Jump to content

Recommended Posts

Posted (edited)

Gl with the server .

Sry but i wont join .

I like mid rate server but this isnt one.

U have x30 but u missing alot of buffs . Also 3rd class change and subclass + many others .

Maybe u will make sometime a mid rate server like its needed . This is just like any other low rate . wheres cat buff dwarf cov and other buffs . Probably u will get more people when u decide to change features . Look at dorn . They reached 7k + on for real cuz of their features but then again therea someone from ur team that decides for all servers to be hardcore farming and questing

Edited by Quad
Posted

Gl with the server .

Sry but i wont join .

I like mid rate server but this isnt one.

U have x30 but u missing alot of buffs . Also 3rd class change and subclass + many others .

Maybe u will make sometime a mid rate server like its needed . This is just like any other low rate . wheres cat buff dwarf cov and other buffs . Probably u will get more people when u decide to change features . Look at dorn . They reached 7k + on for real cuz of their features but then again therea someone from ur team that decides for all servers to be hardcore farming and questing

 

Its not 7k real, its like 1,5k real, and just for opening...

THese kind of server you like and you want to play on dont "live" more then 1month....

A good low rate with official files ( like old rpg time ) stand more then 6month. 

They decided to put 30 rates instead of x5 or x7, and thats pretty good move from them

Posted

Its not 7k real, its like 1,5k real, and just for opening...

THese kind of server you like and you want to play on dont "live" more then 1month....

A good low rate with official files ( like old rpg time ) stand more then 6month. 

They decided to put 30 rates instead of x5 or x7, and thats pretty good move from them

 

Definitely not 1.5k. I've been playing for more than 5 years and usually I can say when online is faked or not. Servers like this usually put like 8-13k online counter which is bullshit of course but they usually have 4-6k real online.

Posted

Its not 7k real, its like 1,5k real, and just for opening...

THese kind of server you like and you want to play on dont "live" more then 1month....

A good low rate with official files ( like old rpg time ) stand more then 6month.

They decided to put 30 rates instead of x5 or x7, and thats pretty good move from them

U didnt get my point . They already have tons of servers with low features . Low low and low .

If ur gonna open another why not make it in other way ? Its still the same just that xp is better and few buffs in npc buffer . They had the opportunity to make different but they chosed this . Another low

Posted

Gl with the server .

Sry but i wont join .

I like mid rate server but this isnt one.

U have x30 but u missing alot of buffs . Also 3rd class change and subclass + many others .

Maybe u will make sometime a mid rate server like its needed . This is just like any other low rate . wheres cat buff dwarf cov and other buffs . Probably u will get more people when u decide to change features . Look at dorn . They reached 7k + on for real cuz of their features but then again therea someone from ur team that decides for all servers to be hardcore farming and questing

The project has really a big prospect, the lineage.ru team is known as a very skilled staff, they have a good administration, a good advertisement campaign, professional supports that offer support 24/7 which you actually don't see in any other projects, they got support for multi languages, and most important they're using L2OFF PTS not Java as you guys used to play.

 

No one cares about your oppinion which I let you know in a calm way, instead of flaming your naive response.

Well I am glad that you said that, you keep expose your attitude here which as you can see nobody cares about what you're bullshiting here :) To be honest, I still have a hope on you, I am feeling sorry for you actually, and I just tried to help you to get real and just to stop flame around, because this is a really good project. Just go to sleep now mate, see you .

Posted

 

Well I am glad that you said that, you keep expose your attitude here which as you can see nobody cares about what you're bullshiting here :) To be honest, I still have a hope on you, I am feeling sorry for you actually, and I just tried to help you to get real and just to stop flame around, because this is a really good project. Just go to sleep now mate, see you .

Nice reuse of my sentence, too bad you can't use "bullshiting" like that, since you are the only one that is typing stuff which can be judged if it's bullshit or not =)

But whatever calms the jimmies of a casual sheep with a flawed thought process like you.

Posted

Well isnt bad idea of having less buffs in buffer...Now ppl can play their favorite class (bd,sws,se,ee,warlock,wc,em) and actually be useful, instead of being just some oly bots for tokens and sws, bd as bubble bots at pvp. This server will be harder for solo players because of that but isnt a big deal for them to find a clan or cp if they are willing to do it.

Posted

Well isnt bad idea of having less buffs in buffer...Now ppl can play their favorite class (bd,sws,se,ee,warlock,wc,em) and actually be useful, instead of being just some oly bots for tokens and sws, bd as bubble bots at pvp. This server will be harder for solo players because of that but isnt a big deal for them to find a clan or cp if they are willing to do it.

 

What do you mean? It says on the feature page there will be all buffs, including dances and songs. Or did they change it recently?

 

Don't get me wrong I think it would've been absolutely fantastic to have only basic buffs in buffer so people actually play chars like warcryer but I'm afraid they won't go for it this time :(

Posted (edited)

What do you mean? It says on the feature page there will be all buffs, including dances and songs. Or did they change it recently?

 

Don't get me wrong I think it would've been absolutely fantastic to have only basic buffs in buffer so people actually play chars like warcryer but I'm afraid they won't go for it this time :(

Last time as i was reading their feauters, they said buffs as cov will have retail like duration, so dunno if they changed it or not and that some buffs will miss as seraphim and queen buff. Gonna check it right now again.

 

Edit:

Found it on their feauters,

 

 

What awaits you on HF x30 

 

It is Relax PvP server. It will have rather simple rules and features.

 

They are:

 

  • Buffer (without 3rd prof buffs)
  • Shop to S grade (inclusive) for adena
  • Balanced rates for quests, drop,adena
  • Some pleasant changes from Ester (Tears of Luck и Lucky Chest)
  • Minimum donation: no pets, no vitality, no any other boosts

So yes, they dont even have it in buffer, now i just remember it. So i was wrong about seraphim and queen, but cov and others will miss.

Edited by Charm
Posted (edited)

Well im trying to connect to the server and then this happens.

wUPXXps.jpg

Runned updater and did full check still same problem and only 1 proxy is aviable atm.

nDSilt5.png

Any solution on this?

 

Edit: Nvm fixed it:D 

Edited by Charm
Posted

Great beta start . About bufs solo players and non russian players will have problem

 

There will be several eu clans and from latin america

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock