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[Share]Buffer for aCis

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Thanks for help to An4rchy

 

Preview:

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ba7e0e36744c.jpg

 

 

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Code:

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.actor.instance;


import java.util.StringTokenizer;


import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.StringUtil;
import net.sf.l2j.util.Rnd;


/**
*
* @author Leki
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }


     @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
      StringTokenizer st = new StringTokenizer(command, " ");
      String actualCommand = st.nextToken();


      int buffid = 0;
      int bufflevel = 1;
        String nextWindow = null;
      if (st.countTokens() == 3) {
         buffid = Integer.valueOf(st.nextToken());
         bufflevel = Integer.valueOf(st.nextToken());
            nextWindow = st.nextToken();
      }
      else if (st.countTokens() == 1)
      buffid = Integer.valueOf(st.nextToken());


      if (actualCommand.equalsIgnoreCase("getbuff"))
      {
         if (buffid != 0)
         {
            MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
            SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
            showMessageWindow(player);
            player.broadcastPacket(mgc);
                showChatWindow(player, nextWindow);
         }
      }
      else if (actualCommand.equalsIgnoreCase("restore")) {
         player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
         player.setCurrentCp(player.getMaxCp());
         showMessageWindow(player);
      }
      else if (actualCommand.equalsIgnoreCase("cancel")) {
         player.stopAllEffects();
         showMessageWindow(player);
      }
      else
         super.onBypassFeedback(player, command);
    }


    @Override
    public void onAction(L2PcInstance player)
    {
      if (this != player.getTarget()) {
         player.setTarget(this);
         player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
         player.sendPacket(new ValidateLocation(this));
      }
      else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
         SocialAction sa = new SocialAction(this, Rnd.get();
         broadcastPacket(sa);
         player.setCurrentFolkNPC(this);
         showMessageWindow(player);
         player.sendPacket(ActionFailed.STATIC_PACKET);
      }
      else {
         player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
         player.sendPacket(ActionFailed.STATIC_PACKET);
      }
    }
   
    private void showMessageWindow(L2PcInstance player)
    {
      String filename = "data/html/buffer/" + getNpcId() + ".htm";
      
      filename = getHtmlPath(getNpcId(), 0);
      NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
      html.setFile(filename);
      html.replace("%objectId%", String.valueOf(getObjectId()));
      html.replace("%npcname%", getName());
      player.sendPacket(html);      
    }
   @Override
   public String getHtmlPath(int npcId, int val)
   {
      String pom = "";
      if (val == 0)
         pom = "" + npcId;
      else
         pom = npcId + "-" + val;
      
      return "data/html/buffer/" + pom + ".htm";
   }   
}

 

 

htmls:

http://www.4shared.com/rar/a1SBGWyx/Buffer.html?

 

 

Copy to data/html/buffer/

 

 

Buffer id 36003

Good Share +1

Nice share. Keep it up.

  • 2 years later...

could you update html files?

  • 1 month later...


[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:1: error: class, interface, or enum expected

[javac] program is free software; you can redistribute it and/or modify

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:1: error: class, interface, or enum expected

[javac] program is free software; you can redistribute it and/or modify

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:3: error: class, interface, or enum expected

[javac] * the Free Software Foundation; either version 2, or (at your option)

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:7: error: class, interface, or enum expected

[javac] * but WITHOUT ANY WARRANTY; without even the implied warranty of

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:12: error: class, interface, or enum expected

[javac] * along with this program; if not, write to the Free Software

[javac] ^

[javac] C:\Users\ElTyto\workspace\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\instance\L2BufferInstance.java:102: error: ')' expected

[javac] SocialAction sa = new SocialAction(this, Rnd.get();

[javac] ^

[javac] 6 errors

 

BUILD FAILED

 

C/p properly..

C/p properly

i copied and pasted his code in to my l2bufferinstance.java and it doesnt compile, how can i copy & paste not properly? would you mind to explain? 

5 first errors... If you read it you would realise that its the GNU.

 

About the 6th, you miss )

 

Dont you see errors when you add code?

Edited by SweeTs

I don't understand some people who, posted errors from the console. What you doing, what Eclipse does not show errors in the project tree? Every second builds the project in console w/o of IDE help? Or NetBeans not highlights the errors?  :dat:

I don't understand some people who, posted errors from the console. What you doing, what Eclipse does not show errors in the project tree? Every second builds the project in console w/o of IDE help? Or NetBeans not highlights the errors?  :dat:

it highlights tho i cant fix all of them

Move your cursor on the error, you will know what's wrong and possible solutions.

Move your cursor on the error, you will know what's wrong and possible solutions.

yeah i dont know java, so i cannot resolve those issues and im pretty sure that you wont help me either 

I already told you what to do in another topic, even gave a correct line.

I already told you what to do in another topic, even gave a correct line.

i know you did, but i still cant make it work -.-

c1d01ca301ccd07dd69b6c2ef7a8ece6180.jpg

Edited by ElTyto

  • SweeTs locked this topic
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