,1045,1085,1078,1303,1059,1032,1033,1191,1189,1182,1353,1354,1352,1392,1393,4703,1416,1363,273,276,365,307,309,311,264,265,270,267,268,266,363,349,308,306,304}; int voterewards [] = {1374}; public L2BufferInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); int buffid = 0; int bufflevel = 1; String nextWindow = null; if (st.countTokens() == 3) { buffid = Integer.valueOf(st.nextToken()); bufflevel = Integer.valueOf(st.nextToken()); nextWindow = st.nextToken(); } else if (st.countTokens() == 1) { buffid = Integer.valueOf(st.nextToken()); } if (actualCommand.equalsIgnoreCase("getbuff")) { if (buffid != 0) { MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, -1, 0); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showMessageWindow(player); player.broadcastPacket(mgc); showChatWindow(player, nextWindow); } } else if (actualCommand.equalsIgnoreCase("fighterset")) { for (int id: fighterbuffs) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("mageset")) { for (int id: magebuffs) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("rewards")) { if (player.destroyItemByItemId("voterewards",10600,1, player.getCurrentFolkNPC(), true)) { for (int id: voterewards) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } } else { player.sendMessage("You don't have heroic's certifications to exchange."); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("restore")) { player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp()); player.setCurrentCp(player.getMaxCp()); showMessageWindow(player); } else if (actualCommand.equalsIgnoreCase("cancel")) { player.stopAllEffects(); showMessageWindow(player); } else super.onBypassFeedback(player, command); } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(L2PcInstance player) { String filename = "data/html/buffer/" + getNpcId() + ".htm"; filename = getHtmlPath(getNpcId(), 0); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) pom = "" + npcId; else pom = npcId + "-" + val; return "data/html/buffer/" + pom + ".htm"; } }create new npc: <npc id="9001" idTemplate="31081" name="BUFFER" title="L2EUPHORIA.COM"> <set name="level" val="70"/> <set name="radius" val="8"/> <set name="height" val="30.5"/> <set name="rHand" val="0"/> <set name="lHand" val="5802"/> <set name="type" val="L2Buffer"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <set name="attackRange" val="40"/> <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="14"/> </skills> </npc> don't forget to paste this folder within htmls in the right section (gameserver/data/html), then spawn 9001. Edited October 10, 2015 by Caparso Quote
Caparso Posted October 10, 2015 Author Posted October 10, 2015 (edited) some changes were necessary, topic updated. it should works within latest rev now :) Edited October 10, 2015 by Caparso Quote
aris96 Posted October 12, 2015 Posted October 12, 2015 cool buffer but names needed under every song/dance so players dont get confused Quote
ElTyto Posted October 12, 2015 Posted October 12, 2015 (edited) [javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:23: error: package net.sf.l2j.commons.random does not exist [javac] import net.sf.l2j.commons.random.Rnd; [javac] ^ [javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:139: error: cannot find symbol [javac] SocialAction sa = new SocialAction(this, Rnd.get(8)); [javac] ^ [javac] symbol: variable Rnd [javac] location: class L2BufferInstance [javac] 2 errors Edited October 12, 2015 by ElTyto Quote
Solomun Posted October 12, 2015 Posted October 12, 2015 [javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:23: error: package net.sf.l2j.commons.random does not exist [javac] import net.sf.l2j.commons.random.Rnd; [javac] ^ [javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:139: error: cannot find symbol [javac] SocialAction sa = new SocialAction(this, Rnd.get(8)); [javac] ^ [javac] symbol: variable Rnd [javac] location: class L2BufferInstance [javac] 2 errors Replace it with this: /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; /** * * @author Caparso */ public final class L2BufferInstance extends L2NpcInstance { int fighterbuffs [] = {1397,1087,1044,1243,1304,1259,1204,1068,1388,1040,1036,1035,1048,1045,1077,1242,1086,1043,1240,1268,1032,1033,1191,1189,1182,1354,1353,1352,1392,1393,4699,4700,1416,1363,277,307,309,311,310,272,271,275,274,264,269,265,270,267,268,266,364,349,308,306,304}; int magebuffs [] = {1397,1087,1044,1243,1304,1259,1204,1040,1389,1036,1035,1048,1045,1085,1078,1303,1059,1032,1033,1191,1189,1182,1353,1354,1352,1392,1393,4703,1416,1363,273,276,365,307,309,311,264,265,270,267,268,266,363,349,308,306,304}; int voterewards [] = {1374}; public L2BufferInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); int buffid = 0; int bufflevel = 1; String nextWindow = null; if (st.countTokens() == 3) { buffid = Integer.valueOf(st.nextToken()); bufflevel = Integer.valueOf(st.nextToken()); nextWindow = st.nextToken(); } else if (st.countTokens() == 1) { buffid = Integer.valueOf(st.nextToken()); } if (actualCommand.equalsIgnoreCase("getbuff")) { if (buffid != 0) { MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, -1, 0); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showMessageWindow(player); player.broadcastPacket(mgc); showChatWindow(player, nextWindow); } } else if (actualCommand.equalsIgnoreCase("fighterset")) { for (int id: fighterbuffs) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("mageset")) { for (int id: magebuffs) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("rewards")) { if (player.destroyItemByItemId("voterewards",10600,1, player.getCurrentFolkNPC(), true)) { for (int id: voterewards) { SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)).getEffects(this, player); } } else { player.sendMessage("You don't have heroic's certifications to exchange."); } showChatWindow(player); } else if (actualCommand.equalsIgnoreCase("restore")) { player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp()); player.setCurrentCp(player.getMaxCp()); showMessageWindow(player); } else if (actualCommand.equalsIgnoreCase("cancel")) { player.stopAllEffects(); showMessageWindow(player); } else super.onBypassFeedback(player, command); } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, 1); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(L2PcInstance player) { String filename = "data/html/buffer/" + getNpcId() + ".htm"; filename = getHtmlPath(getNpcId(), 0); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) pom = "" + npcId; else pom = npcId + "-" + val; return "data/html/buffer/" + pom + ".htm"; } It will work... Quote
ElTyto Posted October 13, 2015 Posted October 13, 2015 first of all there is } missing at the end of your code, second - its not working :D Quote
SweeTs Posted October 13, 2015 Posted October 13, 2015 (edited) There is no errors, else you use old rev :P About your 'error', ush Ctrl + Shift + O. If you still have error here SocialAction sa = new SocialAction(this, Rnd.get( 8)); do like SocialAction sa = new SocialAction(this, 2); or any number, it's social action animation or remove it. Edited October 13, 2015 by SweeTs Quote
ElTyto Posted October 13, 2015 Posted October 13, 2015 There is no errors, else you use old rev :P About your 'error', ush Ctrl + Shift + O. If you still have error here SocialAction sa = new SocialAction(this, Rnd.get( 8)); do like SocialAction sa = new SocialAction(this, 2); or any number, it's social action animation or remove it. I dont get it ^^ Quote
t0p3a Posted October 16, 2015 Posted October 16, 2015 (edited) ....... Edited October 27, 2015 by t0p3a Quote
thanosdk Posted March 6, 2016 Posted March 6, 2016 (edited) what item id need for buff valor? also there's an additional option to bestow heroic valor effect in exchange for any item (in this case: gold bar). Edited March 6, 2016 by thanosdk Quote
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