1.I wonder how a potion can be made as toggle skill. Like the mp, healing potion or cp potion to be activated as toggle skills and to work only when the stats drop down.
Also to work as normal once you normal click on it or to be in normal mode on Olympiad games.
2.For item for exp... How an equiped item can increase your exp gaining rate or not just exp but any other rate ( drop rate ,adena etc) ?
The idea is interesting... Not just having a special status as "premium" but just wearing an item to give u this priviledge to have x2 or x100 more exp rate.
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
Question
GLO
1.I wonder how a potion can be made as toggle skill.
Like the mp, healing potion or cp potion to be activated as toggle skills and to work only when the stats drop down.
Also to work as normal once you normal click on it or to be in normal mode on Olympiad games.
2.For item for exp... How an equiped item can increase your exp gaining rate or not just exp but any other rate ( drop rate ,adena etc) ?
The idea is interesting... Not just having a special status as "premium" but just wearing an item to give u this priviledge to have x2 or x100 more exp rate.
PS: all those on l2 interlude client.
Edited by N1ghty16 answers to this question
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