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Posted (edited)

Hello everyone. I'm a developer which usually do some programming and when some idea pops in the head makes it and gives you ability to buy it and use it in your server. I can make some personal services, but I usually do not have enough time for that (but you always can try and ask about that).
My conditions are simple:

  • When you buy any engine, which is listed below, you are not allowed to resell it.
  • When I do some services for you, you can choose:
  • Either to pay more and the engine which you asked will be only for you and you get the ability to resell it for anyone.
  • Either you pay less, but I leave the chance for myself, to resell it also.

Thank you for your time, check the list and if you have anything to ask, I'm free at skype: Erlandys56.

 

 

 

 

Events Engine upcoming!

With ingame controls and lots of features. For more information, write to skype: Erlandys56

Available for any chronicle, from Interlude to Underground!

Shot00002.jpg.8986dc8b91d230c17279c4ad2cca21ea.jpg

Upcoming engines:
1. Introduction engine. Configuration through XML. Ability to choose the class, give the player weapon (weapon equips automatically), give the full set. You can choose items steps with types. CanTakeAll - true/false. This means, player can take all items from exact step or only one. Ability to instantly put item into shortcut. Dyes can be equipped instantly. Player is blocked from movement while doing tutorial. Ability to skip tutorial after taking up the class. Can make movements, that player runs around after each step.
2. Helper engine. This is more for mid rates server. You can make at certain level range, after leveling up, writing .helper or logging in, to show some helpful information for player. Like giving ability to teleport at certain places, changing profession, taking some new items (possibility to add prices to them).
3. Character options (Menu). This will include some options for player to use. Simple ones like stopping XP usage, show last 5 access times and IPs. Ability to bind the E-Mail address. Add the character password (Enable/Disable). And much more. Also if enabled, after binding the E-Mail, player has to confirm it, by reading the Mail and ability to change password or etc by getting the E-Mail with options and steps to change pass, E-Mail and so on.


ErEngine:

 


Now every engine is controlled with this feature.
It makes every patch much lighter, engines to be compacted more.
Gives ability to control engines with admin commands and read information, about other engines.

 

 

 

 

 

H5

 

 

 

 

 

Er_Engine_H5.png

IT

Er_Engine_IT.png

 



Content:
1. Detail explanation.
2. Examples.
3. Possibilities.
4. Images.
5. Configs.






1. Museum

 


1. To explain it easier, it is statistics engine, which allows you to have lots of top categories, not like normal ones, with only top pvp, top pk and that's all.
This engine contains lots of categories, like Top PvP Deaths, Top Adena, Top Quests cleared and etc...
Also this engine contains timer stuff, each category can be made daily/weekly/monthly/total timers.
This means, for example with daily top, every day at 00:00 top will be refreshed and all player PVPs will be removed from top, it will count from zero every day (this does not touch any other stats, so after refresh, your all PVPs or others will remain normal, but only changed in the museum engine).
Also there's a reward engine, which can be separated in 2 types:
1 - statues, every period (daily, weekly and etc), at the start, museum will choose the best player from each category, and if it is enabled, museum will spawn the statue, where it will be destined through XML (possible multiple places, like one in Giran other in Oren and so on.). This means, exactly same appearance as player statue, which will have players name, but title will be category name and when you talk with it, you see last period top 5 from that category.
2 - same as above, but the reward is not statue, but item/exp and etc for winner.

2. Some detail explanation :

  • All refresh types except Total refreshes all players amounts, and makes top 5 players with last period amounts, to show in statue info. All new period info are reloaded and showed in normal museum window.
  • Total refresh time updates data for all categories and all refresh times, in same time changes all time tops, and statues for this category type.

3. You can make refresh types in 4 ways:

  • Daily tops, reloads every day at 00:00.
  • Weekly tops, reloads every week at Monday 00:00.
  • Monthly tops, reloads every 1st day of month at 00:00.
  • Total tops, refresh time is configurable.

4.

 

 

 

 

H5

 

 

 

 

Museum_H5.png

IT

Museum_IT.png

5. XML:
 




2. Class Balancer

 


1. This engine helps you to balance classes damage, which can be changed easilly by using administrator command //classbalancer, in which you will see the table with list of classes.
You can choose 1 class to be shown, then you will see all the available changes to that class (from and to that class).
If you choose 2 check boxes, you can see from one to other class balance (so it's pretty like search engine), for example Duelist and Adventurer, you will see both Duelist->Adventurer Adventurer->Duelist.
This engine contains separated balancers for olympiad games and normal gameplay, so you can balance your classes either for olympiad, either not.
To edit class damage all you have to do is either to create balance for it, either if you already have created it, press buttons to increase/decrease damage.
Changed values are instantly put into the game, so you can be hitting other player all the time and changing the value, so you will see the change.

2. Some examples:

  • Duelist vs All + 20% Normal damage (this will increase duelist normal hits by 20% to monsters and players). For example, you do 1000 Dam, by increasing by 20% you will do 1200.
  • Adventurer vs Sagittarius -20% Blow damage (this will decrease adventurer skills with blows like deadly blow and etc... damage by 20% only to Sagittarius). Damage you do - 1000, will be changed to 800.

3. You can modify damage in 7 ways:

  • Normal damage, (made by fists, bows (normal shot) etc... without any skills.
  • Normal Critical damage, same as above except this will work only for criticals.
  • Magic damage, this will work only with magic skills (like Vampyric claw or etc...)
  • Magic Critical damage, same as above except only for criticals.
  • Blow damage, this will work only for skills who has blow chance (like Sagittarius Lethal Shot or Adventurers Deadly blow and etc...)
  • Physical Skill damage, this will work only for normal skills made by warriors like (Stun or others...)
  • Physical Skill Critical damage, same as above except only for criticals.

4.

 

 

 

 

H5

 

 

 

 

Class_Balancer_H5.png

IT

CBalancer_IT.png

5. Configs:


# ---------------------------------------------------------------------------# Class Balancer Settings:# ---------------------------------------------------------------------------# This is for update delay, when update all changes to the database (seconds)# NOTE: Smaller time amount, more work for server, so change if you know how# Default: 300 (5minutes)ClassBalancerUpdateDelay = 300# Enable or Disable class balancer work for second class# Example: if balance will be made for Ghost Hunter and this config will be enabled so same balances will work for Abyss Walker# Default: falseClassBalancerAffectSecondProffesion = false# Enable or Disable balance for monsters (to change this you must create balance vs All)# Default: falseClassBalancerAffectMonsters = false

 





3. Skills Balancer

 


1. This engine allows you to change chances or damages for certain skills, to all classes or to certain classes. You can change chance or damage ingame through command //skillsbalancer and through it you can do the changes in realtime, just simply create balance or change existing, by pressing buttons to increase or decrease, and test it. No need to do any savings, reloadings. Engine does that for you.


2. Some examples:

  • Stun (with id 100) vs All + 20% Chance - this will increase chance from skill with id 100 to all the classes. Chance increases by %, so if chance is already 30% and is increased by 20%, then it will be 36% at the end.
  • Triple Sonic Slash (with id 1) vs Adventurer - 10% Power - this will decrease the damage made only by the skill with id (1) to only class Adventurer, by 10%. If the damage is already made 100-200, then after decreasing it by 10%, will be made 90-180.

3. You can modify skills in 2 ways:

  • Power (in other words damage), used only for certain skill (your choice) to increase or decrease damage by % amount to certain or all classes.
  • Chance, same as above except this works with effects chance like stun, sleep, cancel and etc...

4.

 

 

 

 

H5

 

 

 

 

Skills_Balancer_H5.png

IT

SBalancer_IT.png

5. Configs:


# ---------------------------------------------------------------------------# Skills Balancer Settings:# ---------------------------------------------------------------------------# This is for update delay, when update all changes to the database (seconds)# NOTE: Smaller time amount, more work for server, so change if you know how# Default: 300 (5minutes)SkillsBalancerUpdateDelay = 300# Enable or Disable skills balancer work for second class# Example: if balance will be made for Ghost Hunter and this config will be enabled so same balances will work for Abyss Walker# Default: falseSkillsBalancerAffectSecondProffesion = false# Enable or Disable balance for monsters (to change this you must create balance vs All)# Default: falseSkillsBalancerAffectMonsters = false

 




4. Vote Engine

 


1. The engine is different from all others, since it can have up to 10 vote sites instantly. Also it has very good rewards engine.
You can make n amount of rewards for ex for HopZone top, and player will have to choose which reward it wants.
Also the rewards can be different, they can be instant (just after vote get for example 100 adena) either with timer, which means (just after vote, get such thing as bonus, for ex, to increase adena drop rate by 10%, for 5h and etc).
Adding new voting site, is pretty simple. You have Vote Handler and you have to fill the reading of the vote site to be correct (to get the votes amount). Also possible to implement APIs, which will check with player IP.

2. Some examples:

  • Instant clan points rewards by 500.
  • Increase Fire Attribute Stone drop chance by 15%. Simple calculation - current chance 35%, adding 15% will make its reward to be 50%. Bonus for 13h.
  • Increase Earth Attribute Stone drop chance by multiplying current chance by 15%. Which will do a calculation (current chance - 30%, multiplying by 15% will make it to be 30*1.15=34.5%). Bonus for 3h.
  • Increase Stem drop amount by 20%. Bonus for 4h.

3. You can add rewards in 2 ways:

  • Instant, this is used to give instant reward after successful vote. Possible types: Experience, Skill Points, Clan Points, any Item.
  • Time, this will make a bonus for a player for a certain amount of time. Possible types: Experience, Skill Points, Clan Points, any Item.

4.

 

 

 

 

H5

 

 

 

 

Vote_H5.png

IT

Vote_IT.png

5. Vote.xml:Note: original XML file contains explanations about every setting and every part of information.



5. Captcha Engine

 


1. Its basic difference from all other Captchas is, that player have not to type the captcha (in the textbox), but press the buttons in it, as the pin codes or etc...
Also it has an algorythm with idle time.. It will show captcha only if you kill certain count of mobs (configurable), without configurable delay.
This means, that lets say that configurable delay is 5mins, and if player will kill monsters and make pause for 5mins without killing a monster, his count for Captcha will be restarted.

2. Some examples:

  • Kill minimum 15 maximum 100 monsters in 5mins delay. When the player will hit the monster first time, server will generate random amount for him in radius from 15 to 100 monsters. Lets say 64. If you kill 64 monsters, you get the Capthca. But if you after killing 63 monsters, will take 5mins break, your amount of monsters will again decrease and when you will kill other monster (which should be 64th), the Captcha engine, will regenerate required monsters amount and count as 1 killed monster for player.

4.

 

 

 

 

H5

 

 

 

 

Image will be available soon.

IT

Captcha_IT.png

5. Config:


# ---------------------------------------------------------------------------# Captcha# ---------------------------------------------------------------------------# Enables captcha system.# Default: TrueCaptchaEnable = True# Enables second security level for captcha.# First one is for captcha key to be shown through ScreenMessage on center, second one in image.# Default: TrueCaptchaSecondSecurityLevel = False# Min monsters count required for captcha to appear.# Default: 100CaptchaMinMonstersCount = False# Max monsters count required for captcha to appear.# Default: 100CaptchaMaxMonstersCount = False# Idle time (seconds) for player to not to kill any monster, for kills to refresh.# Default: 300 (5 minutes)CaptchaIdleTime = 300# Captchas delay, how much time has player to input captcha (seconds).# Default: 60CaptchaDelay = 60# Captchas length. How much numbers player will have to input.# Default: 4CaptchaLength = 4# How many times player can mistake, inputting captcha and after those x times, gets disconnect.# Default: 3CaptchaFails = 3

 



6. Ingame Forum

 


1. It is same as a website forum, but it is just simply in the game, in community board. The forum does not connect to any website, so it is just like any other engine in the game and does not go out of the server reach.
In the forum admin can make sections with types and prefixes. Players can create topics, post in there.
Also admins can close the topics, stick them or remove them totally.

2. Some examples:

  • Create Report Bugs section, with type See Only Authors, with prefixes Skill/Event/Bug/Error. So the player creating the topic, will have to choose one of the prefixes and will be able to see only his own topics.
  • Create Marketplace section, with type Normal, so everyone will see the topic and everyone will be able to post in there or read it.

3. You can make 4 section types:

  • Normal, this section type allow everyone to read it and everyone to post in there.
  • See Only Authors, this will make section in which everyone can post there, but normal players will see the topics only They created and Admins will see all the topics.
  • For GMs, this type is only for GMs, only GMs see this section and only they can post in there. (It is good for example for chat, or some notifications for other GMs, since players do not see this section).
  • PostOnlyGMs, in this section, only GMs can post or create topics, but all the players can read them.

4.

 

 

 

 

H5

 

 

 

 

Image will be available soon.

IT

Forum_IT.png

5. Config:


# ---------------------------------------------------------------------------# Forum# ---------------------------------------------------------------------------# Enables forum to be in whole community board.# Default: FalseForumInWholeCommunityBoard = False# Changes the tab of forum in community board.# Default: _bbshomeForumTab = _bbshome# After how much seconds information will be updated to the database.# Default: 60ForumInformationManagement = 60# Should forum increase views after author will view its own topic.# Default: FalseForumIncreaseViewsForAuthorView = False# Should author of the topic be able to close it.# Default: FalseForumAuthorCanCloseTopic = False# Topics limit in one page.# Default: 10ForumTopicsLimitInPage = 10# Messages limit in one page.# Default: 10ForumMessagesLimitInPage = 10

 



7. Server side images

 


1. The engine allows You to add not Alpha images to the server used for HTMLs. You will not have to change anything in the client to see them and the usage is simple:
Add the image into the data/images folder and in the HTML write: %%imageName%%. In such way you will see the image added into the server, without any client modifications.

4.


 

H5

Image will be available soon.

IT

SSImages_IT.png

 



8. Npc to Pc engine

 


1. This engine allows you to make the NPCs to look like a players. With this engine you can change anything in the appearance, AbnormalEffects, make the NPC to look like a dead player, like a Fishing Player, add augmentation look to the weapon or any other possible appearance part. Also this engine includes ingame editor (Shift+Click on NPC, press NpcToPc edit and you can change anything through there).

4.


 

H5

Image will be available soon.

IT

Npc_To_Pc_IT.png

5. Npc_to_Pc.xml:



9. My own made Buffer

 


1. The buffer has its own design, is controllable through XML and has ability to add Enchanted Buffs to the buffer. (No HTML edits are required).

4.

 

 

 

 

H5

 

 

 

 

Image will be available soon.

IT

Buffer_IT.png

5. Buffer.xml:



10. Drop / Npcs database.

 


1. The engine allows player to get straight information about your server monsters drop/spoil. Locate npcs/raidbosses/monsters positions. Get information about, where exact item can be dropped/spoiled and from which monster.

4.

 

 

 

 

H5

 

 

 

 

Image will be available soon.

IT

DNDatabase_IT.png

5. Configurations:


# ---------------------------------------------------------------------------# Drop/Npcs database:# ---------------------------------------------------------------------------# Enable or disable Drop/Npcs database in whole community board.# Default: falseDNDatabaseInWholeCBoard = false# Set the community board tab for database.# Default: _bbshomeDNDatabaseTab = _bbshome# Enable or Disable search for npcs.# Default: falseDNDatabaseSearchForNpcs = false# Set npc/monster ids, for engine to exclude them from search.# Usage: npcId;npcId;npcId....# Default: 29019;DNDatabaseExcludedMonsters = 29019;# Set item ids, for engine to exclude them from search.# Usage: itemId;itemId;itemId....# Default: 57;DNDatabaseExcludedItems = 57;

 



11. Achievements engine.

 


1. This achievement engine allows you to create lots of achievements, with ease. You are able to make multiple rewards for achievements. Also you are able to make several different levels for each achievement. Extra levels allowed. They are not shown, until player meets required conditions.
Each achievement and achievement level can have conditions. For example: Needs to be hero/noble and have 500 karma, to do that achievement or exact achievement level. All details about achievement conditions are written below.
Also achievement engine contains "Title" system. If your server does not use Title coloring, it would be pretty useful. Player has to accomplish base of achievement (without extra levels) and it gets ability to get title. Title is configured for each achievement, title and its color. If player changes his title normally, title color comes back, but changing from achievements engine gives the color (described in configs) and title itself.
Achievements engine also contains "Daily achievements". They are refreshed every day, so each day player has to do tasks from zero.

4.


 

H5

Achievements_H5.png

IT

Achievements_IT.png

5. Configurations and achievement example:


You can write to skype: Erlandys56 or here in forum, I'll answer all the questions. If needed, test server is ready.

Edited by Erlandys
Posted

I like the fact that even if the code is fairly simple you put that extra effort on making it look nice too making me totally recomend it to everyone.

 

Good job mate.

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  • Posts

    • LINEAGE II INTERLUDE • PvP x200 Custom Class Balance • Competitive PvP • Epic Bosses • Modernized Classic Client OFFICIAL WEBSITE   |   FULL SERVER FEATURES WELCOME TO MIGHTY PROJECT x200 Experience Lineage II Interlude with fast progression, reworked support classes, custom farming, scheduled competitive content and convenient modern client features. The server preserves the Interlude spirit while adding practical quality-of-life systems and carefully designed class improvements. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━   01 • SERVER RATES & ECONOMY Chronicle: Interlude   |   Level Cap: 80   |   Server Time: GMT+3 EXP / SP: x200 Adena: x200 Drop / Spoil: x1 Seal Stones: N/A Boss EXP / SP: N/A Currencies: Adena, Coin of Luck, Gold Bar, Farm Mark, Event Medal, Glittering Medal and Premium Buff Coin. 02 • PREMIUM ACCOUNT BONUSES Premium account provides +20% EXP, +20% Adena, +20% regular monster drops and +20% Spoil. Raid boss item drops receive no Premium bonus. The 7-day and 30-day Premium plans provide the same rate multipliers. Premium also increases applicable equipment enchant success chances by 10% relative to their base chance (for example, 50% becomes 55%). 03 • LEVELING, CLASS TRANSFERS & NOBLESSE First, second and third class transfers are free. Subclass is free after reaching level 75. Skills are learned automatically. Permanent Noblesse is awarded through Flame of Splendor Barakiel for the player with the last hit and their online party members. Barakiel respawns 12–36 hours after defeat, and the information is shown on the Community Board. Global boss respawn announcements are enabled. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 04 • CUSTOM CLASSES — SKILL-BY-SKILL GUIDE 12 modified class lines: Listed changes follow the official x200 features. Other classes remain Interlude-based. Multi-rank skills can have different effects at earlier ranks. The complete per-rank tables are on the official page. Spectral Dancer Combined Melodies replace the corresponding songs/dances and do not stack with them. Also updated PvE, mobility and dual-dagger play. Daring Melody Lv.40 — P. Crit Rate +100%, P. Crit Damage +35%, 5 min. Knight Melody Lv.43 — P. Def +25%, M. Def +30%, 5 min. Drum Melody Lv.46 — Max HP +30%, Speed +20, 5 min. Warrior Melody Lv.49 — P. Atk +12%, M. Atk +20%, 5 min. Wizard Melody Lv.52 — Atk Speed +15%, Casting Speed +30%, casting interruption resistance -40%, 5 min. Refreshing Melody Lv.55 — Accuracy +4, Evasion +3, HP Regeneration +20%, 5 min. Sacredness Melody Lv.58 — Holy Attack +20, Dark Resistance +20, 5 min. Pipe Organ Melody Lv.62 — Fire/Water Resistance +30, 5 min. Harp Melody Lv.66 — Wind/Earth Resistance +30, 5 min. Divine Meditation Melody Lv.70 / Lv.77 — 2 ranks; decreases physical/magic skill MP cost and reuse, increases MP regeneration. Divine Lore Melody Lv.74 — Melee HP Drain +8%, reflected damage +20%. Divine Champion Melody Lv.78 — Physical skill/song/dance MP cost -20%, physical skill reuse -30%, magic critical rate +100%. Power Break Lv.40–74 — 15 ranks, physical P. Atk reduction. Hex Lv.40–74 — 15 ranks; 900-range P. Def debuff. Aggression Lv.40 — Triple normal hate power. Absolute Weakness Lv.40 / 48 / 56 — Up to +20% PvE normal, physical skill and magical damage. Demonic Blade Dance Lv.40–74 — 15 ranks, AoE damage and P./M. Atk debuff. Poison Blade Dance Lv.46–74 — 7 ranks, AoE damage and poison. Defense Motion Lv.46 / 52 / 60 — Up to P. Def +25%, M. Def +10%, Evasion +3. Melody of Shadows Lv.70 — For 5 minutes, masks party from monster aggression but reduces Speed by 50%. Inner Rhythm Lv.70 / 78 — Song/Dance MP cost reduction. Symbol of Noise Lv.80 — Cancels song/dance abilities in the affected field. Rush Lv.74 / 76 — Charges toward a target, up to 670 range. Sixth Sense Lv.76 — Evasion +15 below 30% HP. Dual Dagger Mastery Lv.56 — With dual daggers P. Atk +87.5, Blow Success +5%. Deadly Strike Lv.78 — 1894 Power physical strike, over-hit. Dance of Berserker Lv.80 — 30-second P. Atk, Atk Speed, M. Atk, Casting Speed and Speed buff. Sword Muse Combined Melodies, improved songs, mobility and dual daggers. Battle Whisper has a fixed 30-minute cooldown; Song of Purification arrives at level 80. Daring Melody Lv.40 — Critical bonuses. Knight Melody Lv.43 — Physical and magical defense bonuses. Drum Melody Lv.46 — Max HP and movement speed. Warrior Melody Lv.49 — Physical and magical attack. Wizard Melody Lv.52 — Attack and casting speed. Refreshing Melody Lv.55 — Accuracy, evasion, regeneration. Sacredness Melody Lv.58 — Holy attack and Dark resistance. Pipe Organ Melody Lv.62 — Fire/Water resistance. Harp Melody Lv.66 — Wind/Earth resistance. Divine Meditation Melody Lv.70+ — MP cost and reuse. Divine Lore Melody Lv.74 — Drain and damage reflection. Divine Champion Melody Lv.78 — MP cost, reuse and magic critical benefits. Battle Whisper Custom — Fixed 30-minute cooldown. Song of Purification Lv.80 — High-level support song. Dominator Clan and party support, crowd control and Chain Heal, with updated seals and Flames of Invincibility. Resurrection Lv.79 — Lv.2, range 600. Chain Heal Lv.80 — Heals target and 10 nearby injured allies, diminishing by target. Onslaught of Pa’agrio Lv.80 — 4312 Power physical attack and burn effect. Seal of Limit Lv.80 — Nearby enemy CP/HP/MP recovery -70% for 5 minutes. Flames of Invincibility Updated — High Five-style invincibility handling. Doomcryer Updated chants, healing and party control. Chant of Life Lv.20+ — 18 skill ranks of party HP regeneration. War Soul Updated — Combat support. Earth Soul Updated — Defensive support. Great Fury Updated — Combat support. Chain Heal Lv.80 — Party healing. Chant of Protection Updated — Does not stack with Counter Critical. Eva’s Saint Mana, healing and party protection. One eligible permanent Skill Transfer at level 76. Quick Recovery Lv.20 / 30 / 48 — Magic skill reuse reduction up to -20%. Boost Mana Lv.20–72 — 8 ranks, up to +200 Max MP. Celestial Party Protection Updated — Group invincibility protection. Mass Recharge Updated — Party mana support. Mass Cure Updated — Group cleansing. Enlightenment Lv.80 — M. Atk +40%, Casting Speed +50%, M. Crit +50%, Magic MP Cost -90%, 20 seconds. Chain Heal Lv.80 — Restores up to 30% max HP to target and 10 injured allies. Shillien Saint Healing, mana recovery and specialized debuffs. Up to four eligible Skill Transfers; Inquisitor removed. Quick Recovery Lv.20 / 30 / 48 — Magic skill reuse up to -20%. Boost Mana Lv.20–72 — Up to +200 Max MP. Resurrection Lv.20 / 30 / 74 — Up to 70% EXP restore. Mass Stigma of Shilien Updated — Area debuff. Thorn Root Updated — Control spell. Lord of Vampire Lv.80 — Melee normal-hit HP Drain +80% for 30 seconds. Chain Heal Lv.80 — Group smart heal. Hierophant Mass buffs and party support. Inquisitor is available from level 44; Sigil Mastery is removed. Quick Recovery Lv.20 / 30 / 48 — Magic skill reuse up to -20%. Boost Mana Lv.20–72 — Up to +200 Max MP. Resurrection Lv.20 / 30 — Up to 20% EXP restore. Divine Improvement Updated — High-level combination support. Counter Critical Lv.80 — P. Def versus Critical +30%, triggered melee critical-damage boost. Chain Heal Lv.80 — Group smart heal. Arcana Lord Cats last two hours; summons cost Spirit Ore and do not take owner EXP. Anti-Summoning Field Lv.80 — Removes servitors periodically in field; costs a Magic Symbol. Summon Feline King Lv.79 — 2-hour summon. Summon Smart Cubic Lv.55 / 70 / 79 — 3 ranks; cleanses debuffs and eventually attacks/heals. Servitor Barrier Lv.60 / 72 / 79 — Servitor invulnerability up to 30 seconds. Servitor Blessing Lv.60 — Removes selected movement and speed restrictions. Elemental Master Two-hour unicorns, water-attribute combat, Smart Cubic and Servitor Barrier. Anti-Summoning Field Lv.80 — Anti-servitor zone. Mass Surrender to Water Lv.58+ — Water Resistance -30 around the servitor. Summon Smart Cubic Lv.55 / 70 / 79 — Cleanse, attack and heal. Servitor Barrier Lv.60 / 72 / 79 — Servitor invulnerability. Spectral Master Two-hour servitors, Death Spike from level 44, updated protection. Anti-Summoning Field Lv.80 — Anti-servitor zone. Summon Lore Lv.78 — Defensive/casting bonuses and reduced MP costs. Summon Smart Cubic Lv.55 / 70 / 79 — Cleanses debuffs and later attacks/heals. Servitor Barrier Lv.60 / 72 / 79 — 10 / 15 / 30-second protection. Death Spike Lv.44+ — 13 ranks through level 74; Cursed Bone projectile. Maestro Improved golem toolkit and added fighter skills. Golem Armor Lv.79 / 80 — Golem transformation for 10/15 min; cannot be used in Olympiad. Strengthen Golem Lv.49 / 58 / 70 — Up to P. Atk +15%, Atk Speed +9%. Battle Cry Updated — Combat skill. Rush Updated — Gap closer. Expose Weak Point Lv.79 — On-hit proc P. Def -20% and critical hit vulnerability. Final Secret Lv.79 — PvP Normal Attack Damage +30%; Skill Power +30%. Rush Impact Lv.79 — 4224 Power, 9-second Shock. Fortune Seeker Level-79 spoil and melee updates. Spoil Bomb Lv.79 — AoE spoil with -15% speed and delayed explosion, usable in Olympiad. Expose Weak Point Lv.79 — 5% proc, P. Def -20%, critical vulnerability. Lucky Strike Lv.79 — 4312 Power, attacks/spoils nearby targets. Dual Dagger Mastery Lv.79 — P. Atk +87.5 and blow rate +5%. Lucky Blow Lv.79 — 11234 Power attack with spoil and lethal possibilities; dual dagger required. Official skill-by-skill reference: View the complete effects, icon gallery and EVERY rank table on the MightyProject website. The summaries above are editorial and do not replace the per-rank source tables. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━   05 • NPC BUFFER & SUPPORT NPC Buffer with 69 buffs. Ordinary buffs are free and last 60 minutes. Up to four customizable buff profiles for character or summon. Maximum buff slots: 24 (20 base + 4 unlocked with Divine Inspiration Book). Premium Buff covers resistance buffs and is free for Premium accounts. Block Buff is available. Mana Potions are not sold in the shop; Town Mana Rechargers restore 50 MP every 3 seconds for eligible nearby characters. 06 • FARMING, CHAMPIONS & EQUIPMENT Safe farming: Orc Barracks. Solo farming: Beast Farm. Party farming: Pagan's Temple. Blue and Red Champion monsters appear in Beast Farm and Orc Barracks, providing extra Adena and Premium Buff Coins. D/B grade farming focuses on Adena, A grade on Gold Bars, and S grade on Gold Bars plus Farm Marks. Bozkurt NPC offers convenient access to shop, buffs, services and teleportation. Weight penalties are disabled, although inventory slot limits still apply. 07 • ENCHANTING & AUGMENTING Enchant rates: Weapon +4/+5 50%, +6 33%, +7 25%, +8 20%, +9 14%, +10 8%. Armor and jewelry +5 50%, +6 50%, +7 33%, +8 25%, +9 20%, +10 14%. Auto Enchant: Lets players target a desired enchant level and automate attempts under standard rules. Auto Augment: Search for a desired augmentation skill and define an attempt limit. Olf's T-shirt: Obtainable with Event Medals, enchantable up to +10 with extra stats and higher-level special effects. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 • PVP EVENTS & COMPETITIVE CONTENT Daily PvP event timetable (GMT+3): Team vs Team: 11:00 / 12:00 / 13:00 — command: .tvtjoin Capture the Flag: 14:00 / 15:00 / 16:00 — command: .ctfjoin Deathmatch: 17:00 / 18:00 / 19:00 — command: .dmjoin Event Medals can be obtained through Capture the Flag and Deathmatch. 09 • OLYMPIAD 1v1 cross-class combat. Daily from 18:00 to 00:00 GMT+3. Matches can start with only two registered players. Choose Olympiad buffs before fighting. Start with 18 points and receive 3 weekly bonus points. Earn 40 Noblesse Gate Passes per win. Hero competition remains class-based and requires at least 9 matches and 1 victory. First Olympiad period: 13 November 2026 at 18:00 GMT+3. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 • EPIC BOSSES & RAID REWARDS Weekly epic schedule (GMT+3): Tuesday: Orfen 20:00 (fixed); Scarlet van Halisha 21:15 (±30 min). Wednesday: Core 20:00 (fixed); Zaken 21:15 (±30 min). Thursday: Orfen 20:00 (fixed); Queen Ant 21:15 (±30 min). Friday: Core 20:00 (fixed); Antharas 22:15 (±45 min). Saturday: Orfen 20:00 (fixed); Baium 22:15 (±45 min). Sunday: Core 20:00 (fixed); Valakas 22:15 (±45 min). BR / Asia semi-epics: Shadith 01:15 (fixed) and Hekaton 03:15 (±30 min), Thursday through Sunday. Epic rewards: Listed bosses can drop S-grade weapons, S-grade armor, farm currency, Adena, top-grade Life Stones and Gold Bars. Standard epic-jewelry drop rates are listed as 50% for Baium, Valakas, Scarlet van Halisha, Antharas, Queen Ant, Core, Orfen and Zaken. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 • CLANS, ALLIANCES & CASTLE SIEGES Alliances support up to three clans. 24-hour penalty after leaving or being removed from a clan. Clan wars require level 3 and at least 15 clan members. Castle siege registration requires clan level 5. Castle sieges last two hours and occur every two weeks. Aden Castle: Saturday, 22:00 GMT+3. Giran Castle: Sunday, 22:00 GMT+3. Other castles are distributed through weekly Friday Clan vs Clan events at 22:00 GMT+3. Clan Hall auctions require level 2; bidding and upkeep use Adena. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 12 • CUSTOM COMMUNITY BOARD & CLIENT Community Board with live map, radio, raid boss timers and status for EU, BR and Asia. MightyProject Launcher for updates and file checks. Customized Classic client with updated skill icons/interface and DirectX 11 / DirectX 12 selection. Graphics presets (High, Average and Low) and configurable video, sound and UI preferences. Saved accounts for faster login. Searchable inventory, broker filters and private-shop sales history. Chat moving/resizing, copy/paste, emoticons and enhanced party highlighting. Automatic potion/elixir settings, Party Ping / readiness checks and Command Channel coordination. Cosmetic Fitting Room and La Vie En Rose beauty shop. 13 • IMPORTANT FIRST EVENTS 03 November 2026: First Scarlet van Halisha and Orfen schedule begins. 06 November 2026, 22:00: First Clan vs Clan castle event. 07 November 2026, 22:00: First Aden siege. 08 November 2026, 22:00: First Giran siege. 13 November 2026, 18:00: First Olympiad period. 30 November 2026, 20:00: Clan Hall auctions begin. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ READY TO JOIN MIGHTY PROJECT x200? VISIT THE OFFICIAL WEBSITE READ ALL SERVER FEATURES & CLASS SKILL DETAILS MightyProject • Lineage II Interlude PvP x200            
    • Skype/Teams: LargeSeLLs@gmail.com   Discord: largesells & LargeSeLLs#7167 DiscUniqueID: 321388776200994816   Alt.Discord: largesells. & LARGESELLS#3659 Alt.DiscID: 1051631007532589098
    • Skype/Teams: LargeSeLLs@gmail.com   Discord: largesells & LargeSeLLs#7167 DiscUniqueID: 321388776200994816   Alt.Discord: largesells. & LARGESELLS#3659 Alt.DiscID: 1051631007532589098
    • Skype/Teams: LargeSeLLs@gmail.com   Discord: largesells & LargeSeLLs#7167 DiscUniqueID: 321388776200994816   Alt.Discord: largesells. & LARGESELLS#3659 Alt.DiscID: 1051631007532589098
    • Skype/Teams: LargeSeLLs@gmail.com   Discord: largesells & LargeSeLLs#7167 DiscUniqueID: 321388776200994816   Alt.Discord: largesells. & LARGESELLS#3659 Alt.DiscID: 1051631007532589098
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