Jump to content

Recommended Posts

Posted

Also if possuble make a code that let's u speak in global chat when u have 50 pvps and every 1 hour for example

explain more, because I don't understand what you want:)

Posted

He mean that in order to speak in global chat you must have 50 pvp or for time (1h)

Close, but not close enough.. At least 50 pvp and you can use the chat once for 1h..

Posted

Close, but not close enough.. At least 50 pvp and you can use the chat once for 1h..

no i didint mean this , i mean to speak in global with 50 pvp OR  to speak in global every 1h. One of this two pvp or time

Posted (edited)

no i didint mean this , i mean to speak in global with 50 pvp OR  to speak in global every 1h. One of this two pvp or time

 

I've been absent from the l2j scene for more than 2 years but i believe it involves Say2.java and scheduledtask or a timer class to count the one hour part.

Edited by Voqus
Posted

what i mean is: in order to use global or trade chat youll need to have 500 PvPs and you will be able to speak in global or trade chat every 1 hour (for example)

 

Off Topic: I was from mobile  sry :/

Posted (edited)

Can you Make 3 Zone Type:

Sell - StoreZone ( Allowed only Sell Store )

 

Buy - StoreZone ( Allowed only Buy Store )

 

Craft - StoreZone ( Allowed only Craft Store )

 

Prefer ( l2jaCis ) Interlude


Edit: Yellow

Edited by activeChar.getAdena()
Posted
else if((activeChar.getPvpKills() <= 25))

        {

            activeChar.sendMessage("Need 25 PVPs to use this Chat.");

            return;

        }

 

in scripts/handlers/chathandlers/chatshout.java

 

or something like that

Posted (edited)

All these years we see chronicles after Interlude use Custom Community Boards, for us the newbies adaption of a community board from other Chronicles to Interlude is impossible but every single time the answer is the same, "there are already shares of community boards, pick one and adapt it".
But here is the point, :rage:  IF WE COULD ADAPT IT YOU FREAKING GENIUSES WE WOULDNT ASK FOR IT  :y u no?:  

Even adaption between Packs wich is on the same Chronicle is deficult for us...   :poker face:

So here is a good,unique and challenging idea for your last code mate (YES SINCE THERE IS NO SUCH THING FOR INTERLUDE IS UNIQUE  :troll: )

A community board suporting : 
 

1) Top pvp/pk.
2) Online players.

3) GM Shop,Buffer,Teleporter etc..
4) RB respawn.
5) And the challenging part, Event practicipation-cancelation-information (I' m a freaking rapper  :alone: ).
6) All above configureable <----- (nailed it) via configs.

I spik bester ingland evar  :happyforever: 

Thank you in advance. :)

Edited by stayros

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
    • Hello everyone, this is ADENA L2REBORN / LU4 / MASTERWORK We also have items, epics, etc. discord - adver745645 Our prices are reasonable, so have a nice shopping and a nice day.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock