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szponiasty

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Everything posted by szponiasty

  1. Funny thing my post was deleted, and it was only wishing all the best :)
  2. L2 is dying in private servers area. I was not speaking about offi.
  3. For some time I have a funny though running across my mind. In the not that distant past, one of best ways to determine real server online, was amount of users on forum, topics and posts. Been going through top servers (eg. on hopzone), and there are many things they have in common: 90% of them are just some l2j forks, with changed rates and maybe some other options. Best case scenario: +some free mods available eg. on max cheaters. They have less active users on forums than multiple servers being far behind in the toplist, and supposed online. From what I red on their forums, all in many cases share same bugs. Amount is also pretty similar. I've noticed a lot less activity in general on forums about L2. Is it only me? L2 is dead?
  4. I can with mby 50 lines of code. Just needs adjusting damage to scale, to be exact same for both fighters. Control accuracy and skill power & chance. But what's the point, since this way winner would be determined pretty much by luck (and each pvp would leave 1 dead and 1 with 1hp left xD). Best balance is in my opinion, to maximize randomness of equip (eg. augmentation possibilities) and so on :)
  5. http://mmoplay.eu Currently off: moving to different dedic and adding more mods (server should be back on hopefully today). Latest one: mobs that evolve, learn new skills, tactics, pickup, equip and use found items, group into hordes that attack NPCs and steal stuff, build camps, fight over territory. H5: skills, quests retail like. Own geoengine, own AI system, many many mods and customs, including physics support for L2 (throwing eg knife at mob, will wound him if u not miss, some items might explode like bombs etc.) http://forum.mmoplay.eu/community/index.php/blog/3/entry-15-the-hordes-mini-raids/
  6. LMAO. I think I should publish latest l2j dialog maker. Thx for adding new icons.
  7. Packet ExNevitAdventPointInfoPacket or ExNevitAdventTimeChange. Yes it's client side. You can add another window by editing client, but u can't code in new packet support in client, to control it.
  8. Better late than never :) Still I don't see physic action on item colliding with ground or mob :P It's just delayed exploding trap :) From 2011:
  9. I assure you, your mind will be blown away. This time, we're going all the way, using everything we've announced on our vids, and thanks to new devs we've took to our team - even more than that! No compromises! Sneak peek of the one of the new functionalities: http://www.facebook.com/media/set/?set=a.513136125409652.1073741825.265500833506517&type=1 Like us on facebook, post your comments and ideas. We'll code and implement the most interesting stuff and ideas. http://www.facebook.com/mmoplay.l2 Subscribe to our youtube channel, to see things to come: http://www.youtube.com/user/MMOPlayEUOfficial
  10. Not so dead, from here - actually you did a good job advertising server :) And thx, I always have fun while coding. Have fun with your empty, alone, internet troll life :)
  11. Marco87 (aka Bizarro) is one of emo quitters that played on my previous project (Angakaran), back few years ago. After one of updates, in which I've removed all pvp/pk scores (to move them to ranking panel, and leave weekly autoresetting scores, in player's alt+t), they've started insulting me (one of them actually even threatened me, that he will "deal with me" in real life lol), and many insulting other players, and finally quit. S Some of them were logging back, from time to time, to annoy players more (and me again), so I've banned their whole clans (after 1 week notice in advance, that I've informed them, by mass mail, that stated "if they wont be active, and log only to annoy people, they'll gonna be banned" - and that finally hapened). Since then, they go here and there, posting messages like those. But there is easy to be seen lie in all this: since 90% give negative opinion, then why server (Angakaran) was online and popular for nearly 4 years? What's more, there are few players on MMOPlay, who played on Angakaran, and which I still keep contact, and with few in real life. Ask them, about their opinion too. Bizarro started 2 days ago crying, and producing false info, that we're gonna wipe server (what is completely untrue), to scare away players. Even thou, he stated, that he "quits", he came many times every day, to spam forums and shout in game, ofc with lies and bullshit like above. This is just an kid, who has problems with himself (and is stupid enough to try and pass many idiotic lies, like one time saying he is in coledge, and just a little later, that he is preparing for high school finals, or like today: that he studies, and prepares for finals at the same time, what is complete BS, because in Poland, to go to any coledge, you MUST FIRST pass high school finals!). If anyone still has any doubts, visit MMOPlay forum, and read Bizarro shoutbox messages just from few hours ago, and his topics. Google translate it :) It's also not that hard, to google or see on youtube information completely opposite, to the lies he's saying, about Angakaran. You can also read topic on lineage2.com.pl, he pastes (if you know Polish), to see that things are not painted in colors, he is trying to present. And about other lies: Angakran was completely free of any donations, for over 2 years, and even after that, only donations that were possible were for hundreds of head accessories and some custom pets (and new things at that time, like my teleport scrolls and books). Thats all (another lie, about me selling items or other bullshit like that). Whats also funny, they are using "against me" arguments, like "he was reading our clan and pm messages, and spying on us while being invisible" (in their opinion, server administrator or GM, doesn't have right, to control if players are respecting server and other players rights...) PS. I'll look for screenshots and replays of whole thing they did, I think I could still have them. PPS. One funny thing saying all about Bizarro and his pals: he was sure, clan he was in on MMOPlay, will follow him and quit. What actually has happened, is that they turned backs on him, and ignored completely, and still playing... PPPS. Notice Marco87's posts count, and see them. He's here only to try and undermine our team's work, with idiotic lies ;)
  12. This month will be grand opening of brand new type of L2 server, offering unseen so far, gameplay :) http://maxcheaters.com/forum/index.php?topic=257501.0
  13. Hi! Do you want to add some unique features to your l2j based server? Or maybe you have problems with server performance and/or exploits/bugs? Tired of geodata problems? PM me and I can code anything you will think of, into your l2j-based server! Examples of some of my works: Highly optimized networking routines of l2j core - no lags, mobs warping or other unwanted issues, with over 2000 mobs in one place: Custom: physics and object collisions without client mods: Custom: more physics, napalm-like bombs, frag explosives, new AI models with extended fractioning system, scavenger and bounty hunter type mobs that fight for the control of territory, that can evolve and form gangs, new types of features like diseases (that can spread and effect different chars in different ways)... Custom: scavenging AI models, individual droplists for every mob (whatever he finds and picks up, becomes dropable item from it's droplist. additionally mobs can wear equipment like weapons, armors, that they find...) Custom: yet another, slow-mo demonstration of example physic support item, that explodes, sets on fire nearby mobs, and generates wide spread panic over larger area (causing mobs to run for their lives). Also shows GeoEngine v3 + VectorEngine use for pathfinding and los, over unlimited distances, not only for players, but for all moving objects. Custom: most recent demonstration of pathfinding and los with my reworked GeoEngine and 2nd stage of VectorEngine (notice that mobs move noticeably more realistic-alike, additionally without any kind of los/geodata issues). Also demonstrates 2nd stage of my Fractions expansion used with new AI models (you will notice 4+ different types of organized mob groups, each having different goals and strategies - eg. royal guards are powerful mobile, wandering soldiers that protect obeying the law, but there are also thieves that issued assault on town of giran, and also goblins allied with orcs, that are trying to use situation to their advantage...). Also made tons of events etc. PM me to hire me to improve your l2j-server based projects. //EDIT: Some hires screenshots (except from what I showed in the vids, you will notice my community server, ingame player panel with usefull tools [eg. additional message channels, showing pvp/pk info, additional skill info like chance of langing, etc. and all of those can be turned on/off at any time.]. http://angakaran.cc/ss/ Custom message channels in action: Other stuff, like ingame dropcalc with bookmarking, waypointing, detailed infos (like recipe calculator, item stats...): http://get.angakaran.cc/dc/Shot03042.jpg[/img] http://get.angakaran.cc/dc/Shot03043.jpg[/img] http://get.angakaran.cc/dc/Shot03045.jpg[/img]
  14. rly? Full H5 (and by full I mean ALL quests, locations, bosses, skills, items), but also: - vector engine for geodata, los and pathfinding and also collision detection, smart movement (eg. making mobs aware of water ahead and make them go around, or find route by them own from any place on the map to any other place on the map), autocorrection of geodata bugs, few different routing modes for finding alternate routes eg when came to an dead end, nodelay falling detection, dynamic obstacles detection (oly fences, doors, big objects u spawn/move/despawn - cant be passed by chars or mobs etc) - huge ai additions like multiple fractions support for mobs, allowing mobs to evolve live and eg become more aggresive against some fractions or more friendly with other, mob evolution in social status (when they win with players/other mobs, they gain strength, evolve into lords and gather own minions or later eg into few types of new raid bosses), tons of new ai behaviours like scavenging (mobs can wander looking for valuable items on ground, they can pick em up and after that - picked up item becomes availeble on that mob's individual droplist), can migrate to other zone (eg. when very often killed by ppl, they might go to other place on map - on foot, not by teleport) etc - can ally with other mobs, guards, some can be hired (mercenary fractions) eg by clan lord, to help protecting during siege or tw, some can be bounty hunters, hunting eg pk players to kill and receive anything that pk drops on death etc... - can raid on towns or castles or forts, rob players and clans (or help and support certain clans)... - highly optimized code, no deadlocks or crashes, no lags even during massive battles (2000+ ai controlled mobs + players and clans) - extended player panel with tons of options to be turned on or off (eg. showing more details during combat eg about chance of skill landing on opponent or item enchanting success chance...), player mailer that notifies about incomming important events that player chooses (eg sends email when siege commes or email with month statistics on all olympiad participants and matches), extended statistics and world log for every character (eg. number of total killed mobs, or total dmg, success rate against certain classes on pvp, zones where player is most successfull and where most often fails etc...).... - other usefull toys like away/seen/support tools (player can set any "offline" message that others will see when checking when player was lastly on etc.) - clan leaders expansions like option to chat ban clanmates on clan or ally chats, clan shared protected items that cannot be sold, traded or destroyed (or changed when protection is on) and that clan leader can summon to clan inventory at any time, with one click (to protect eg epic drops shared by all clan members) vector movement and some basic new types of humanoid mobs: performance test: ... oh and nearly finishing gameserver build in bot support (works like offline shop, bot mode can be enabled on player char for certain amount of time, that he can buy eg using microdonation system also implemented - automatically eg by sending SMS via mobile phone). and 2k more things...
  15. Performance tweaks. 2100 mobs, no lags - yep, it's L2J (on home PC, full geodata) :)
  16. Yup. Physics implemented like nearly year ago. Tested and fully working. Server has thousands of other unique features, you wont find anywhere. Even such toys like tac renderer (gameserver has capabilities of rendering eg. siege battle with all player positions, movements, actions - on high res .jpg map: to help with tactics [mby in the future]. for now its useable only by admins to see eg. movements and actions logs ;)). Server has also support for expanded ingame player management features. For example there are over 32 predefined message channels, that are used for example: 1 to show item brokers/auctioneers advertise shouts, other to announce incomming events, yet another to live inform about PK and PvPs etc. Each player can freely select with easy GUI tool, what types of messages he wanna see, and which doesnt (so no flood and players see only what they're interested in). Ofc fully operational ingame drop calculator, with browser, pinning and bookmarking mobs or items or locations, ingame mailing system with customizable notifications (eg. olympiad report email sent at the end of the month with summary of monthly fights etc, to players who enable subscription in panel in game) and other. As for more unique features: mobs ai heavyly expanded. They can scavenge, steal, can fight each other (eg. over an valuable item found on ground). Once mob picks up an item, its been added to its individual droplist (yup, each mob can have totally different drops). Mobs can advance in social status, by killing other mobs (or players). There are by default few social ranks I've made for tests: basic level is the one that mob is "borned" with by default. Once it kills enough and scores certain amount of frags, it advances to minion. If there is around an minion leader (thats the next social rank after "minion"), and that leader meets certain mob requirements (eg. some mobs hate other races and wont join to leader of race that they hate etc.), he might join that leader band, and become his support. When minion advances, it may become minion leader by itself (then splits current leader and starts looking for own asslickers). After minion leader there is one more rank: miniraid. So far only that much, but feature is been made as configurable as possible, so anyone might make hes own mob advances rules. Other worth mentioning (in between of many more features concerning only AI changes of "basic" mobs) is that mobs build their like/hate stats live. Nothing is predefined from top, and how they will behave in the future, depends heavyly on how players were doing with them. Other feature is that mobs do not have const. spawns/regions. Its possible for them to migrate to different place (not "teleport" - they will just go "on foot") - for example if an place is often ravished by players that massacre them. Ofc many new types of behaviours (for example panic, cowardeness, hidding, avoiding, helping [possible also to help players] etc...). What else is worth mentioning about mobs: even ones within same type (so called "ID" in game) are not the same. They differ in height, their basic stats are randomized with some max allowed amounts, they can wear different items, armors etc. Like I've said - thats really small part of whole project. Anyway, for any open beta u will need to wait probably like 6 months at least. There are some frapses on youtube showing some features. If u wanna really bad to see it live (possible selling some features of it to your l2j projects ;)), contact me and Ill give u info necessary to login on our dev test server where its being made ;) -- vid is made on previous project and showes some of the stuff i mentioned: //EDIT: wanted to add links that will open vid at bookmarked places. Unfortunately dont works on mxc... Sry.
  17. Sth like that is under development. Ulready has such unique features like physics suport (can script eg, action when thrown item hited mob or something else etc..), extended ai with mobs that can change spawn region, can pickup any found item, can eg. fight over an found item and levelup by sucessfully killing other mobs/players, transform at some point eg to minion leader or raid boss, and so on... Soon we'll be opening open beta, and then running free public server based on that soft.
  18. You need to store somewhere IP's from which players logged on account. Then compare all of them if same isnt there (and eg. time of when logged from it). That wont fully work too and will be pretty easy bypassable. You could store (except for host ip's) also traceroute hops to gateway + local pc ip for comparing to detect dynamic ip's changes. Then you could run through all players on the server and build dependencies (detect which accounts are of same person, or are shared between same group of ppl). Add evaluation of how tight each accounts are connected, then check for antifeed comparing strength of connection between accounts (when 1st check for "shared" connecting from same networks appear) and decide if that strength is enugh to pass antifeed or not (if u block all accounts between each other when u detect same person logged on them, then eg shared "clan buffer chars" that many different ppl log on, will spread connections between all players that used them, what we dont want to do - so u need some proper evaluation for that). In short pretty amount of work and code, then tests... ;) Fully working and tested implementation of such system is available from me if you're interested ;) Has over 95% of sucessfullness in preventing eg. olympiad feeds, but same time very low chance of blocking players that in reality are not feeding, but only eg. shared same crafter char, or someone from their clans shared them etc. Pm or MSN: deedlit@lineage2-4fun.cc (also this antifeed is very powerfull admin toy: you can check imediately player connections to other accounts, which can be pretty usefull when dealing eg. with theft etc.)
  19. This is simple math, called statistics. Statistically there is next to nothing chance of winning in lotto. In reality some will never won, and there are some that winned like 5 times. What doesnt change the result that in global terms, almost all trying will never win. Its the same with enchanting or drop chance for example. You assume that where is for example 50% chance for success, half of your enchants will be successful. In reality that can happen most likely. But also can happen that only 10% enchants will end ok. Or the other way around: 80% will succed. Depends how long you wanna try and how many times. What I wanted to say, that this is not a cheat and it also wont work. You can call it "luck", that it produced such outcome for you, if you wish to.
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