User info:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.network.serverpackets;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
import net.sf.l2j.gameserver.model.Location;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.skills.AbnormalEffect;
public class CharInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private final Inventory _inv;
private final int _x, _y, _z, _heading;
private final int _mAtkSpd, _pAtkSpd;
private final int _runSpd, _walkSpd;
private final float _moveMultiplier;
public CharInfo(L2PcInstance cha)
{
_activeChar = cha;
_inv = _activeChar.getInventory();
_x = _activeChar.getX();
_y = _activeChar.getY();
_z = _activeChar.getZ();
_heading = _activeChar.getHeading();
_mAtkSpd = _activeChar.getMAtkSpd();
_pAtkSpd = _activeChar.getPAtkSpd();
_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
}
@Override
protected final void writeImpl()
{
boolean gmSeeInvis = false;
if (_activeChar.getAppearance().getInvisible())
{
L2PcInstance tmp = getClient().getActiveChar();
if (tmp != null && tmp.isGM())
gmSeeInvis = true;
}
writeC(0x03);
writeD(_x);
writeD(_y);
writeD(_z);
writeD(_heading);
writeD(_activeChar.getObjectId());
writeS(_activeChar.getName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
if (_activeChar.getClassIndex() == 0)
writeD(_activeChar.getClassId().getId());
else
writeD(_activeChar.getBaseClass());
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
writeD(0);
writeD(0);
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
// c6 new h's
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeH(0x00);
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
writeD(_mAtkSpd);
writeD(_pAtkSpd);
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
writeD(_runSpd);
writeD(_walkSpd);
writeD(_runSpd); // swim run speed
writeD(_walkSpd); // swim walk speed
writeD(_runSpd); // fl run speed
writeD(_walkSpd); // fl walk speed
writeD(_runSpd); // fly run speed
writeD(_walkSpd); // fly walk speed
writeF(_activeChar.getMovementSpeedMultiplier());
writeF(_activeChar.getAttackSpeedMultiplier());
if (_activeChar.getMountType() != 0)
{
writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionRadius());
writeF(NpcTable.getInstance().getTemplate(_activeChar.getMountNpcId()).getCollisionHeight());
}
else
{
writeF(_activeChar.getBaseTemplate().getCollisionRadius());
writeF(_activeChar.getBaseTemplate().getCollisionHeight());
}
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
if (gmSeeInvis)
writeS("Invisible");
else
writeS(_activeChar.getTitle());
writeD(_activeChar.getClanId());
writeD(_activeChar.getClanCrestId());
writeD(_activeChar.getAllyId());
writeD(_activeChar.getAllyCrestId());
writeD(0);
writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
writeC(_activeChar.isInCombat() ? 1 : 0);
writeC(_activeChar.isAlikeDead() ? 1 : 0);
if (gmSeeInvis)
writeC(0);
else
writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount
writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
writeH(_activeChar.getCubics().size());
for (int id : _activeChar.getCubics().keySet())
writeH(id);
writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
if (gmSeeInvis)
writeD((_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask()));
else
writeD(_activeChar.getAbnormalEffect());
writeC(_activeChar.getRecomLeft());
writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
writeD(_activeChar.getClassId().getId());
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
if (_activeChar.getTeam() == 1)
writeC(0x01); // team circle around feet 1= Blue, 2 = red
else if (_activeChar.getTeam() == 2)
writeC(0x02); // team circle around feet 1= Blue, 2 = red
else
writeC(0x00); // team circle around feet 1= Blue, 2 = red
writeD(_activeChar.getClanCrestLargeId());
writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura
writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
Location loc = _activeChar.getFishingLoc();
if (loc != null)
{
writeD(loc.getX());
writeD(loc.getY());
writeD(loc.getZ());
}
else
{
writeD(0);
writeD(0);
writeD(0);
}
writeD(_activeChar.getAppearance().getNameColor());
writeD(0x00); // isRunning() as in UserInfo?
writeD(_activeChar.getPledgeClass());
writeD(_activeChar.getPledgeType());
writeD(_activeChar.getAppearance().getTitleColor());
if (_activeChar.isCursedWeaponEquipped())
writeD(CursedWeaponsManager.getInstance().getCurrentStage(_activeChar.getCursedWeaponEquippedId()) - 1);
else
writeD(0x00);
}
}
Edit: ADD IMG