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Everything posted by xxNemesisxx
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Any one have a link to this ?
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Source L2J Mobius Classic 3.0 The Kamael
xxNemesisxx replied to Dection's topic in Server Shares & Files [L2J]
Bug, bug, bug... ..and yes only ..create account work -
Source L2-Scripts(HighFive-GoD) rev20720(2268)
xxNemesisxx replied to L2 TokTil's topic in Server Shares & Files [L2J]
Hi, any can help me... How to make mob run.. all mob only Walk if you hit and run.. or mob see you, mob no run.. follow you only walkin.. I check all files but can find a error.. If any can help.. -
У вас не достаточно прав для загрузки данного прикрепленного файла. You do not have permission to download this attachment. and i create an account ...
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NVIDIA now offers the Unreal® Development Kit, a free version of the award-winning Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, TV shows, films and more. Anyone can download UDK and work with the same game development tools used to create blockbuster games, architectural walkthroughs and digital movies. UDK ships with the latest version of the Unreal® Editor, with its unrivaled content creation toolset and rapid prototyping functionality. It can be found on NVIDIA's Developer Zone site at http://developer.nvidia.com/object/udk.html or at the UDK home site, www.udk.com. UDK is free for noncommercial and educational use. Licensing terms are available to those who wish to sell UDK-powered games or to create commercial products or services for business use at www.udk.com/licensing. UDK includes: * The Unreal Editor toolset, complete with fully integrated game editing environment. * Unreal Gemini multithreaded rendering system with support for all modern rendering and shading techniques, advanced lighting and shadowing, ambient occlusion and a powerful material system for creating complex shaders on the fly. * Unreal Lightmass global illumination solver for high-quality static lighting. * Unreal PhAT visual physics modeling tool with state-of-the-art physics system powered by NVIDIA® PhysX®. * Unreal Kismet, an advanced visual scripting solution that facilitates rapid prototyping of ideas and gameplay mechanics. * AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement. * Unreal Matinee, which includes movie director-class tools for creating in-game cut scenes and gorgeous cinematics. * UnrealScript, a fully integrated, high-level object-oriented programming language. * Unreal Cascade particle effects system for implementing explosions, fog, fire and smoke. Module-based system gives real-time previews of visual effects. * Terrain building tool for placing and customizing vegetation, structures and countless in-game points of interest. UDK is free for noncommercial and educational use. Licensing terms are available to those who wish to sell UDK-powered games or to create commercial products for business use at www.udk.com/licensing. Click here to get UDK now! http://developer.download.nvidia.com/udk/UDKInstall-2009-11-BETA-2.exe *Updated to Beta 2!*
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hi here custom l2updater with a new face ... if you like download and use ist moded by me ist a v.2 soon a v.2.5 ;D http://www.mediafire.com/?wzyji1xhfme
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compile: [javac] Compiling 1324 source files to E:\workspace\L2J_Core\build\classes [javac] E:\workspace\L2J_Core\java\net\sf\l2j\gameserver\network\clientpackets\CharacterCreate.java:103: cannot find symbol [javac] symbol : variable REASON_INCORRECT_NAME [javac] location: class net.sf.l2j.gameserver.network.serverpackets.CharCreateFail [javac] sendPacket(new CharCreateFail(CharCreateFail.REASON_INCORRECT_NAME)); [javac] ^ [javac] 1 error ist the same file in l2jserver.. but in l2jserver dont this show error... can fix this plis to compile a new data i see trac and dont show movement in 8 days... meavy l2dag ist dead like others proyect
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in this file only have error any cant help me plis ... Index: java/net/sf/l2j/gameserver/model/actor/L2Npc.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/L2Npc.java (revision 2939) +++ java/net/sf/l2j/gameserver/model/actor/L2Npc.java (working copy) @@ -35,6 +35,7 @@ import net.sf.l2j.gameserver.datatables.SpawnTable; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.instancemanager.CastleManager; +import net.sf.l2j.gameserver.instancemanager.CustomNpcInstanceManager; import net.sf.l2j.gameserver.instancemanager.DimensionalRiftManager; import net.sf.l2j.gameserver.instancemanager.FortManager; import net.sf.l2j.gameserver.instancemanager.QuestManager; @@ -62,6 +63,7 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2TeleporterInstance; import net.sf.l2j.gameserver.model.actor.instance.L2WarehouseInstance; +import net.sf.l2j.gameserver.model.actor.instance.L2CustomNpcInstance; import net.sf.l2j.gameserver.model.actor.knownlist.NpcKnownList; import net.sf.l2j.gameserver.model.actor.stat.NpcStat; import net.sf.l2j.gameserver.model.actor.status.NpcStatus; @@ -119,7 +121,10 @@ /** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */ public static final int INTERACTION_DISTANCE = 150; - + + /** The Polymorph object that manage this L2NpcInstance's morph to a PcInstance... I wrote this line too =P Darki699 */ + private L2CustomNpcInstance _customNpcInstance; + /** The L2Spawn object that manage this L2NpcInstance */ private L2Spawn _spawn; @@ -194,8 +199,10 @@ */ public void onRandomAnimation() { + int min = (_customNpcInstance != null) ? 1 : 2; + int max = (_customNpcInstance != null) ? 13 : 3; // Send a packet SocialAction to all L2PcInstance in the _KnownPlayers of the L2NpcInstance - SocialAction sa = new SocialAction(getObjectId(), Rnd.get(2, 3)); + SocialAction sa = new SocialAction(getObjectId(), Rnd.get(min, max)); broadcastPacket(sa); } @@ -755,6 +762,10 @@ " Seconds<br>" ); } + html1.append("<tr><td>Object ID</td><td>" + getObjectId() + "</td><td>NPC ID</td><td>" + getTemplate().npcId + "</td></tr>"); + + html1.append("<tr><td>Object ID</td><td>"+getObjectId()+"</td></tr>"); + html1.append("<tr><td>Spawn ID</td><td>"+getSpawn().getId()+"</td></tr>"); StringUtil.append(html1, "<table border=\"0\" width=\"100%\">" + @@ -763,6 +774,12 @@ "</td><td>NPC ID</td><td>", String.valueOf(getTemplate().npcId), "</td></tr>" + + "<tr><td>Object ID</td><td>", + String.valueOf(getObjectId()), + "</td></tr>" + + "<tr><td>Spawn ID</td><td>", + String.valueOf(getSpawn().getId()), + "</td></tr>" + "<tr><td>Castle</td><td>" + String.valueOf(getCastle().getCastleId()), "</td><td>Coords</td><td>", @@ -2458,6 +2475,14 @@ public void setSpawn(L2Spawn spawn) { _spawn = spawn; + // Does this Npc morph into a PcInstance? + if (_spawn != null) + { + if (CustomNpcInstanceManager.getInstance().isThisL2CustomNpcInstance(_spawn.getId() , getNpcId())) + { + new L2CustomNpcInstance(this); + } + } } @Override @@ -2683,7 +2708,17 @@ return true; return false; } - + + public L2CustomNpcInstance getCustomNpcInstance() + { + return _customNpcInstance; + } + + public void setCustomNpcInstance(L2CustomNpcInstance arg) + { + _customNpcInstance = arg; + } + @Override public NpcInventory getInventory() {
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[Share]L2JTW Rev 191 [CT2.3]
xxNemesisxx replied to CriticalError's topic in Server Development Discussion [L2J]
... show this error wen try to enter how to fix ? -
[Share]Morph NPCs to PCs(Players)
xxNemesisxx replied to fdLP.'s topic in Server Shares & Files [L2J]
now show this error :'( plis help -
[Share]Morph NPCs to PCs(Players)
xxNemesisxx replied to fdLP.'s topic in Server Shares & Files [L2J]
i cant compile ... :'( i try so many time but i cant .. any cant share some data .. with this... or a core funcional plis .. and sorry for mi dam inglish