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Posted

I have to say that most of the bugs/glitches have been fixed:

 

- Augmentations stuck bug fixed.

- Magic critical hits are now calculated by 3xnormal damage. So around 2,5-3k dmg.

- Added 3vs3 matches at clan event.

- Increased to 2000 points per survivor at clan event.

- Added a screen message to show you how many ls you have at solo event.

 

You should give a try to the server, you won't be disappointed :)

 

3g6k2.jpg

Posted

well i made 700 pvps in some hours and i have to say, that the server is not so balanced. Every class has crazy dps.

Archers like always crit, their dmg is  between 2,5k-4k. Mages does mcrit 7 out of 10 nukes. (with pow, wm augment)

 

Archer classes and the mages are still OP.

Posted

High ls are useless.

I dont like that thing with 76 lvl exp till 80 only with pvps,new comers have to chance at all.

Features are pretty nice,event engine also.

Item skill :Battle roar should be 1 hour also.

 

Server need more advertising anyway.

Posted

High ls are useless.

I dont like that thing with 76 lvl exp till 80 only with pvps,new comers have to chance at all.

Features are pretty nice,event engine also.

Item skill :Battle roar should be 1 hour also.

 

Server need more advertising anyway.

I agree with you.

Btw battle roar duration is 1 hour bro. ;)

Posted

Server is getting improved every day. In case of a big failure, we will make a better & fresh reborn. But still server is alive. We are trying for the best.

Posted

I agree with you.

Btw battle roar duration is 1 hour bro. ;)

He made it today,in the morning gt was 2 minute.

 

Anyway delvin you should watch on ballance,server features are pretty ok but mc rate from necro etc is like sps's. Also that vip buffer it make work and ppl have more chances so i think is pretty ok for donation.

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  • Posts

    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
    • Elaborate on that? How would that work
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