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Posted

 

  • Your topic must contain all the information about the product. If you're selling a project (L2 Pack), your topic must contain test-server's IP - It doesn't have to be 24/7 online, but enough to be tested.

 

Rules are rules!

Posted (edited)

Oh then i have to follow them i guess  :okey:
Here's the test's server ip -> 85.72.173.33. If you cant connect means that test server is offline, ( since from rules, it has not to be 24/7 online ).
Drop me a pm and i will open it asap!
 
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 

Now ontopic!

More people joins our team every week.

We commited the 125 rev today with updates on community board with more features etc.

Every reported bug is fixed and pack is really stable.

Who have any doubts can join our test server and check on his own!

 

More will come ;)  ~>L2jSunrise Team <~

 

Website: http://www.l2jsunrise.com/

Facebook: https://www.facebook.com/l2jsunrise

Edited by `NeverMore
Posted

Oh then i have to follow them i guess  :okey:

Here's the test's server ip -> 85.72.173.33. If you cant connect means that test server is offline, ( since from rules, it has not to be 24/7 online ).

Drop me a pm and i will open it asap!

 

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Now ontopic!

More people joins our team every week.

We commited the 125 rev today with updates on community board with more features etc.

Every reported bug is fixed and pack is really stable.

Who have any doubts can join our test server and check on his own!

 

More will come ;)  ~>L2jSunrise Team <~

 

Website: http://www.l2jsunrise.com/

Facebook: https://www.facebook.com/l2jsunrise

Plz tell us one day you can put it up for some hours so we can test all togheter!

Posted (edited)

35 active users joined lately l2jsunrise community. Be the next one and gain a great discount ;)

 

Every bug report is fixed

New geoengine system ( fixed all l2j issues )

New community board with many functions like buffer, gm shop etc.

New features

A lot of stability improvements

 

Want more?

Contact me on skype mrnevermore1

 

http://www.l2jsunrise.com

Edited by `NeverMore
Posted (edited)

Ahahah!!! I love your L2TALES community board :)

 

3 members, 0 guests, 0 anonymous users

 

Kelrzher, L2GodLikeOfficial,-> `NeverMore<-

 

L2jsunrise will be better now

Edited by HaddWik
Posted

Ofc you do, contribute to our team and maybe in 10-20 years... maybe ... we will accept you in our community.

Or 

You can try make your own project :D hehehehehe

You know how to handle it and succes!

Posted

2 users joined lately l2jsunrise.

we keep updating every day and fixing reported bugs.

we adding new features and options.

we rework bad coded and missing features/mods.

 

for more information pm me on skype: mrnevermore1

http://www.l2jsunrise.com

  • 1 month later...
Posted

After a few weeks as a Upgraded user I've decided to write a short review.

 

I was quite reluctant before committing. I previously tried to set up a server using L2J Server files which are brilliant but lack dedicated support and developers have no obligations towards users - which is perfectly normal by the way. I was spending too much time implementing new features and waiting for people to respond to my queries.

 

L2J Server files are very good if one have loads of time to spend on implementing features and making adjustments etc. It was a lot more economical for me to purchase a ready made pack and benefit from the support.

 

I read bad and many good comments regarding L2J Sunrise from members of this community. I must admit that most of the bad comments were written just to flame, not to provide a constructive criticism.

 

I've never regretted becoming an upgraded user. Files are stable and have many features. Everything is easy to configure and the developers are very active.

 

I still spend some time tweaking server files to my liking. At least now I don't have to worry about bugs and things that I don't know how to get to work. Community is very good and people contribute their own stuff as well.

 

I hope this project will last for a very long time.

 

This is my honest and unbiased opinion. Hope it will help those who are on the fence about committing to L2J Sunrise project. If anyone have any questions, please don't hesitate to send me a PM.

 

There are a few good project out there and L2J Sunrise is definitely one of them.

Posted (edited)

Thank you very much for your honest words.

The most importand is that we never asked you to write down this review, and this means a lot for us!

We will never stop work, and updating our files!

 

 

Our project progress is great, we slowly gain more and more users ( usually 1-2 every week ).

Currently we are 49 upgraded users of l2jsunrise. 

 

 

we keep updating every day and fixing reported bugs.

we adding new features and options.

we rework bad coded and missing features/mods.

 

for more information pm me on skype: mrnevermore1

http://www.l2jsunrise.com

Edited by `NeverMore
  • 3 weeks later...
Posted (edited)

After much thought, I decided that I bought this pack. I wrote to them on Skype.  - OK

 

He sent me configs files and I immediately thought something wrong.  - OK

 

After all, it is the same as L2jPS !!! Never not to buy this pack! - VERY BAD

 

I am quite disappointed. I expected more.

 

You dont need to buy this, download L2jPS, take features and you will have same project without his CB and some fixes...

https://www.google.cz/?gfe_rd=cr&ei=sg2uVamTLuyG8QfkrIeIAw#q=L2jps

 

V_st_i_ek.png

Edited by Pofos
Posted

Just read the topic next time.

 

I proved in many ways the only difference there is with l2j is copy paste from RU pack.

Posted

Just read the topic next time.

 

I proved in many ways the only difference there is with l2j is copy paste from RU pack.

I am looking quality source for one month and nothing...

Posted

Yes comparing configs between 2 packs which are based on same platform is a really good comparison measure.

Also is known that ps and eternity was copying our features and scripts from reunion times. This files are there over a year!

 

Bless god that you didnt be our user  :happyforever: . We prefer smart and good users. Not tards!

Guess what? If you really wanted to test the files you should join our test server!

Cya

Posted (edited)

After much thought, I decided that I bought this pack. I wrote to them on Skype.  - OK

 

He sent me configs files and I immediately thought something wrong.  - OK

 

After all, it is the same as L2jPS !!! Never not to buy this pack! - VERY BAD

 

I am quite disappointed. I expected more.

 

You dont need to buy this, download L2jPS, take features and you will have same project without his CB and some fixes...

https://www.google.cz/?gfe_rd=cr&ei=sg2uVamTLuyG8QfkrIeIAw#q=L2jps

 

V_st_i_ek.png

 

I'm not sure what is the problem here. I'm pretty sure that majority of the widely available packs have components adopted from other packs, sources. That's why you probably struggle to find a 'perfect pack' - it simply doesn't exist.

 

Yes, L2J Sunrise uses elements from other sources but they never denied it; what make them honest (a good quality in my book). Other copy and paste things from them as well. A bulk of the pack they offer is made of their own stuff or things that were shared. I'm sure that if you want a 100% pure and original pack you will have to build your own. Not a single premium pack on the L2J scene is free of 3rd party elements - simple as that. What you should be really concerned is the build quality and support.

 

I was a bit anxious before joining Sunrise as an SVN user simply because I didn't want to waste my money and time. There's a lot of bad opinion floating around regarding their project. I simply did some research and it turned out that most haters simply hate everything around them - check their posts in general, not only in this topic. They mostly flame others work. Then go and check  NeverMore's posts - he often wishes good luck to his competitors and only fiercely defends Sunrise from haters if they push too hard. I've never regretted joining Sunrise project, I get support for all bugs, new features if I want them and most of all friendly community.

 

One more things, the link that you provided. Almost all google results lead to topics like "[share] L2Jps (Clean And Full) - Do Not Use It On Live Servers, It's A Crap" or posts clearly saying that it's not ready to be used live as it lacks many features etc. The time you will spend on fixes and features could be easily saved by buying a premium pack with support. For that reason I chose L2J Sunrise. Nevertheless, I hope you find your desired pack :)

 

Just read the topic next time.

 

I proved in many ways the only difference there is with l2j is copy paste from RU pack.

 

I'm a bit disappointed to be honest. Your surely very able and knowledgeable developer, I greatly benefited from your work on L2J Server. My live server's news section contains acknowledgement and a big thank you to your entire team for making it possible for me to have a L2 server in the first place.

 

I don't understand why you dislike Sunrise project. Even L2J Server has it fair share of, constructive or not, criticism. People complaining about exploiting junior developers, wasting their time and efforts and even elitism within the 'inner circle'. Some of those opinions are baseless, some of them valid. L2J Server may be the base for most L2J projects but is not free from faults; pack and team related alike. I'm not sure what exactly causes your negative attitude but I believe you're very subjective and just jumped on the 'hate' bandwagon.

Edited by Sybar
Posted

I have leaved L2J since February, don't mix them up with this please. My stay was quick in the end and I did leave for a reason, and you might have partially explained why already.

I personally don't like seller of any kinds. I don't like donation server. I don't like what money do to effort in general.

I never earned nor spent a single bucks on Lineage and never will.

I respect the people buying, while it hurts the community.

But I can't let rip off do their business. You're basically buying a pack full of shared stuff, a compilation of what's available to add things L2J is missing today.

How can we support people barely trying, taking something here and there, and selling that to people without them knowing ?

I wouldn't say anything if their advertisement (http://www.l2jsunrise.com/features.html) wasn't full of lies.

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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