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Marcox

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  1. WORKS :D Thanks so much mate, I appreciate your patience and that you wanted to help with a very basic issue. :) For the record since it might help someone, this is the correct entry that adds passively a buff effect: <skill id="194" levels="1" name="Lucky"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <add order="0x40" stat="runSpd" val="33"/> </for> </skill>
  2. <skill id="194" levels="1" name="Lucky"> <table name="#Tab-runSpd"> 33 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="0"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="0"/> <set name="effectRange" val="0"/> <for> <effect count="1" name="Buff" time="12000" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp"> <add order="0x40" stat="runSpd" val="#Tab-runSpd"/> </effect> </for> </skill> Set to active works perfect, casts itself on self.
  3. Great, I'll play around with those skills and thanks again for help. I have it set to target_self all the time, the problem is that when the operate type is changed to OP_PASSIVE, the skill is still there but doesn't apply it's effect, in this case Wind Walk's effect so I wonder if such effects that normally belong to active skills have a 'problem' as passive effects?
  4. Thanks a lot, I appreciate and I'll practice with it for a while before I get back to you. :P /EDIT: Lucky works perfect as an active skill and gives the effect of Wind Walk but when changed to passive, doesn't. I take it that buff effects can only work as active effects? Another thing is, the name of the skill doesn't change even if the skill name in .xml has been, so looks like this can't be modified without the code change? The same thing with adding a custom skill to all classes, right? Can only be done through code edit?
  5. Still I need to learn how the skills definition works and I can learn it if you can show me how to correctly paste one skill's effect into the other? If you can, do it on the example below. I need to learn what parts of the skill's entry do I need to copy into the desired skill to have that effect. This is the skill I want to work like a passive buff containing several other buff effects, let's do only the Wind Walk effect. <skill id="194" levels="1" name="Lucky"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="LUCK"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <!-- cannot be learned, given --> <set name="canLearn" val=""/> <for> </for> </skill> and Wind Walk entry is this: <skill id="1204" levels="2" name="Wind Walk" enchantLevels1="30" enchantLevels2="30" > <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2MpConsume"> 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10 </table> <table name="#ench2MpConsume_Init"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 </table> <table name="#mpConsume_Init"> 4 6 </table> <table name="#mpConsume"> 16 21 </table> <table name="#Tab-runSpd"> 20 33 </table> <table name="#aggro"> 204 285 </table> <set name="mpInitialConsume" val="#mpConsume_Init"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="6000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="#aggro"/> <enchant2 name="mpConsume" val="#ench2MpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/> <for> <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp"> <add order="0x40" stat="runSpd" val="#Tab-runSpd"/> </effect> </for> <enchant1for> <effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="33" stackType="SpeedUp"> <add order="0x40" stat="runSpd" val="33"/> </effect> </enchant1for> </skill>
  6. I need help with a task, advice on how it can be done without editing the core. I want to merge some buff effects into one skill and make them passive, specifically under the Luck skill, thus always applying buff effects to the character. How can I do it?
  7. Still I'd rather not edit the code if there is still another option, so still need help to tell me how to correctly add new zone entries to the zone.xml and zone_vertices in database because the entries should be corrent, there's only a problem adding them. I can send my zone.xml file to someone willing to help.
  8. Unfortunately I'm not experienced enough, these are my first days of learning l2j server edition and config. Do you mean I can find this behavior setting within the database, like via navicat or do you mean deeper code edition?
  9. I decided to request help in a new thread since the subject might be unusual. I'm working on achieving a non-open pvp on the entire world map apart from arenas, so since I found no config setting allowing that, I decided to create a few very large, cylinder peace zones covering the entire map area. I have all the entries ready but it seems I can't input them correctly in the zone.xml and the game server refuses to initiate correctly. Can someone teach me how the new zone entry should be added to the Interlude's zone.xml and how new zones should be added to the zone_vertices in the database? These are the 7 zones entries with accurate parameters: <zone id='13001' type='PeaceZone' shape='Cylinder' minZ='-50000' maxZ='50000' rad='9944'/> <node X='-72388' Y='252117'/> </zone> <zone id='13002' type='PeaceZone' shape='Cylinder' minZ='-50000' maxZ='50000' rad='27237'/> <node X='-100142' Y='234748'/> </zone> <zone id='13003' type='PeaceZone' shape='Cylinder' minZ='-50000' maxZ='50000' rad='98433'/> <node X='90512' Y='163510'/> </zone> <zone id='13004' type='PeaceZone' shape='Cylinder' minZ='-50000' maxZ='50000' rad='152081'/> <node X='25589' Y='109369'/> </zone> <zone id='13005' type='PeaceZone' shape='Cylinder' minZ='-50000' maxZ='50000' rad='105832'/> <node X='125033' Y='71824'/> </zone> <zone id='13006' type='PeaceZone' shape='Cylinder' minZ='-50000' maxZ='50000' rad='151857'/> <node X='79359' Y='-95387'/> </zone> <zone id='13007' type='PeaceZone' shape='Cylinder' minZ='-50000' maxZ='50000' rad='72397'/> <node X='151047' Y='-187326'/> </zone>
  10. Wyatt, would you be so kind and tell me how to write the complete cylinder zone entry for zone.xml? I can't find one anywhere in the files to copy and replace with my coords. One more question, is it possible to disable pvp worldwide via some config setting? I'm trying to achieve non open pvp environment on the entire server and so, is the only option to create a few huge peace zones?
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