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Make .res Use Only Once In 5 Minutes


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hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code

Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
+++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java

    import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
 + import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res;



		if(Config.ALLOW_ONLINE_VIEW)
		{
			registerVoicedCommandHandler(new Online());
		}

	+      if(Config.RES_COMMAND)
	+     {
	+	       registerVoicedCommandHandler(new Res());
        +     }  

Index: java/com/l2j/frozen/Config.java
===================================================================
--- java/com/l2j/frozen/Config.java
+++ java/com/l2j/frozen/Config.java


        public static String FARM1_CUSTOM_MESSAGE;
	public static String FARM2_CUSTOM_MESSAGE;
	public static String PVP1_CUSTOM_MESSAGE;
	public static String PVP2_CUSTOM_MESSAGE;
     + public static boolean RES_COMMAND;
     + public static int RES_ITEM;
     + public static int RES_COUNT;


	FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!");
	FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
	PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
	PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
 +	RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False"));
 +	RES_ITEM  = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57"));
 +	RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1"));

Index: java/config/l2jmods.properties
===================================================================
--- java/config/functions/l2jfrozen.properties
+++ java/config/functions/l2jfrozen.properties


# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlineView = False

#Allow user to use command.res
#Resurrects a corpse. In addition, restores about 30 percent of Exp.
ResCommandEnabled = False
#Id of Item Need When user use .res command
ResItem = 57

#Ammount Of Item.
ResAmount = 1

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java

/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;


public class Res implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS = { "res" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {   
        if (command.equalsIgnoreCase("res"))
        {
              if (!activeChar.isAlikeDead())
              {
                 activeChar.sendMessage("You cannot be ressurected while alive.");
                 return false;
              }
           if(activeChar.getClan() != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
                {
            	  activeChar.sendMessage("You cannot use this feature during Siege.");
                  return false;
                }
           if(activeChar.isInOlympiadMode())
           {
              activeChar.sendMessage("You cannot use this feature during olympiad.");
             return false;
           }
           if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
           {
              activeChar.sendMessage("You Cant Use This Command without Some Items.");
             return false;
           }
           
           
           
              activeChar.sendMessage("You have been ressurected!");
              activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
              activeChar.doRevive();
              activeChar.getInventory().updateDatabase();
              activeChar.broadcastUserInfo();
              activeChar.sendMessage("Item has dissapeared! Thank you!");
        }
       return true;
    }
    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
}
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i have made everyting there and all imports is done but still when i go compile they say me build failed

i think that code you give me is wrong

Edited by haskovo
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Eclipse always shows what's wrong... for example:

    [javac] D:\Development\WORKSPACE-JAVA\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:256: error: cannot find symbol
    [javac] 			sb.apped("<font color=\"LEVEL\">You haven't created any scheme.</font>");
    [javac] 			  ^
    [javac]   symbol:   method apped(String)
    [javac]   location: variable sb of type StringBuilder
    [javac] 1 error
    [javac] 6 warnings

BUILD FAILED

Don't look at the warnings, look for errors.

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Where have you paste the Map<Integer, Long> commandUsages = new ConcurrentHashMap<>(); line ? Also, you can make it static.

Edited by SweeTs
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/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.TimeUnit;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;


public class Res implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS = { "res" };
    Map<Integer, Long> commandUsages = new ConcurrentHashMap<>(); 
    @Override
	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {   
        if (command.equalsIgnoreCase("res"))
        {
              if (!activeChar.isAlikeDead())
              {
                 activeChar.sendMessage("You cannot be ressurected while alive.");
                 return false;
              }
           if(activeChar.getClan() != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
                {
            	  activeChar.sendMessage("You cannot use this feature during Siege.");
                  return false;
                }
           if(activeChar.isInOlympiadMode())
           {
              activeChar.sendMessage("You cannot use this feature during olympiad.");
             return false;
           }
           if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
           {
              activeChar.sendMessage("You Cant Use This Command without Some Items.");
             return false;
           }
           long currentTime = System.currentTimeMillis();
           if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
        	{
        	   activeChar.sendMessage("You cannot use it so often!");
        	   return false;
        	}
           
           
           commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));
              activeChar.sendMessage("You have been ressurected!");
              activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
              activeChar.doRevive();
              activeChar.getInventory().updateDatabase();
              activeChar.broadcastUserInfo();
              activeChar.sendMessage("One Gold Bar has dissapeared! Thank you!");
        }
       return true;
    }
    @Override
	public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
}

what to edit?

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Move it OUT of the method and you can add static.

 

 

static Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();
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You can reuse floodprotector implementation to avoid to add more of pointless crap.

Yes, but then you have to create a config for that, so well, I'm not sure which way is 'better' :P

 

 

       if (!FloodProtectors.performAction(activeChar.getClient(), Action.ROLL_DICE))
        {
            activeChar.sendMessage("You can't use it so often.");
            return false;
        }
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