GsL Posted March 7, 2013 Share Posted March 7, 2013 HEllo there Monsters can stuck on trees or walls if a players hit it and run there my ram was fine i dotn know why , one guy say me what beucase i spawn custom monsters there that happend i dotn know check this photo one other guy say me wht is from Geoengine... i dotn know guys i try to fix this shit ver 10 days i test many different geodata and i have same problem... Thor have stuck monster on tree... Link to comment Share on other sites More sharing options...
0 Tryskell Posted March 7, 2013 Share Posted March 7, 2013 The problem isn't geoengine, the problem is how AI handles collision event. In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos. You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it. Link to comment Share on other sites More sharing options...
0 ProfessionalGeodata Posted March 7, 2013 Share Posted March 7, 2013 The problem isn't geoengine, the problem is how AI handles collision event. In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos. You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it. Done : ) Link to comment Share on other sites More sharing options...
0 GsL Posted May 11, 2013 Author Share Posted May 11, 2013 Can some1 explain me why this happen again ?? This guy had fix it but now happens again , i done updates in my source but this should happens again ? any idea? Link to comment Share on other sites More sharing options...
0 ProfessionalGeodata Posted May 11, 2013 Share Posted May 11, 2013 We'll fix it again, tonight, when I get home : ) Link to comment Share on other sites More sharing options...
0 GsL Posted May 11, 2013 Author Share Posted May 11, 2013 We'll fix it again, tonight, when I get home : ) Ok dude :) Link to comment Share on other sites More sharing options...
0 GsL Posted May 26, 2013 Author Share Posted May 26, 2013 The problem isn't geoengine, the problem is how AI handles collision event. In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos. You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it. any1 know how can i de bug it? Geodatapthanode is dissapeard and only he knew how to fix it , my geodata was working normal but something happend and again have same problem .. stuck on trees.. Link to comment Share on other sites More sharing options...
0 GOld3x Posted May 27, 2013 Share Posted May 27, 2013 {off} Σερβερ? Link to comment Share on other sites More sharing options...
0 GsL Posted May 27, 2013 Author Share Posted May 27, 2013 {off} Σερβερ? we are in java section.. Link to comment Share on other sites More sharing options...
0 GsL Posted May 27, 2013 Author Share Posted May 27, 2013 Guys my pack dont read Pathnodes and when enter in game i move with pathnodes , wtf is this , also stuck on trees problem exist .. Link to comment Share on other sites More sharing options...
0 GsL Posted May 28, 2013 Author Share Posted May 28, 2013 Can i remove geodata & pathnodes? from monsters or only pathnodes becuase i thing geodata is reason ?? Link to comment Share on other sites More sharing options...
0 Trance Posted May 28, 2013 Share Posted May 28, 2013 Can i remove geodata & pathnodes? from monsters or only pathnodes becuase i thing geodata is reason ?? Yeah, set your geodata config to "1". Link to comment Share on other sites More sharing options...
0 Dev Posted May 28, 2013 Share Posted May 28, 2013 Yeah, set your geodata config to "1". It's not gonna work. Link to comment Share on other sites More sharing options...
0 Trance Posted May 28, 2013 Share Posted May 28, 2013 It's not gonna work. Like that a mob can pass a texture (wall/door), so it is a probability. Link to comment Share on other sites More sharing options...
0 xdem Posted May 28, 2013 Share Posted May 28, 2013 Like that a mob can pass a texture (wall/door), so it is a probability. but server cant understand textures nob Link to comment Share on other sites More sharing options...
0 Trance Posted May 28, 2013 Share Posted May 28, 2013 but server cant understand textures nob A mob can't pass a texture w/ pathnode enabled. If pathnode is disabled, in this case set to "1", as I said before it is a probability. Link to comment Share on other sites More sharing options...
Question
GsL
HEllo there
Monsters can stuck on trees or walls if a players hit it and run there my ram was fine
i dotn know why , one guy say me what beucase i spawn custom monsters there that happend i dotn know
check this photo
one other guy say me wht is from Geoengine... i dotn know guys i try to fix this shit ver 10 days
i test many different geodata and i have same problem...
Thor have stuck monster on tree...
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