hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code
Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
+++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
+ import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res;
if(Config.ALLOW_ONLINE_VIEW)
{
registerVoicedCommandHandler(new Online());
}
+ if(Config.RES_COMMAND)
+ {
+ registerVoicedCommandHandler(new Res());
+ }
Index: java/com/l2j/frozen/Config.java
===================================================================
--- java/com/l2j/frozen/Config.java
+++ java/com/l2j/frozen/Config.java
public static String FARM1_CUSTOM_MESSAGE;
public static String FARM2_CUSTOM_MESSAGE;
public static String PVP1_CUSTOM_MESSAGE;
public static String PVP2_CUSTOM_MESSAGE;
+ public static boolean RES_COMMAND;
+ public static int RES_ITEM;
+ public static int RES_COUNT;
FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!");
FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
+ RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False"));
+ RES_ITEM = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57"));
+ RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1"));
Index: java/config/l2jmods.properties
===================================================================
--- java/config/functions/l2jfrozen.properties
+++ java/config/functions/l2jfrozen.properties
# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlineView = False
#Allow user to use command.res
#Resurrects a corpse. In addition, restores about 30 percent of Exp.
ResCommandEnabled = False
#Id of Item Need When user use .res command
ResItem = 57
#Ammount Of Item.
ResAmount = 1
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
public class Res implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "res" };
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
if (command.equalsIgnoreCase("res"))
{
if (!activeChar.isAlikeDead())
{
activeChar.sendMessage("You cannot be ressurected while alive.");
return false;
}
if(activeChar.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
{
activeChar.sendMessage("You cannot use this feature during Siege.");
return false;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendMessage("You cannot use this feature during olympiad.");
return false;
}
if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
{
activeChar.sendMessage("You Cant Use This Command without Some Items.");
return false;
}
activeChar.sendMessage("You have been ressurected!");
activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
activeChar.doRevive();
activeChar.getInventory().updateDatabase();
activeChar.broadcastUserInfo();
activeChar.sendMessage("Item has dissapeared! Thank you!");
}
return true;
}
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
Hi maxcheaters, i am trying to bring back an old server ( L2Revenge) but with my own ideas, i only liked how it was and made the gameplay based on that just putting my own ideas.
So practicly is a PTS C6 with an extender that i work lately
Exp / SP is x45 adena is x200 and drops x5
so safe is +3 , max is unlimited and rate is 65% for both mage and fighter weapons
I created a system that you can get on the levels the gear you need based on farm but for S grade theres a little farm to get some armor Tokens to unseal them.
As you remember L2Revenge had olympiad / Tournament gear. So people abused them and had S grades that way just couldnt enchant them. So i made to be wearable only if u are nobless. That way i cancel this "exploit".
The server gives opportunity to solo and clans , epic gear ( epic weapons) or armors can be bought with raid tokens and you can craft them or get them with various ways
Regarding Buffs:
24 buff slots no changes asked.
Cov/Pony/Cat , siren - renewal - champion out of buffer , if u make the char as main roll u can use them or use the offline buffer system to sell them and get adenas.
their time is 20 mins so that way we see again the " 1kk for rene/siren" or rec = song
Regarding armors:
they are dropped ( parts ) from 3 only raids , rest lvl 76+ raids drop recipes , so crafting takes place (so if u are solo u can craft them )
there are 3 armors
each armor have its purpose:
Revenge Armors - Example for light ( its a glass cannon , high damage , less atk speed and less pdef ) - they mostly modify your base stats, so useable on sieges or off tank chars
Titanium Armors - A little bit of balanced of all
Epic Armor - Daggers/Enchanters/Healers mostly but u can always combine your build
Regarding weapons:
can be dropped from Monastery of Silence monsters or get them from NPC with Raid Tokens its like a 5% better than S grades and the S/A Activates at +4
Regarding retail gear:
you need to unseal only S grades for a great amount of armor tokens
all weapons on any grade need Soul crystals that are sold for adenas
stage 13 crystals are expensive or dropped from raids
Regarding fun:
There is a squash event
a Fortress vs Fortress pvp event
an RB Event at weekends
and from Monday - Wednesday Tournament ( Olympiad is closed monday/tuesday/wednesday)
at tournament you can practice 1vs1 like olympiad but pots/ss allowed , gear allowed is only olympiad or tournament , each win of match gives u 5 glits at 100 glits u can be hero till restart
Olympiad works the same way regarding gear allowance but works only thursday to friday and you win monthly hero
Auction with Raid Tokens is activated
Event medals from events can be exchanged for various items
i try to make the oldschool with a little bit of new school systems
Not planing to open it anytime soon as i still develop and make corrections to extender , looking forward to meet people that actually played this and are hyped to help on testing / development
P.S is c5 into interlude ( theres no akamanah / nor PI aswell , no lifestones) forgot to mention
Question
iAlreadyExist
hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code
Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java =================================================================== --- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java +++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding; + import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res; if(Config.ALLOW_ONLINE_VIEW) { registerVoicedCommandHandler(new Online()); } + if(Config.RES_COMMAND) + { + registerVoicedCommandHandler(new Res()); + } Index: java/com/l2j/frozen/Config.java =================================================================== --- java/com/l2j/frozen/Config.java +++ java/com/l2j/frozen/Config.java public static String FARM1_CUSTOM_MESSAGE; public static String FARM2_CUSTOM_MESSAGE; public static String PVP1_CUSTOM_MESSAGE; public static String PVP2_CUSTOM_MESSAGE; + public static boolean RES_COMMAND; + public static int RES_ITEM; + public static int RES_COUNT; FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!"); FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!"); PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!"); PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!"); + RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False")); + RES_ITEM = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57")); + RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1")); Index: java/config/l2jmods.properties =================================================================== --- java/config/functions/l2jfrozen.properties +++ java/config/functions/l2jfrozen.properties # Allows user to use command .online # Displays The Number of The Players That are Currently Online. # Default : False AllowOnlineView = False #Allow user to use command.res #Resurrects a corpse. In addition, restores about 30 percent of Exp. ResCommandEnabled = False #Id of Item Need When user use .res command ResItem = 57 #Ammount Of Item. ResAmount = 1 Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java =================================================================== --- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java +++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java /* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.handler.voicedcommandhandlers; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler; import com.l2jfrozen.gameserver.managers.CastleManager; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; public class Res implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "res" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equalsIgnoreCase("res")) { if (!activeChar.isAlikeDead()) { activeChar.sendMessage("You cannot be ressurected while alive."); return false; } if(activeChar.getClan() != null && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress()) { activeChar.sendMessage("You cannot use this feature during Siege."); return false; } if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("You cannot use this feature during olympiad."); return false; } if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null) { activeChar.sendMessage("You Cant Use This Command without Some Items."); return false; } activeChar.sendMessage("You have been ressurected!"); activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget()); activeChar.doRevive(); activeChar.getInventory().updateDatabase(); activeChar.broadcastUserInfo(); activeChar.sendMessage("Item has dissapeared! Thank you!"); } return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }47 answers to this question
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