hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code
Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
+++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
+ import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res;
if(Config.ALLOW_ONLINE_VIEW)
{
registerVoicedCommandHandler(new Online());
}
+ if(Config.RES_COMMAND)
+ {
+ registerVoicedCommandHandler(new Res());
+ }
Index: java/com/l2j/frozen/Config.java
===================================================================
--- java/com/l2j/frozen/Config.java
+++ java/com/l2j/frozen/Config.java
public static String FARM1_CUSTOM_MESSAGE;
public static String FARM2_CUSTOM_MESSAGE;
public static String PVP1_CUSTOM_MESSAGE;
public static String PVP2_CUSTOM_MESSAGE;
+ public static boolean RES_COMMAND;
+ public static int RES_ITEM;
+ public static int RES_COUNT;
FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!");
FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
+ RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False"));
+ RES_ITEM = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57"));
+ RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1"));
Index: java/config/l2jmods.properties
===================================================================
--- java/config/functions/l2jfrozen.properties
+++ java/config/functions/l2jfrozen.properties
# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlineView = False
#Allow user to use command.res
#Resurrects a corpse. In addition, restores about 30 percent of Exp.
ResCommandEnabled = False
#Id of Item Need When user use .res command
ResItem = 57
#Ammount Of Item.
ResAmount = 1
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
public class Res implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "res" };
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
if (command.equalsIgnoreCase("res"))
{
if (!activeChar.isAlikeDead())
{
activeChar.sendMessage("You cannot be ressurected while alive.");
return false;
}
if(activeChar.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
{
activeChar.sendMessage("You cannot use this feature during Siege.");
return false;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendMessage("You cannot use this feature during olympiad.");
return false;
}
if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
{
activeChar.sendMessage("You Cant Use This Command without Some Items.");
return false;
}
activeChar.sendMessage("You have been ressurected!");
activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
activeChar.doRevive();
activeChar.getInventory().updateDatabase();
activeChar.broadcastUserInfo();
activeChar.sendMessage("Item has dissapeared! Thank you!");
}
return true;
}
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
I'm looking to edit existing character animations for the L2 Interlude client.
What I did successfully so far:
Exported the files files from animations/Fighter.ukx (to get the .psk and .psa files)
Imported a couple .psk + one .psa file to Blender and made my changes to the animations.
Exported the resulting .psa file (which ended up being the same size as the original file, so everything should be fine).
I downloaded multiple different UnrealED editors - the one from UT2004, L2Editor posted by lordofdes here, L2Editor posted by 911reg.
From there on I had trouble with converting back to .ukx.
Below are different methods I've tried and failed.
Method 1:
Made a new .ukx file inside UT2004's UnrealED, containing only my edited .psa file and 1 .psk file
Converted my .ukx file with Gildor's tool
Placed the resulting file in the animations folder
Used L2FileEdit to change the LineageWarrior.int file in the systems folder in order to reroute to the animations I edited
Started up the game, but the changed animations were replaced instead with a simple walking animation for some reason
Method 2:
Tried the following workflow with both L2Editors (911reg's version and lordofdes's version) (using and not using Gildor's UnrealED patches)
Trying to open the original Fighter.ukx file resulted in some of the L2Editor variants crashing.
With the ones that didn't crash, I saved the .ukx file with another name (even tried adding my custom .psa file but the result was the same as below).
There was file size difference between the .ukx I made and the original .ukx.
I tried both substituting the .ukx file as is in the animations folder and after I encrypted it using 911reg's version's encdec.exe
In both cases the game crashed when I was about to go to the character screen (made sense since the file size should have been the same).
What am I missing here?
Is it at all possible to edit the original character animations?
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hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code
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