Jump to content

Question

Posted (edited)

I have this code in doDie method inside L2MonsterInstance.java file:

		int npcId = getTemplate().getId();
		switch (npcId)
		{
			case 150:
				if (((L2PcInstance) killer).getClan() == null)
				{
					return false;
				}
				if (killer.getActingPlayer() != null)
				{
					((L2PcInstance) killer).getClan().addReputationScore(10, true); // Change 1 with the reputation points you want to add upon kill monster
					((L2PcInstance) killer).sendMessage("Your Clan Reputation is increased by 10.");
				}
				final L2Summon summon = killer.getSummon();
				if (summon.getOwner() != null)
				{
					return false;
				}
				
		}

However, when i am killing monster with ID 150 i am getting a NullPointerException. Instead if the monster is killed by a summon or a pet i am getting a  ClassCasterException.
How to solve it?

Edited by Gries

10 answers to this question

Recommended Posts

  • 0
Posted (edited)
		int npcId = getTemplate().getId();
		switch (npcId)
		{
			case 150:
				final L2PcInstance player = killer.getActingPlayer();
				if (player != null)
				{
					final L2Clan clan = player.getClan();
					
					if (clan != null)
					{
						clan.addReputationScore(10, true); // Change 10 with the reputation points you want to add upon kill monster
					}
					final L2Summon summon = killer.getSummon();
					if (summon != null)
					{
						return false;
					}
					
					player.sendMessage("Your Clan Reputation is increased by 10.");
				}

Changed code like that, now it is working without any NPE, thank you all  ^-^

Edited by Gries
  • 0
Posted (edited)

The error must be here:

 

                final L2Summon summon = killer.getSummon();
                if (summon.getOwner() != null)
                {
                    return false;
                }

 

You need to check first:

if (summon != null)

{

                final L2Summon summon = killer.getSummon();
                if (summon.getOwner() != null)
                {
                    return false;
                }

}

 

 

But this doesn't make sense too:

 

                if (((L2PcInstance) killer).getClan() == null)
                {
                    return false;
                }
                if (killer.getActingPlayer() != null)
                {

 

You firstly check if killer's clan == null and then if killer is null (?). Unless getActingPlayer() returns smth else.

Edited by An4rchy
  • 0
Posted

Solved NPE, thank you.

 

Still getting ClassCastException at line 185:

                if (((L2PcInstance) killer).getClan() == null)
                {
                    return false;
                }

When a summon kills it.

  • 0
Posted (edited)

if (summon != null)

{

                final L2Summon summon = killer.getSummon();

                if (summon.getOwner() != null)

                {

                    return false;

                }

}

 

It's only me or it's kinda meh ? :P

 

I'd do like that

final L2Summon summon = killer.getPet();
if (summon != null)
   return false;
Edited by SweeTs
  • 0
Posted (edited)

look... the way it is coded is horrible... if you call something you're supposed to do it like it:

final L2PcInstance player = killer.getActingPlayer();
if (player != null) {
    final L2Clan clan = player.getClan();

    if (clan != null) {
          clan.doAnythingYouWish();
    }

    player.doAnythingYouWish();
}

and definetly NOT:

if (killer.getActingPlayer() != null) {
     if (((L2PcInstance) killer).getClan() != null) {
         ((L2PcInstance) killer).getClan().doAnythingYouWish();
    }

    ((L2PcInstance) killer).doAnythingYouWish();
}
Edited by lord_rex
  • 0
Posted

 

look... the way it is coded is horrible... if you call something you're supposed to do it like it:

final L2PcInstance player = killer.getActingPlayer();
if (player != null) {
    final L2Clan clan = player.getClan();

    if (clan != null) {
          clan.doAnythingYouWish();
    }

    player.doAnythingYouWish();
}

and definetly NOT:

if (killer.getActingPlayer() != null) {
     if (((L2PcInstance) killer).getClan() != null) {
         ((L2PcInstance) killer).getClan().doAnythingYouWish();
    }

    ((L2PcInstance) killer).doAnythingYouWish();
}

 

the best way for me is:

 

if (killer.getActingPlayer != null)

{     if (killer.getActingPlayer().getClan() != null)

      {         killer.getActingPlayer().getClan().doSmth();

      }

      killer.doSmth()

}

 

getActingPlayer turns L2Object into L2PcInstance without cast if the L2Object is instanceof L2PcInstance otherwise null.

 

Thus I would use your method if I wanted to apply more methods than one

  • 0
Posted

the best way for me is:

 

if (killer.getActingPlayer != null)

{     if (killer.getActingPlayer().getClan() != null)

      {         killer.getActingPlayer().getClan().doSmth();

      }

      killer.doSmth()

}

 

getActingPlayer turns L2Object into L2PcInstance without cast if the L2Object is instanceof L2PcInstance otherwise null.

 

Thus I would use your method if I wanted to apply more methods than one

no... with your code you call killer.getActingPlayer() 3 times, my way calls it only once and avoids the casting also, and as you see, it is helped on Gries :)

  • 0
Posted (edited)

no... with your code you call killer.getActingPlayer() 3 times, my way calls it only once and avoids the casting also, and as you see, it is helped on Gries :)

 

It all depends on coding style, I just don't like to occupy memory when not needed, old C traits ;p

Edited by xdem
  • 0
Posted

It all depends on coding style, I just don't like to occupy memory when not needed, old C traits ;p

memory rather than CPU ;)

Guest
This topic is now closed to further replies.


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock