Hello guys ~~
I started developing an RTS game engine from scratch using c++11, did quite a lot in 3 days. I am here to ask some graphic guys is it hard to create some textures for ground, or meshes for buildings, units?
Ofc im not goin to do it myself :) , just wondering how much time does a graphic designed spend on one object.
If u are interested what do i have right now, basically a LOT of maths behind the drawing, projections, matrices and stuff :) There it is