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Posted

Use UTPT to "rip" its coords, dimensions & staticmeshes that they used.

Then create it to your map.

he use original files of client, no new staticmeshes because this stored in client, so is not same adapt to interlude, is necessary extract any staticmesh of this and remake staticmeshes for interlude :)

Posted

i am new to the map editing staff but i think if you tell me where i can find anywhere on the interlude map this thing in the center and where i can find on the map the shops that are scattered in front of the walls i can create it and share it for you

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