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SweeTs

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Everything posted by SweeTs

  1. Correct, right after the packet I mentioned in another topic (which I junked) :D
  2. if(activeChar.getPvpKills() < 500) return; else if(activeChar.getPvpKills() < 1000) activeChar.addSkill(SkillTable.getInstance().getInfo(100001, 1), true); else if(activeChar.getPvpKills() < 1500) ... true stands for "store". Up to you.
  3. Looks like problems with reading.. Read once again my post :)
  4. On aCis there is no zip its useless.. zip and unzip :troll: Build folder, for datapack Build/dist for gameserver Copy all to one (new) folder.
  5. Its only a warning. Build successful so :)
  6. It's obvious thing so he did not mention.. :)
  7. Right.. New acc and you rly think that someone will trust you? Scam detected :)
  8. You don't deserve the link, lol.. http://bit.ly/1KFIIQa
  9. Most reasonable I guess.. Else, downgrading H5.
  10. Take clean system after installation of your client and encrypt it using l2encdec :P Else, try to find any epilogue server and download their system patch.
  11. There is no decent, even average, epilogue files I'd say.. :D
  12. True story :troll: Don't share 'true unique' codes :)
  13. You dont have to edit the hosts file. Only set external ip @ server / login configs and the same external ip inside l2.ini for your friends. You are connecting using 127.0.0.1 l2.ini Try another system folder and no, don't delete original system folder - if the new system is not "full" your files may be corrupted and you may get error, like you do now.
  14. If you want to "learn" use l2jserver or aCis (interlude). Cleanest code around.
  15. Bumping rules: You are allowed to BUMP (Bring up your topic/post) your topic only 24 hours after your last post. You have just to press the following button:
  16. Don't be pathetic, no one will tell you.. Still you can't get it.
  17. Cleaned. Author request.
  18. Compile the pack.
  19. Check the "Reagent Punch" item and do the same with your new item :)
  20. Changeset 338 Tasks Managers - by Hasha General - Task managers are using directly Runnable interface, not nested class anymore. - Iteration methods are changed from for-each to iterator -> support element removal during iteration. AttackStanceTaskManager PvpFlagTaskManager WaterTaskManager - Use of Map.Entry instead of keySet() / get(), leading to an performance boost on all existing tasks. DecayTaskManager - Moved checks for decay delay to "add" method ; iteration compares and doesn't calculate. - Added new method for corpse action (Corpse Drain Life, Harvest, Sweep). GameTimeTaskManager - New manager created from 2 sources. - Implements old TakeBreakTaskManager, to notify long activity for players. - Implements ingame time system from old GameTimeController, to handle day/night cycle && spawns, plus Shadow Sense skill. ItemsOnGroundTaskManager - New manager created from 2 sources. - Implements old ItemsAutoDestroyTaskManager to destroy items on ground. - Implements old ItemsOnGroundManager, to save dropped items on ground. - New configs, which are more logical and have better usage. - Reworked drop methods to support new interface of the manager. - The processes of save/load items to/from database are simplified. - Cursed weapons can be now picked by anyone, no longer drop-protected to killer/killer party. KnownListUpdateTaskManager - Fix a bug which was forcing all regions to update knownlist, when at least 1 player was detected in a region. - Full update for NPCs is performed much more often now, since there are NPCs, which need it (e.g. Cabale buffers). - Cleanup/sort all knownlist classes. MovementTaskManager - Created from old GameTimeController. - Handles only characters movement (keep max priority thread design). - Remove game time ticks system, everything is calculated using real time (attack, bow attack, cast break, movement, etc) -> leading to: - Improved accuracy of movement, thought there is still issue with it (requires next rework) - fixed bow attack delay with high attack speed - fixed bow attack & skill cast/movement, skill is now casted/movement is performed after bow attack is completed ShadowItemTaskManager - New manager. - No longer 1 created task per equipped shadow item, shadow items are now handled by a single task. - Mana ticking is now handled with higher precision (each second instead of each minute). - Thanks to previous, equip/unequip/equip a shadow item no longer decrease timer by 1 minute per equip. - Fixed an inventory bug when equipped shadow item disappears. TaskManager - Redesigned abstract Task class.
  21. Maybe it's not rly following the object aka arrow, just the camera speed, rotation is made like that, it's matched so well to the arrow speed. Who knows. :D
  22. Would be nice if you post here what have you changed on your L2PcInstance. Also, search for key word setKarma( and see if there is any code regarding the pvp system.
  23. Yup, less than that is useles, but for mass pvp even 1 sec in much and means a lot :D But they have "an idea". They can use the code for some other action, like for a custom quest, event or w/e :)
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