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Posted

I dunno why you say that his servers fail...Renewal had 500 people online even after 9 months of server`s online time, show me a high rate server that reached such a thing, just gimme one!

But I`m sure that you can`t do it! dipshits. Stop talkin trash if you bitches know shit.

 

Now I won`t act like I admire quantiumbase or so but lemme guess, the -beep-ed down every clan on highrates, didn`t they? stffu once again.

 

Ah yah, good luck Sawk.

You want one? ;D here you go l2top.ru

Posted

it does not matter if he is corrupt or not , what matter is that at least for 2-3 months ppls can enjoy random/mass pvp there, and u find there pvp from first day to the day u get borred and leave, and gues that is what most ppls want from a pvp server, or at least i espect that, i played on 2 ex renewals and i enjoyed both

 

Posted

Funny. You guys say you know sawk is corrupt and has a history of it...yet in the next line you say you are going to play there. How much sense does that make?

 

You see, you "know" sawk is corrupt, but the truth is you don't know shit. You talk like you know but besides you're deep into the story you're judgements will never be accurate.

 

I (as the guy that people always say sawk is corrupt to) have NEVER gotten anything from sawk. You can watch LFDs fraps about the royalty thing if you want to. Sawk has/always been in direct contact with some of our members, sure, but that means shit.

 

This server will be worth playing, and this time it will be stable cus it has a whole staff from euroworld, so if you're gonna miss it, it's your choice, but it'll be dumb of you to miss a server like this. Whatever.

Posted

You see, you "know" sawk is corrupt, but the truth is you don't know shit. You talk like you know but besides you're deep into the story you're judgements will never be accurate.

 

I (as the guy that people always say sawk is corrupt to) have NEVER gotten anything from sawk. You can watch LFDs fraps about the royalty thing if you want to. Sawk has/always been in direct contact with some of our members, sure, but that means shit.

 

This server will be worth playing, and this time it will be stable cus it has a whole staff from euroworld, so if you're gonna miss it, it's your choice, but it'll be dumb of you to miss a server like this. Whatever.

 

Your right I just came onto the scene and know nothing...lol. If you say so :)

Posted

//changetointerlude.

 

Good luck, but i don't like the fact it's hellbound.

 

The difference between interlude and hellbound is almost minimal. If you're scared of hellbound you'll never set foot in a gracia final one for sure :P.

 

The features are gonna be close to the ones from old survival anyway, when it comes to farm zones etc I believe. Atleast at the server start.

Posted

//changetointerlude.

 

Good luck, but i don't like the fact it's hellbound.

no interlude should rest in peace now. The majority of players are bored of the common IL playstyle. Some people just want to lag behind and stay at the same things repeating them over and over but that's not how we become better. We want something new! Besides, what's better:a game where everything is based on how well archers are assiting or a game where more classes can compete in mass pvps?(im not speaking about hellbound here)

Posted

no interlude should rest in peace now. The majority of players are bored of the common IL playstyle. Some people just want to lag behind and stay at the same things repeating them over and over but that's not how we become better. We want something new! Besides, what's better:a game where everything is based on how well archers are assiting or a game where more classes can compete in mass pvps?(im not speaking about hellbound here)

 

Than that means you never played in a true il server like me for example ,if you choose shitya instead of a pure chronicle .

Go on ,gl.

Posted

Than that means you never played in a true il server like me for example ,if you choose shitya instead of a pure chronicle .

Go on ,gl.

 

I have, shit, I played hundreds of them with my clan. But we're bored of IL and so are thousands of other people that's why sawk is making this hellbound, it's bringing something new YET not too different from IL. If you play hellbound you'll find it out yourself aswel.

Posted

What will the the ETA ?

Well, for now we can't give a precise date and hour. As you know we are still working on the gameserver so we can't give something precise however we plane it (unofficial ETA) to launch it between the end of march and the beginning of April.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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