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szponiasty

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Everything posted by szponiasty

  1. Question is - how much you're willing to pay for experienced dev work? PM if interested.
  2. I can make u one thats gonna be even better. Question is - how much you're willing to pay for it. Send me PM if you're interested.
  3. How much will u pay and for what kind/amount of work?
  4. Actually I'm doing both mentioned :) You didn't heard of it, cause I dont share or sell my files anywhere ;) "Project" is now nearly 3 years old. Its 99%+ complete Epilogue (with WHOLE hellbound including tully, beleth, naia etc.), SoD since nobody remembers when, SoD, many additional custom instanced locatios, and recently working on adding even more (made a mixed Hi5 + epilogue client - fully Epilogue compatible and with all new Hi5 locations available). Except for "normal playing" features, it has almost every component reworked by me, or made completely from the start. Datapack bases on L2JServer's one (not much changed there). Core was based long ago on L2JFree + L2JOfficial sources. Since L2JO died, its almost completely developed by me... As for some customs: - features that still most devs of other projects didnt probably though of yet :P like: full e-mailing support (raports, statistics can be sent to players on their e-mail accounts. like notifications about waiting messages ingame, or incomming events. also im getting that way all bugreports and geodata problems: players send them ingame, to my email, where its autoparsed and moved to tracker ;)) - fully supports custom images (mentioned dynamic capcha... heh, did it like a year a go...) - heavy reworked and extended geoengine that without any lags or freezes calculates patch eg. for mob that can have a max (in 1 step) distance of almost dion to giran... Now working on basic physics and effects that for example throwed item, will do to the other object, it hits :) Gonna be used in few months in new type tvt event ;) Just today - finished work on zone manager. Now each instance is really an instance, totally independant (can even have individual time ratio, not - for most - "statoc" 1 day in game is 1/6th of real day ;)). For a quick test, added old Mithril Mines location (pre epilogue). There is tons of it, but im too lazy to write, and even more lazier to upload eg. more movies :) Some screens and vid. eg here: - https://picasaweb.google.com/piotrekloud/NewZoneManager?authkey=Gv1sRgCMSz9rHfi8e0mwE# - You can google more or just play on my serv.
  5. Ty all. App is now called L2j Dev Tools and is not npc/community html's editor only ;) Some features will not be on without donation (sry - hard life and any additional penny counts). Its being tested now by some ppl. When tests and fixing end, will be released to public. That should happen in around 2 months. So if u'd like some feature to be added, feel free to post request here.
  6. We're happy to announce, that SL2Online dev's are preparing 2nd server, running on our exclusive emulator! It will be a highly customised, highrate server, oriented for massive PvP and PvM. Planned date of start: around 2010-12-15. Official beta tests already on! thanks to our server software, that is equipped with tons of tools for customisation not seen ever before, expect very interesting and spectacular things to happen developed for already over 3 years: guarantee of high stability, low lags and no bugs highly expanded community services and in game functionality, for best community experience (in game forums, auctions, account management, drop calculator, customized messages, reminders, anticheat/antihack protection...) The final shape of our new high rate world - Angakaran 4fun ("Zeppelin")- is yet to be determined, by everyone who participate in open beta! Thats right - YOU will decide rates, you will give event/quests ideas, you will give new items ideas (or not - if you prefer to stay retail), you will make this server to be just as you wish. Open beta tests are performed on our test machine, everyone can log on and play (whenever it's on line). When it's not on, join our low rate retail-like world - Angakaran I, to see what to expect out of our server software, while waiting for high rate test to go on... 24/7 open beta phase will be started around 2010-11-25, as soon as we have our 3rd dedicated server operational, especially for high rate world we are preparing... Best regards http://angakaran.cc
  7. I've dealed with geodata problems with modding geoengine itself. My idea was to make a self-repairing geodata based on some loc data send to server by a client itself. It works. Think about programming that feature yourself. Its not that hard if you know java and have L2J knowledge.
  8. Over 600 accounts on forums already. 500+ online in the first week.
  9. Really?! Then I dare you to check out this 3 yr old L2J bullshit :) http://www.maxcheaters.com/forum/index.php?topic=178803.msg1403755#msg1403755
  10. Good news everyone! One of the most mature and advanced Lineage II servers, after nearly 3 years of being on line 24/7, will be wiped in next few days! (Announced wipe date is 2010-10-02). That means that if you are looking for new place to stay for years, this is it! You won't find anything better. Server runs exclusively on one of the most stable, completed and mature emulator. Nearly 3 years of non-stop on line history is an undeniable fact, proving that this is no joke or a run for promises impossible to fulfill. Scared of the "buggy" phase every new server has to go through at the beginning? Don't be! That phase is long gone for this particular server. You just play, and have as retail-like experiences as three years of development - by professional programmer - could give you. Without bugs, unbalances in economy or power, geodata issues ruining gameplay and so on... Features?! Plenty of them. Actually, can't think of any other free L2J based server, that has more implemented things than this one. And I don't talk only about retail features... * 4x Experience, 6x SP, 6x Adena, 4x Drop/Spoil, 3x Epic Jewlery drop * There is no such thing as quest reward or drop rate as one of hundreds improvements here, is advanced reward manager module, that calculates quest rewards live and gives proper amount of satisfaction for finishing any quest there! Yes, doing quests may prove to be not only fun, but also worth the time and efforts spent! * No donations in the past, now, and not even in the future * All kinds of locations fully working, including Hellbound island, Gracia's Seeds... * All skills and enchant ways * All items, pets, armors, features of official Gracia Epilogue * Expanded community and player functionality (how about reminders, that you may set and server will mail you, to remind for example of incoming siege!!!) * One of very few non-retail features is drop list database. Yes, no stupid common items drops idea, just same old, known from Interlude fill item drops. Plus highly reworked and balanced drops for B, A and S grade items (is there easier to get S80 this days, than A grade, where you play?) * All dungeons and instanced locations, including castle dungeons and bosses like Benom... I'll stop just here. Here you may find much longer features list, if you wish to know more... Watch out, it's pretty long list, and even so - it's only a tip of an iceberg... Server at this momment is in Open Beta stage, with GM Shops, 1000x rates etc. You don't believe what you can read here? Then log on, and test whatever you wish for yourself... With 1000x rates, you can check anything you wan't in minutes (and you will know exactly what to expect about the server...) Here is a little more detailed list of features: http://angakaran.cc/lineage2/about Not enough? Even more detailed feature list: in form of 7 sheets of A4 text, for convenience in PDF format: http://community.angakaran.cc/doc/lib/exe/fetch.php?media=sl2_ad_2010.pdf Ready to sacrifice few minutes of your life, to see everything for yourself? http://angakaran.cc/lineage2 - this is new, official homepage of the server. As it's 2 days away of being fully operational, here is everything you need to know, to connect to the server: http://angakaran.cc/site/support/quick-start-guide.html - "How to connect" document http://angakaran.cc/site/resources/gameclient-patches/16-client-patched-system/download.html - Direct link to "system" folder for your Epilogue client. Just put it in your game, and you're ready to go... And last, but not least: http://angakaran.cc/site/support/game-accounts/create-new.html - Create your game account, following this link. Still not convinced? - A short movie with cool music and in HD quality, showing Seed of Destruction on this server. 6 months ago.... If you wanna ask something about server, feel free to do it right here, in this thread.
  11. Hi. -- After long time, new L2J Dialog Maker - released today. Changes: + total ide remakeing (each doc in 1 editor is not working as good as I expected, so slowly reworking it to support many docs opened in 1 editor...) + many fixes. I would say I finally finished fixing UTF-8 support, but just today it had problem saving utf8 doc (dunno why yet, since problem appeared only once so far...) + image gallery a little reworked. should work faster + i've put npc "chat window" as pictures preview background, so now you see more or less how will it look in chat window, while still browsing through image gallery + fixed beta-6 annoying bug, that caused editor to loose focus sometimes, while editing html in it + added todo manager (you may add todo items to all documents; todo lines are coloured accordingly to todo priority; todo data are stored in file, located in the same folder as your .html document, but hidden and having "your_filename.todo" name) + changed left side navigation / tools panel to be shrinked to minimum by default (since its not used now anyway...) + fixed paste/copy/delete functions that after using them, didnt caused preview to refresh automatically + fixed synedit lib issue that caused app to hung up when maximizing window in huge desktop resolution (eg 1920x1200) while having large html opened and word wrap turned on... + fixed synedit lib issue with showing actual position in file, while scrolling through, as a "hint box" (disabled completely - crashes application) + fixed synedit lib issue causing corruption in editor box, when enabled extra line spacing + added support for bookmarks (ctrl+alt+0..9 to mark line, ctrl+0..9 then, to go to bookmarks) + and more changes, not visible yet, like skill editor, npc editor, database connectivity... --- Hope you'll like it. Donations are welcomed, and will make me want to work on this tool more often and harder ;) Screen: Beta-6 version download (full): http://get.angakaran.cc/l2jtools/l2jdlgmk_1.011b6.445.zip Beta-7 only updated .exe (overwrite one from first archive with this one): http://get.angakaran.cc/l2jtools/l2dlgmk32_1.011-7b519.zip
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