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Make .res Use Only Once In 5 Minutes


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hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code

Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
+++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java

    import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
 + import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res;



		if(Config.ALLOW_ONLINE_VIEW)
		{
			registerVoicedCommandHandler(new Online());
		}

	+      if(Config.RES_COMMAND)
	+     {
	+	       registerVoicedCommandHandler(new Res());
        +     }  

Index: java/com/l2j/frozen/Config.java
===================================================================
--- java/com/l2j/frozen/Config.java
+++ java/com/l2j/frozen/Config.java


        public static String FARM1_CUSTOM_MESSAGE;
	public static String FARM2_CUSTOM_MESSAGE;
	public static String PVP1_CUSTOM_MESSAGE;
	public static String PVP2_CUSTOM_MESSAGE;
     + public static boolean RES_COMMAND;
     + public static int RES_ITEM;
     + public static int RES_COUNT;


	FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!");
	FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
	PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
	PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
 +	RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False"));
 +	RES_ITEM  = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57"));
 +	RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1"));

Index: java/config/l2jmods.properties
===================================================================
--- java/config/functions/l2jfrozen.properties
+++ java/config/functions/l2jfrozen.properties


# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlineView = False

#Allow user to use command.res
#Resurrects a corpse. In addition, restores about 30 percent of Exp.
ResCommandEnabled = False
#Id of Item Need When user use .res command
ResItem = 57

#Ammount Of Item.
ResAmount = 1

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java

/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;


public class Res implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS = { "res" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {   
        if (command.equalsIgnoreCase("res"))
        {
              if (!activeChar.isAlikeDead())
              {
                 activeChar.sendMessage("You cannot be ressurected while alive.");
                 return false;
              }
           if(activeChar.getClan() != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
                {
            	  activeChar.sendMessage("You cannot use this feature during Siege.");
                  return false;
                }
           if(activeChar.isInOlympiadMode())
           {
              activeChar.sendMessage("You cannot use this feature during olympiad.");
             return false;
           }
           if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
           {
              activeChar.sendMessage("You Cant Use This Command without Some Items.");
             return false;
           }
           
           
           
              activeChar.sendMessage("You have been ressurected!");
              activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
              activeChar.doRevive();
              activeChar.getInventory().updateDatabase();
              activeChar.broadcastUserInfo();
              activeChar.sendMessage("Item has dissapeared! Thank you!");
        }
       return true;
    }
    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
}
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private long lastUsed = 0;
public void useShit()
{
     if (System.currentTimeMillis() - lastUsed < "needed time to wait in milliseconds")
    {
         // send message like "You must wait blabla before using this shit again."
         return;
    }
    
    stuff();
    shits();
    useshits();
    lastUsed = System.currentTimeMillis();
}

Why you need to use the f*cking Map?

 

EDIT:

Oh, now I understand. You don't want to use that stuff with L2PcInstance.

But I suggest you to change your mind and put that long variable in L2PcInstance. :D

Using Map in this situation is not recommended. 

 

Putting it in L2PcInstance would cause value to be erased after character restart.

Why using Map in this situation is not recommended?

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+        Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();   
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{

if (command.equalsIgnoreCase("res"))
{
if (!activeChar.isAlikeDead())
{
activeChar.sendMessage("You cannot be ressurected while alive.");
return false;
}
if(activeChar.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
{
     activeChar.sendMessage("You cannot use this feature during Siege.");
return false;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendMessage("You cannot use this feature during olympiad.");
return false;
}
if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
{
activeChar.sendMessage("You Cant Use This Command without Some Items.");
return false;
}
+            if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
+            {
+            activeChar.sendMessage("You cannot use it so often!");
+            return false;
+            }
                
+                commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));
activeChar.sendMessage("You have been ressurected!");
activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
activeChar.doRevive();
activeChar.getInventory().updateDatabase();
activeChar.broadcastUserInfo();
activeChar.sendMessage("Item has dissapeared! Thank you!");
}
return true;
}

And click CTRL,SHIFT and O at the same time.

 

http://lmgtfy.com/?q=Java+how+to+import

 

image.png

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+            long currentTime = System.currentTimeMillis();

            if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)

            {

            activeChar.sendMessage("You cannot use it so often!");

            return false;

            }

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Not rly. There is no need to save anything or so. The lock is fired on the command use, _isLocked(true); and threadpool (scheduleGeneral) is launched after 5min to set it false.

 

Comparing the currentTime is also a good idea.

I think it's better to just check 2 longs than creating a new Thread, but still both would work ;p

 

@Author, FFS, you still see import errors, IMPORT EVERYTHING.

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You can reuse floodprotector implementation to avoid to add more of pointless crap.

 

It only need to store current time and check with stored time, which is, basically said, floodprotector implementation.

Edited by Tryskell
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