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GEODATA Monsters stuck on trees check photo


GsL

Question

 

HEllo there

 

Monsters can stuck on trees or walls if a players hit it and run there my ram was fine

 

i dotn know why , one guy say me what beucase i spawn custom monsters there that happend i dotn know

check this photo

 

one other guy say me wht is from Geoengine... i dotn know guys i try to fix this shit ver 10 days

i test many different geodata and i have same problem...

 

Shot00009.bmp

 

Thor have stuck monster on tree...

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The problem isn't geoengine, the problem is how AI handles collision event.

 

In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos.

 

You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it.

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The problem isn't geoengine, the problem is how AI handles collision event.

 

In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos.

 

You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it.

Done : )

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The problem isn't geoengine, the problem is how AI handles collision event.

 

In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos.

 

You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it.

 

 

any1 know how can i de bug it?

 

Geodatapthanode is dissapeard and only he knew how to fix it ,

my geodata was working normal but something happend and again have same problem .. stuck on trees..

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but server cant understand textures nob

 

A mob can't pass a texture w/ pathnode enabled. If pathnode is disabled, in this case set to "1", as I said before it is a probability.

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