Jump to content
  • 0

Make .res Use Only Once In 5 Minutes


Question

Posted

hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code

Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
+++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java

    import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
 + import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res;



		if(Config.ALLOW_ONLINE_VIEW)
		{
			registerVoicedCommandHandler(new Online());
		}

	+      if(Config.RES_COMMAND)
	+     {
	+	       registerVoicedCommandHandler(new Res());
        +     }  

Index: java/com/l2j/frozen/Config.java
===================================================================
--- java/com/l2j/frozen/Config.java
+++ java/com/l2j/frozen/Config.java


        public static String FARM1_CUSTOM_MESSAGE;
	public static String FARM2_CUSTOM_MESSAGE;
	public static String PVP1_CUSTOM_MESSAGE;
	public static String PVP2_CUSTOM_MESSAGE;
     + public static boolean RES_COMMAND;
     + public static int RES_ITEM;
     + public static int RES_COUNT;


	FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!");
	FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
	PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
	PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
 +	RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False"));
 +	RES_ITEM  = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57"));
 +	RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1"));

Index: java/config/l2jmods.properties
===================================================================
--- java/config/functions/l2jfrozen.properties
+++ java/config/functions/l2jfrozen.properties


# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlineView = False

#Allow user to use command.res
#Resurrects a corpse. In addition, restores about 30 percent of Exp.
ResCommandEnabled = False
#Id of Item Need When user use .res command
ResItem = 57

#Ammount Of Item.
ResAmount = 1

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java

/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;


public class Res implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS = { "res" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {   
        if (command.equalsIgnoreCase("res"))
        {
              if (!activeChar.isAlikeDead())
              {
                 activeChar.sendMessage("You cannot be ressurected while alive.");
                 return false;
              }
           if(activeChar.getClan() != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
                {
            	  activeChar.sendMessage("You cannot use this feature during Siege.");
                  return false;
                }
           if(activeChar.isInOlympiadMode())
           {
              activeChar.sendMessage("You cannot use this feature during olympiad.");
             return false;
           }
           if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
           {
              activeChar.sendMessage("You Cant Use This Command without Some Items.");
             return false;
           }
           
           
           
              activeChar.sendMessage("You have been ressurected!");
              activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
              activeChar.doRevive();
              activeChar.getInventory().updateDatabase();
              activeChar.broadcastUserInfo();
              activeChar.sendMessage("Item has dissapeared! Thank you!");
        }
       return true;
    }
    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
}

Recommended Posts

  • 0
Posted
private long lastUsed = 0;
public void useShit()
{
     if (System.currentTimeMillis() - lastUsed < "needed time to wait in milliseconds")
    {
         // send message like "You must wait blabla before using this shit again."
         return;
    }
    
    stuff();
    shits();
    useshits();
    lastUsed = System.currentTimeMillis();
}

Why you need to use the f*cking Map?

 

EDIT:

Oh, now I understand. You don't want to use that stuff with L2PcInstance.

But I suggest you to change your mind and put that long variable in L2PcInstance. :D

Using Map in this situation is not recommended. 

 

Putting it in L2PcInstance would cause value to be erased after character restart.

Why using Map in this situation is not recommended?

  • 0
Posted
+        Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();   
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{

if (command.equalsIgnoreCase("res"))
{
if (!activeChar.isAlikeDead())
{
activeChar.sendMessage("You cannot be ressurected while alive.");
return false;
}
if(activeChar.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
{
     activeChar.sendMessage("You cannot use this feature during Siege.");
return false;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendMessage("You cannot use this feature during olympiad.");
return false;
}
if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
{
activeChar.sendMessage("You Cant Use This Command without Some Items.");
return false;
}
+            if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
+            {
+            activeChar.sendMessage("You cannot use it so often!");
+            return false;
+            }
                
+                commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));
activeChar.sendMessage("You have been ressurected!");
activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
activeChar.doRevive();
activeChar.getInventory().updateDatabase();
activeChar.broadcastUserInfo();
activeChar.sendMessage("Item has dissapeared! Thank you!");
}
return true;
}

And click CTRL,SHIFT and O at the same time.

 

http://lmgtfy.com/?q=Java+how+to+import

 

image.png

  • 0
Posted


+            long currentTime = System.currentTimeMillis();

            if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)

            {

            activeChar.sendMessage("You cannot use it so often!");

            return false;

            }

  • 0
Posted

Not rly. There is no need to save anything or so. The lock is fired on the command use, _isLocked(true); and threadpool (scheduleGeneral) is launched after 5min to set it false.

 

Comparing the currentTime is also a good idea.

I think it's better to just check 2 longs than creating a new Thread, but still both would work ;p

 

@Author, FFS, you still see import errors, IMPORT EVERYTHING.

  • 0
Posted (edited)

You can reuse floodprotector implementation to avoid to add more of pointless crap.

 

It only need to store current time and check with stored time, which is, basically said, floodprotector implementation.

Edited by Tryskell
  • Like 1
Guest
This topic is now closed to further replies.



  • Posts

    • Hi, could someone please share a C1 L2 Off cheat code for local play?
    • I’ve worked with a web designer Tacoma before, and it really reminded me how much smoother projects run when design and development stay in sync. Your setup looks solid, and pairing clean UI work with steady backend support can save a ton of back‑and‑forth later. If you ever decide to push harder on conversions or need outside perspective on structure, that mix helped me spot gaps early on.
    • If you’re juggling mixed payment methods and tricky setups, I’ve found that easing the pressure on the subscription side can make the whole flow smoother. I started using Subscription Revenue Growth for handling my own recurring payments, upgrades, and all that messy churn stuff, and it took a big weight off. Pairing something stable for subs with your gateway setup can keep cashflow from going off the rails.
    • L2Avalon launches February 20 High Five project (Salvation client) focused on classic world progression — not instance spam and not “twink” metas. What is L2Avalon? L2Avalon is built around real Lineage 2 gameplay: farming spots, open world conflict, raids, epics, economy and competition. No Kamael Reduced instanced content **Discord:** https://discord.gg/NbM2cXmAem 🌐 **Website:** https://l2avalon.net Balance & Economy Every class is tuned to be viable in PvE and PvP Off-meta classes get buffed instead of adding power-creep garbage Adena-based economy Farming matters: boosted Drop/Spoil for each stage of progression Rates & Settings Dynamic XP: 50x (Lv 1–40) → 1x (Lv 78+) Staged progression with new content unlocking weekly Adena / Drop / Spoil: 3x / 5x / 5x NPC Buffer: 2 hours (Premium: 3 hours) Box limit: 2+1 windows per PC MP potion: 1000 MP, 10s cooldown Free2Play System (earn Donate Coins by playing) You don’t have to donate to progress. Donate Coins drop in-game, so everything is achievable through playtime and activity. Where Donate Coins drop: Mobs Lv 76+, Raid Bosses Lv 70+, Epic Bosses Auto-farm (controlled) Limit: only 1 window can use auto-farm at the same time Daily time: 1 hour/day without Premium Extra tickets: purchasable with PC Bang points (earned by being online) Disabled zones: CC / IT / FOG / VARKA / KETRA Equipment Changes Reworked set bonuses Reworked SA system Enchanted set bonuses Enchanted shirt bonuses Fake Epic jewelry (weakened alternative) Skills (High Five mechanics) New skills added Old skills updated New enchant branches + updated existing ones Subclass skills Clan skills Daily Activities (solo-friendly) Events / Missions / Instances Stages Soon — stage schedule and weekly unlocks will be published February 20 — we start. **Discord:** https://discord.gg/NbM2cXmAem 🌐 **Website:** https://l2avalon.net
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock