Jump to content
  • 0

Question

13 answers to this question

Recommended Posts

  • 0
Posted

datapack>data>geodata>Readme.txt      - GeoData = 2

- GeoDataFormat = the one you have choosen
- CoordSynchronize = 2
 
 
Geodata.properties  
 
2: GeoData, PathChecking and PathFinding ON.
#       * When LoM check fails, the PathFinding is performed to look for
#         an alternative path (e.g. walk around obstacle).
 
 GeoData = 0
 
# Specifies the path to geodata files. For example, when using L2off geodata files located
# at Lineage client folder ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/
 
# Sets the geodata file format and filename conventions, default: L2J
#  L2J:   Geodata are in standard L2J format (using filename e.g. 22_16.l2j)
#  L2OFF: Geodata are in standard L2OFF format (using filename e.g. 22_16_conv.dat)
#  L2D:   Geodata are in diagonal L2D format (using filename e.g. 22_16.l2d)
GeoDataFormat = L2J
 
# Player coordinates synchronization
#   1 - partial synchronization Client --> Server ; don't use it with geodata
#   2 - partial synchronization Server --> Client ; use this setting with geodata
#  -1 - Old system: will synchronize Z only, default: -1
CoordSynchronize = -1
  • 0
Posted

I see it's aCis or aCis based. Use 2 / L2J / 2, with any generic geodata.

 

You can also use L2OFF, as it's perfectly reliable (L2J is simply lighter because few flags are dropped, making the format a little slighter, but info is processed the same). For L2D you need to convert your L2OFF/L2J geo using the bat which is given inside sources. It is heavier RAM consumption but sky-rocket path generation because it holds diagonals informations.

 

@Ayami-, you got fine female taste ;). And you browsed the internet for me, in fact. Who is the most pervert ? :D

  • 0
Posted

I see it's aCis or aCis based. Use 2 / L2J / 2, with any generic geodata.

 

You can also use L2OFF, as it's perfectly reliable (L2J is simply lighter because few flags are dropped, making the format a little slighter, but info is processed the same). For L2D you need to convert your L2OFF/L2J geo using the bat which is given inside sources. It is heavier RAM consumption but sky-rocket path generation because it holds diagonals informations.

 

@Ayami-, you got fine female taste ;). And you browsed the internet for me, in fact. Who is the most pervert ? :D

ahaha i am not a female but hell yea i am pervert :D my dream is to participate in a glory hole lol

  • 0
Posted (edited)

i have 8GB ram on my PC

That's okay, but to use your resources you must use x64 OS / Java version.

 

Locked.

Edited by SweeTs
Guest
This topic is now closed to further replies.


  • Posts

    • Introducing: Cloud Hosting and Stream Rewards!   Hey everyone, I'm excited to share something big on top of the recent NimeraCP V2 update I announced a few days ago. We're introducing Cloud Hosting and Stream Rewards!   Starting at 30 euros per month, subscribing to NimeraCP will give you access to deploy your own instance directly through your dashboard on nimeracp.com. This is a huge upgrade for our ecosystem, offering a much more affordable option than self-hosting and simplifying the entire installation process. No more wasting hours setting things up, buying separate dedicated hosts or VPSs, just deploy on our infrastructure and relax.     Currently these packs are available for Cloud Hosting:   aCis r382 aCis r401 aCis r409 L2Scripts Vanguard   More are coming soon as development progresses. If you need your pack to be added, please reach out to us.   On top of that, we've rolled out an update that introduces Stream Rewards. Now, players can link their Kick, Twitch or Trovo accounts to NimeraCP, stream, and earn rewards. Admins can create reward campaigns, set a required streaming time, and when a streamer meets the requirements, they can instantly transfer the reward to their game character.     As I mentioned in our last update, big things are coming, and this is just the beginning.   Best, Splicho
    • There were a few minor hiccups along the way, but the problem was eventually resolved. Overall, he is a very experienced, skilled, and trustworthy developer, and I will definitely continue to use his services in the future. thank yuo .   this topic can be locked please . thank you  
    • 99.99% of the people you 'sell' this to will not see any meaning on any sort of code, as simple or complicated as it may be, so i suggest the video. would be much better for practical reasons. good luck though
    • I've completely decompiled, replicated, and devirtualized the Gamear DLL file. You can see it there; otherwise, wait a day or two and I'll make a video myself. Best regards. static int __fastcall hkAEmitter_Tick_Impl(void* this_, void* /*edx*/, float dt, int levelTick) {     // Ares: if (IsA(this, AEmitter))     if (this_ && g_UClass_Emitter && GX_IsA(this_, g_UClass_Emitter))     {         // Ares: v7 = sub_1300CAA0()         void* v7 = g_localPawn;         if (v7)         {             // Ares: if IsA(v7, APawn) && lvl in (0,8)             if (g_UClass_APawn && GX_IsA(v7, g_UClass_APawn))             {                 const int lvl = (int)InterlockedCompareExchange((volatile LONG*)&g_skipLevel, 0, 0);                 if (lvl > 0 && lvl < 😎                 {                     // Ares: v6 = sub_13026800(this, v7)                     const float v6 = GX_Distance3D(this_, v7);                     // Live-tuning (debug): aplica overrides en runtime                     GX_LiveApply_Tick(this_, v6); Today I'll see how the classic client works on the Eris server. If it works well, I'll proceed to decompile the dll for classic as well. GG.. 🙂
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..