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Posted

i use acis and i have prob in die.java how to modify this to work in acis???

if you have problems when adapting...

post your code and your problem in the correct section

here

 

pd: looking for someone with this patch added and working to help me testing one thing, send pm plz

Posted

Update V.1.2 !

also corrected an error of interlude patch

 

# If set to false, zone will be no-restart zone

NoRestartZone = False

 

# If set to false, zone will be no-logout zone

NoLogoutZone = False

 

# If set to false, zone will be no-store zone

NoStoreZone = False

 

# Give noblesse after revive?

ReviveNoblesse = False

 

# Heal after revive?

ReviveHeal = False

Now I see that config names should be different but nvm...

Posted

awesome work !

Thanks for sharing !

 

One idea , since your revive tp is instant and automated you can disable to village button

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/Die.java	(revision 5526)
+++ java/com/l2jserver/gameserver/network/serverpackets/Die.java	(working copy)
@@ -35,7 +35,7 @@
public class Die extends L2GameServerPacket
{
	private final int _charObjId;
-	private final boolean _canTeleport;
+	private boolean _canTeleport;
	private boolean _sweepable;
	private L2AccessLevel _access = AdminTable.getInstance().getAccessLevel(0);
	private L2Clan _clan;
@@ -58,6 +58,10 @@
		_canTeleport = !((cha.isPlayer() && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
		if (cha instanceof L2Attackable)
			_sweepable = ((L2Attackable) cha).isSweepActive();
+		if (cha instanceof L2PcInstance && L2MultiFunctionZone.revive == true && ((L2PcInstance)cha).getWorldRegion().containsZone(55555))
+		{
+			_canTeleport = false;
+		}

	}

 

 

Import 55555 id to your code and ready !

 

 

Dunno,its just an idea , but then there will be able to escape only with Gatekeeper !

 

Posted

awesome work !

Thanks for sharing !

 

One idea , since your revive tp is instant and automated you can disable to village button

O_o... it's already done in my code

Posted

true , i didnt check the whole code , i just read it fast !

anyway thanks for sharing ! :D

hahah no worries, ty.

 

Update!

Added patch for L2jServer H5 Beta, rev core:5639 datapack:9185

ty to valanths1990

Posted

as i see code need some edit i belevie what everyone1 need that,

 

1st if u hit some1 in that zone u dont flaged

2nd if u enable flag when u enter u dont get +1 at pvps and u dont get any reward.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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