Jump to content

[Corvus - Engine 4]The rise of the Archid Empire


Setekh

Recommended Posts

I guess you know the truth about L2 servers recently?

 

no matter of features/balance or w/e

If you dont have ddos protection, you are dead shit

I wont start and tell you the history of the internet, but this is not a new thing XD and we have backup plans if they -beep- with our ciscoes and our software. This is a 1k euro per' month service we have here.

Link to comment
Share on other sites

so what?

Setekh is a dead shiet already, server dead shit too? just fine!

 

Good luck vamp

HAHAHA Fuck you dude.

 

Some really early screen shots.

http://imgur.com/a/9Oox7#0

 

Everything there is proceduraly generated, everything is JAVA no static html crap ^^

Even the Html composer is something you'd call odd: http://pastebin.com/q85f9vn1 . Since we are aware of packet hacks,  i deleted some parts of the code where it validates the bypasses, we xor encrypt the bypasses to get 1 valid unsigned integer we can use to be aware of what's going on.

Also if you're a performance freak, we'll have u know that most of the engine is based on our Corvus Engine 4 storage package, which includes a really fast iteration of objects and an array based map.

 

I'm gonna do, on the forum a Developer category, maybe someone's interested in how we did the server ^^

 

Link to comment
Share on other sites

The community board is just a minial thing, as you saw we took some time in making a java teleporter, and giving it some "personality" we are going all on npcs, cus where would be the lore otherwise?

The CB is just a quick thing you can use now and then.

 

Thanks for the notice, feel free to comment more on features, this is how we can actually make things convenient for everyone.

 

On the subject, heres a screen of the buffer

vwKrj.jpg

Link to comment
Share on other sites

Meh, lore.

I'd read a book or actually play a lore game.

 

Though, I do hope you will apply your skills and make an intuitive PvP server.

 

Good luck.

That's our goal actually. Lineage 2 has a really crappy story board XD

But we're afraid to destroy some things we oldys got attached to.

 

L2 Αρχίδι  :happyforever: I just couldn't resist  :troll:

You deserve a medal, for being so funny and smart! ^^

Link to comment
Share on other sites

L2 Αρχίδι  :happyforever: I just couldn't resist  :troll:

You deserve a medal, for being so funny and smart! ^^

  :good sir:        :not bad:
Link to comment
Share on other sites

We're gonna do a feature show case on the 5th of this month and more info will be posted tomorrow since i had way too much to drink last night and im way, way exhausted.

 

Happy new year, ppl!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Trustworthy person; hope you find what you're looking for!
    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder And theoretically speaking, based on what I've seen, especially on many forums, I believe that the heavier the system folder is, the faster we accelerate the consumption of the client's virtual ram memory, causing countless different types of critical error in one short period of time, in many forums that I've seen on topics involving critical, the solution that stands out the most is about downloading a new clean "system"
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
  • Topics

×
×
  • Create New...