Jump to content

Recommended Posts

Posted (edited)

aCis but missing frintezza and zaken, you can always take a shared ai in order to have them functional, till commit
 

 

edit: ops here is greek section

Edited by L2Pulse
  • 6 months later...
Posted

xaxaxax they are the same project dudes wake up the l2jhellas = acis just with customs ......

no no no you are wrong

 

ean kses apo Java kai mpwreis na pairaseis kai na kaneis adapt opoion kwdika vreis mprosta sou tote pare acis

ean omws den kses kalutera na pareis to hellas pou ta exei eidi aitima 

Posted

Hellas = καλο project για noobiews , το μονο κακο που εχει κανει ο boorinio ειναι οτι εχει πεταξει πολλα customize μεσα και εχει πειραξει τελιως τον κωδικα δλδ πραγματα που εμεις τα ξερουμε σε ορισμενα σημεια τα εχει βαλει

 και δεν εχει δωσει βαση σε fixes...

 

 

aCis = βλακεια και μιση, ισως το μονο project c6 που υπαρχει γιαυτο και το προτιματε... ασχημο code design ΜΕΧΡΙ ΚΑΙ ΤΑ VOICED COMMANDS EXEI ΒΓΑΛΕΙ ΤΟ ΑΝΙΔΕΟ πφφ παρεκτρεπομαι (1-0) τελος παντων...  +τρολλαρισμα αγριο... πληρωνουν για το acis? χο χο χο :P προτιμω να να προχωρησω σε gracia-freya-c4-high5 παρα να ασχοληθω μ το βρωμο interlude ξανα και να πληρωσω για acis * παρεκτρεπομαι (2-0)

hellas = acis

acis = hellas

 

φιλια σε ολους.. 

 

-off topic-

Devlin σε μισω :(

Posted

You will tell me aCis = hellas, once I add the new geoengine and L2OFF spawn manager...

 

Projects got nothing similar, Hellas is a base Archid with 0 rework (except few null exception fixed, read their timeline), while aCis got full reworks on almost all levels (mmocore, partymatching, 4s integration, retail-like AI behavior, XMLization of many stuff, full quests rework). There isn't a lot of forks with as much edition. And I don't speak of com.l2jserver > com.l2jpackname changes.

 

Hope you appreciate Google translate :

 

Θα μου πείτε ΕΔΣ = hellas, τη στιγμή που μπορώ να προσθέσω το νέο geoengine και L2Off manager φύτρα ... 
 
Έργα πήρε τίποτα παρόμοιο, Hellas είναι μια βάση Archid με 0 επαναλάβει (εκτός από λίγες null εξαίρεση σταθερό, διαβάστε timeline τους), ενώ ΕΔΣ πήρε την πλήρη Reworks σχεδόν σε όλα τα επίπεδα (mmocore, partymatching, 4s ολοκλήρωσης, το λιανικό εμπόριο, όπως AI συμπεριφορά, XMLization της πολλά πράγματα, πλήρης αναζητήσεις επαναλάβει). Δεν υπάρχουν πολλά πιρούνια με τόση έκδοση. Και δεν μιλάμε για αλλαγές com.l2jserver> com.l2jpackname.
Posted

 

You will tell me aCis = hellas, once I add the new geoengine and L2OFF spawn manager...

 

Projects got nothing similar, Hellas is a base Archid with 0 rework (except few null exception fixed, read their timeline), while aCis got full reworks on almost all levels (mmocore, partymatching, 4s integration, retail-like AI behavior, XMLization of many stuff, full quests rework). There isn't a lot of forks with as much edition. And I don't speak of com.l2jserver > com.l2jpackname changes.

 

Hope you appreciate Google translate :

 

Θα μου πείτε ΕΔΣ = hellas, τη στιγμή που μπορώ να προσθέσω το νέο geoengine και L2Off manager φύτρα ... 
 
Έργα πήρε τίποτα παρόμοιο, Hellas είναι μια βάση Archid με 0 επαναλάβει (εκτός από λίγες null εξαίρεση σταθερό, διαβάστε timeline τους), ενώ ΕΔΣ πήρε την πλήρη Reworks σχεδόν σε όλα τα επίπεδα (mmocore, partymatching, 4s ολοκλήρωσης, το λιανικό εμπόριο, όπως AI συμπεριφορά, XMLization της πολλά πράγματα, πλήρης αναζητήσεις επαναλάβει). Δεν υπάρχουν πολλά πιρούνια με τόση έκδοση. Και δεν μιλάμε για αλλαγές com.l2jserver> com.l2jpackname.

 

 

remove that cancer

Posted

 

You will tell me aCis = hellas, once I add the new geoengine and L2OFF spawn manager...

 

Projects got nothing similar, Hellas is a base Archid with 0 rework (except few null exception fixed, read their timeline), while aCis got full reworks on almost all levels (mmocore, partymatching, 4s integration, retail-like AI behavior, XMLization of many stuff, full quests rework). There isn't a lot of forks with as much edition. And I don't speak of com.l2jserver > com.l2jpackname changes.

 

Hope you appreciate Google translate :

 

Θα μου πείτε ΕΔΣ = hellas, τη στιγμή που μπορώ να προσθέσω το νέο geoengine και L2Off manager φύτρα ... 
 
Έργα πήρε τίποτα παρόμοιο, Hellas είναι μια βάση Archid με 0 επαναλάβει (εκτός από λίγες null εξαίρεση σταθερό, διαβάστε timeline τους), ενώ ΕΔΣ πήρε την πλήρη Reworks σχεδόν σε όλα τα επίπεδα (mmocore, partymatching, 4s ολοκλήρωσης, το λιανικό εμπόριο, όπως AI συμπεριφορά, XMLization της πολλά πράγματα, πλήρης αναζητήσεις επαναλάβει). Δεν υπάρχουν πολλά πιρούνια με τόση έκδοση. Και δεν μιλάμε για αλλαγές com.l2jserver> com.l2jpackname.

 

Google translate sucks .. use http://www.systranet.com/translate . ;)

Posted

 

You will tell me aCis = hellas, once I add the new geoengine and L2OFF spawn manager...

 

Projects got nothing similar, Hellas is a base Archid with 0 rework (except few null exception fixed, read their timeline), while aCis got full reworks on almost all levels (mmocore, partymatching, 4s integration, retail-like AI behavior, XMLization of many stuff, full quests rework). There isn't a lot of forks with as much edition. And I don't speak of com.l2jserver > com.l2jpackname changes.

 

Hope you appreciate Google translate :

 

Θα μου πείτε ΕΔΣ = hellas, τη στιγμή που μπορώ να προσθέσω το νέο geoengine και L2Off manager φύτρα ... 
 
Έργα πήρε τίποτα παρόμοιο, Hellas είναι μια βάση Archid με 0 επαναλάβει (εκτός από λίγες null εξαίρεση σταθερό, διαβάστε timeline τους), ενώ ΕΔΣ πήρε την πλήρη Reworks σχεδόν σε όλα τα επίπεδα (mmocore, partymatching, 4s ολοκλήρωσης, το λιανικό εμπόριο, όπως AI συμπεριφορά, XMLization της πολλά πράγματα, πλήρης αναζητήσεις επαναλάβει). Δεν υπάρχουν πολλά πιρούνια με τόση έκδοση. Και δεν μιλάμε για αλλαγές com.l2jserver> com.l2jpackname.

 

 

i agree on that we are completely different i disagree that there has been 0 rework maybe you should check the timeline better tk...

 

as far for the acis or hellas  matter the answer is a few questions..

 

1)Can you handle programming l2j and modifing it heavily?

 

2)you want off or custom server?

 

answer those and then choose appropriately...

Guest
This topic is now closed to further replies.



  • Posts

    • Hi! I downloaded the Topic's files but i have the same issue as others with black gras. but i do not have Illumination at Server Info in F6. Someone could help me with it? im using L2C4 client and L2Julvius. Thank you all!
    • WTB GEODATA FOR GRACIA FINAL PROJECT.
    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..