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SweeTs

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Everything posted by SweeTs

  1. Just dont apply full patch.. - if (getTotalSubClasses() == 3 || classIndex == 0) + if (getTotalSubClasses() == 12 || classIndex == 0) - if (player.getTotalSubClasses() >= 3) + if (player.getTotalSubClasses() >= 12) I don't think so it's hard to be noticed :P
  2. Just replace l2jserver.jar inside lib folder and ofc other files that you have changed, such as htm, properties files and so on :P @vampir Looks like he was adding some code(s), compiled and replaced all the files from build, so he had to "fix" again all the configs and rates :happyforever:
  3. What about javac: invalid target release: 1.7 ? You need to set JAVA_HOME to your jdk7 home directory, "C:\Program Files\Java\jdk1.7.0_40" for example. :P
  4. I have clean line and I can normally enter the zone with S grades :P
  5. Or right, I forgot to mention. When it's passive skill you mustn't have this line <effect count="1" name="Buff" time="12000" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp"> you have only to paste the <add order=.. > :P Also, you can shorter the code <skill id="194" levels="1" name="Lucky"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <add order="0x40" stat="runSpd" val="33"/> </for> </skill> Basically, if you're lost or you have any doubt, you can always check how it's builded any already existing passive skill :)
  6. Nop, no matter if its active or passive. Well, post here the code of the skill. Maybe something is wrong.
  7. Skill name is handled from client side, you have to edit skillname-e.dat from system folder => L2FileEdit. Check classes folder (data/xml/classes), there you can find all files with all classes and their skills, so you just have to add the new skill to specific classes :P About the passive effect, you must change the target. <set name="target" val="TARGET_ONE"/> Target one meast you can cast the skill on any "target" you make. To make it self effect as passive, make it TARGET_SELF :)
  8. There is nothing to ask about and "guess", the msg say everything.. Just check PeaceZone.xml and delete the record. :P
  9. While you use local you will always have a small lag, but it's like a 0,5 or 1 sec lag, no way it's more. Never experienced that and to be honest, it is impossible :D
  10. Just add effect tag inside the empty <for></for>. As you can see from the example, the values are taken from other table, so you can copy that table as well (the table is because, each lvl of the skill, there is other value, but since your skill is lvl 1 you don't need it) or change the val to a number when you want all lvl add the same amount, or your skill lvl is 1 (for correct value, look at table Tab-runSpd, it's 20 and 30, so at lvl 1 its adding 20 speed and at lvl 2 it's adding 30). Ofc I am talking about the <add order> line :) <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp"> <add order="0x40" stat="runSpd" val="#Tab-runSpd"/> </effect> I guess I was clear, if not just ask :P
  11. No not rly. Matter of State's "structure". As was long time ago @ aCis :P
  12. No problem. So, use your coords with Shape, or create the "field" at your own. This way you know what you're doing and how big the zone is :P
  13. My coords, yes. Starts @ the bridge. I made a small circle to test the zone.
  14. And the problem is: when player enter the zone he don't get auto flag and the class restriction doesnt work, right ? Looks like your zone is not "created". Go to that zone and use "Zone check" and visualize (adena on the ground will create the zone, if there is). Ofc, if your pack got something like that, since I have no idea if frozen got such option :happyforever: Also, this zone should be inside MultiFunctionZone.xml , at least I got like that and you can delete this name="Custom", for example <list> <zone type="MultiFunctionZone" shape="Cylinder" minZ="-3800" maxZ="-3400" rad="1000"> <node X="10468" Y="-24569" /> </zone> </list> is enough :)
  15. ### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java =================================================================== --- java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (revision 317) +++ java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (working copy) @@ -78,14 +78,14 @@ writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); + writeD(0); + writeD(0); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); + writeD(0); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); @@ -94,7 +94,7 @@ writeH(0x00); writeH(0x00); writeH(0x00); - writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); + writeD(0); writeH(0x00); writeH(0x00); writeH(0x00); @@ -107,7 +107,7 @@ writeH(0x00); writeH(0x00); writeH(0x00); - writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND)); + writeD(0); writeH(0x00); writeH(0x00); writeH(0x00); You didn't replaced 2 lines writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
  16. Just post it in here.. onEnter( method from MultiFunctionZone :P
  17. ... ---- Explain what you mean by "I can not". You don't know how or you get error while saving? Chronicle ?
  18. Optionaly, post that method here..
  19. Check onEnter() method.
  20. Afk server, rly..? Anyway, simply make the "reward items" non tradeable/sellable/dropable and you're done. Just don't say you want set rb jews for this, it's.. it's.. pathetic :okey:
  21. Damn, ppl can't even replace 3 lines of code properly.. :happyforever: Replace with base and do as I said, I tested it and it's working well. So, you messed / your fault :P
  22. CharInfo writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); all of them replace with writeD(0); writeD(0);
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