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SweeTs

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Everything posted by SweeTs

  1. What? What are you exactly searching for?
  2. Skins? If you mean custom npcs.. Then.. Search inside Client section. http://www.maxcheaters.com/forum/41-client-development-discussion/ Locked.
  3. Ofc, all the way. I will not post any pcitures, it's.. 18+ :D
  4. Bcs you added drop under the same category. If items are inside the same category, only one random item will be dropped and the sum of all those items must not exceed 100%, aka 1 000 000.
  5. That was his type. Robe me :troll:
  6. Here you go, a witch.
  7. Doesn't matter the base basically. So, you can take almost any h5.
  8. Now in english please. And no, there is no "fast". It's not a wish-come-true section.
  9. Follow the rules.
  10. Changeset 359 (539) TaskManager drop, LoginController, Instances, Scripts / AI, Misc TaskManager drop - Fix and cleanup ScheduledQuest. - Move existing tasks to ScriptManager. Tasks are handled by scripts.xml. - Drop old TaskManager system and associated SQL table global_tasks. LoginController - handle login attempts in a more consistant way (concurrent map, working concept). - basic cleanup, from using JDK8 goodies to formatting rules. Instances - L2Guard : Drop ReturnTask, drop onSpawn() redundant check (already handled by super.onSpawn()). - L2TownPet : Variabilize task in order to be dropped when npc is deleted. - L2ClanHallDoormenInstance : _clanHall is fed using onSpawn(). Scripts / AI - Addition of Q114, Q227 - ty sharers. - Harmonize all HTMs regarding level/class checks. - Swap 2 HTMs content for Q226. - L2Attackable can now see L2NpcInstance (notably for better AI control). - Fix NPE and stackoverflow (prior to last revision) from onEvtAggression / onEvtAttacked. Optimize the loop checks. Rework PrimevalIsle script. - NPE fix for Gordon AI, if he died on server startup (prior to last revision). Ty cross for report. - "Returning home" monsters && random walking monsters can now be faction called. Ty Hasha. - Core support for Q227 (addition of L2Skill parameter for onAttack). - Core support for decay event (addDecayId / onDecay(L2Npc)). Ty Hasha for idea. - Edit all 2nd class transfer quests to fix DD exploit, since all 2nd classes are now done. Ty Zero for the patch. Misc - Fast and ugly fix for Olympiad towers broadcasting. Ty sahar. - Hotfix for //delete command (even if it will be probably reworked in 2 revs). Ty svipben for fix. - Avoid to compute twice the same things for pets users relation updates. - Add clientStopMoving(null) on player thinkAttack(). - Fix the 2 following issues (ty ErHard for report) - Archer acts like melee player on dead targets. - Archer auto follow dead NPC.
  11. You said that you know how to code, so.. So should be smart enough to check at least L2ClassMasterInstance to find the correct method. Find the place, and do as you said, make a check regarding the class. player.getClassId().getId() That's what you need.
  12. Each category is another group/drop. 2 categories, 2 drops. If you put under one category X and Y, then you have X chance for X item and Y chance for Y item. 100% = 1 000 000
  13. Kinda bad :P
  14. That's free sources. You can find em on fandc site. Locked.
  15. Yup, basically yea. But I don't think so system files has anything that important. But who knows.
  16. Here you go, I shared it long time ago :p http://www.4shared.com/rar/dgERYKV5ce/system_clean_no_gg_no_sleep.html Just replace engine.dll to make it compatible with w10.
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