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SweeTs

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Everything posted by SweeTs

  1. Skill name is handled from client side, you have to edit skillname-e.dat from system folder => L2FileEdit. Check classes folder (data/xml/classes), there you can find all files with all classes and their skills, so you just have to add the new skill to specific classes :P About the passive effect, you must change the target. <set name="target" val="TARGET_ONE"/> Target one meast you can cast the skill on any "target" you make. To make it self effect as passive, make it TARGET_SELF :)
  2. There is nothing to ask about and "guess", the msg say everything.. Just check PeaceZone.xml and delete the record. :P
  3. While you use local you will always have a small lag, but it's like a 0,5 or 1 sec lag, no way it's more. Never experienced that and to be honest, it is impossible :D
  4. Just add effect tag inside the empty <for></for>. As you can see from the example, the values are taken from other table, so you can copy that table as well (the table is because, each lvl of the skill, there is other value, but since your skill is lvl 1 you don't need it) or change the val to a number when you want all lvl add the same amount, or your skill lvl is 1 (for correct value, look at table Tab-runSpd, it's 20 and 30, so at lvl 1 its adding 20 speed and at lvl 2 it's adding 30). Ofc I am talking about the <add order> line :) <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp"> <add order="0x40" stat="runSpd" val="#Tab-runSpd"/> </effect> I guess I was clear, if not just ask :P
  5. No not rly. Matter of State's "structure". As was long time ago @ aCis :P
  6. No problem. So, use your coords with Shape, or create the "field" at your own. This way you know what you're doing and how big the zone is :P
  7. My coords, yes. Starts @ the bridge. I made a small circle to test the zone.
  8. And the problem is: when player enter the zone he don't get auto flag and the class restriction doesnt work, right ? Looks like your zone is not "created". Go to that zone and use "Zone check" and visualize (adena on the ground will create the zone, if there is). Ofc, if your pack got something like that, since I have no idea if frozen got such option :happyforever: Also, this zone should be inside MultiFunctionZone.xml , at least I got like that and you can delete this name="Custom", for example <list> <zone type="MultiFunctionZone" shape="Cylinder" minZ="-3800" maxZ="-3400" rad="1000"> <node X="10468" Y="-24569" /> </zone> </list> is enough :)
  9. ### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java =================================================================== --- java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (revision 317) +++ java/net/sf/l2j/gameserver/network/serverpackets/CharInfo.java (working copy) @@ -78,14 +78,14 @@ writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); + writeD(0); + writeD(0); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK)); - writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); + writeD(0); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); @@ -94,7 +94,7 @@ writeH(0x00); writeH(0x00); writeH(0x00); - writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); + writeD(0); writeH(0x00); writeH(0x00); writeH(0x00); @@ -107,7 +107,7 @@ writeH(0x00); writeH(0x00); writeH(0x00); - writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND)); + writeD(0); writeH(0x00); writeH(0x00); writeH(0x00); You didn't replaced 2 lines writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
  10. Just post it in here.. onEnter( method from MultiFunctionZone :P
  11. ... ---- Explain what you mean by "I can not". You don't know how or you get error while saving? Chronicle ?
  12. Optionaly, post that method here..
  13. Check onEnter() method.
  14. Afk server, rly..? Anyway, simply make the "reward items" non tradeable/sellable/dropable and you're done. Just don't say you want set rb jews for this, it's.. it's.. pathetic :okey:
  15. Damn, ppl can't even replace 3 lines of code properly.. :happyforever: Replace with base and do as I said, I tested it and it's working well. So, you messed / your fault :P
  16. CharInfo writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); all of them replace with writeD(0); writeD(0);
  17. Your geodata won't handle the island above giran. Long time ago I was walking in there with and w/o geodata, and I just simply fall down from time to time.. :P So, you must rework the geo or so, somehow, I guess :P
  18. Go to your main AntibotSystem file, find sendFarmBotSignal method and paste the check there.
  19. Make a check inside the method L2Object target = player.getTarget(); if (target instanceof L2RaidBossInstance || target instanceof L2GrandBossInstance || target instanceof L2PcInstance || target instanceof L2Summon) return false;
  20. data/xml and edit the skill effects (copy from other file the effect and paste to your custom one).
  21. Select the font from psd, you will get a msg that you miss "blabla" font. You got the name of font, download it. Da yum ;) @author It's nice, but dat dark elf chick doesn't rly fit, from my pov :P
  22. http://www.maxcheaters.com/topic/174760-share-l2-website-php/
  23. Looks like you already have installed MySQL or you had and reinstalled it, but the "property" file wans't deleted. So, when you uninstall MySQL make sure you deleted it's folder from Program Files as well. Or simply select other name from the list "MySQL" :P
  24. Anywhere in this class :P Before if(CustomServer
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