Jump to content

Recommended Posts

Posted (edited)

Hello, I want to represent you my community board for High Five servers.

 

  • Announcements - You can write in-game announcements that will be stored directly to database! (Announcements are loaded only on server's starting and when new announcement is made! Nothing is loaded directly from the database on each player request.)
  • Off-line Messaging System - Your players can send messages via CB and administrators can read it when they log-in via command or from Admin Panel.
  • Board Gatekeeper - Having the function to show who is the current owner of the castle town and how many players are inside!
  • Board GM Shop - Your players can buy weapons, armors and consumables from there.
  • Board Buffer - Having pet buffs support and scheme functions with config to block using it outside peace zone.
  • Board Symbol Maker - Your players can draw, remove or buy dyes from there.
  • Board Blacksmith - Your players can augment, remove augment and use all blacksmith goods there.
  • Board Warehouse - Available private and clan warehouse also available Wondorus Cubic goods.
  • Auction House - Where your players can trade any valuable in-game items!
  • Party Matching - Where your players can search for parties or create parties.
  • Region Manager - There your players can check information about castle's owning and siege's status and also can use the desired castle messenger!
  • Ranking Board - The place where Top 10 PvP, PK and Most Active players are listed. (Updated by configurable time.)
  • Olympiad Board - Where your players can check out the current class ranking and how much time is left until the cycle ends. (Updated on each match finish.)

More features are going to be added soon!

 

Oks3qL7.jpg

 

I'm offering LIVE PREVIEW on my test server where you can test anything and check out the board.

 

Price: 25 Euro + Support for installation and updates if new functions are added.

 

If some one is interested, add me in skype -> walkataaa or send an e-mail @ valeri.lubenov@gmail.com

 

Russian packs and fandc are not supported!

Edited by HaddWik
Posted

So you created auction house and this party matching from scratch.

Nice work buddy.

 

C'mon!

You did kinda the same thing so you are both spoiled little brats

Posted

can you add  it  for  interlude?

Yes I can add it to any project and any chronicle but the design will be uglier then this in images in interlude.

 

NEW FUNCTIONS ARE COMING!

vl9L7kf.png

 

s4ueehU.png

Posted

Why are you selling my auction house, and where did you get it from?

At first I thought that it was tales auction, but its mine

I have found it in a russian forum long time ago with gnu license and few problems and bugs witch I have fixed by my own.

  • 2 weeks later...
Posted

I bought this community board and my players are very happy , I must say that the service that the person provides is quality and good feedback deserves , I recommend it 100 % by the support offered because it responds quickly, and because the comunity this very cool :)  and work 100% well , at least for me Y.Y.

Posted (edited)

I have found it in a russian forum long time ago with gnu license and few problems and bugs witch I have fixed by my own.

And how that makes it yours?

Its interesting how u find that 'GNU' license inside compiled source into jar.

Edited by UnAfraid
Posted

And how that makes it yours?

Its interesting how u find that 'GNU' license inside compiled source into jar.

Everybody knows that the russians are big fans of GNU! :lol:

Posted

Everybody knows that the russians are big fans of GNU! :lol:

Do you realize that the code inside the jar does not contains any comments.

So that means it cannot be under such license?

Guest
This topic is now closed to further replies.


  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..