Welcome to MaxCheaters.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

  • 0

Help Monsters Run/Walk State & Swimming in Catacombs/Necropolis


Hello Guys,

I'm like a dinosaur in the lineage 2 world (postpacific era) and I want to make a server to play with my family and some old friends... L2OFF is not an option because the server I want to use is running linux with a minecraft server, so l2j is the best option!


I'm testing the L2Scripts with GOD mod sources shared here in the forum because for some comments I see that the best, or more complete H5 sources are from L2Scripts? well, I compiled the sources, setup the server, patch the client (H5 Client with protocol 268) etc. and everything is working as planned but I see some problems and I don't know from where to start to fix this problems, this is why I need some help/advice.


1- Summons/Monsters don't Run (Same problem reported Here) @addx20 found the solution but he don't post how he fix this problem.

2- Swimming out of the Catacombs/Necropolis is not possible in l2j? I have some experience with geodatas (I wrote this guide years ago: How to create your own geodata) but I think this is an l2j geoengine problem?


Please don't be rude, I am on the learning curve (again) about l2 dev :)



Share this post

Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

I had forgotten how collaborative the Lineage 2 community is :laughing:. well it doesn't matter...

Solution for problem 1:

Check in Servitor.java & NpcInstance.java for changeMovePacket


Now looking for problem 2.


If you are using this source and have found any problem, please post here what you found (with or without solution) I can take a look and post a solution.

Share this post

Link to post
Share on other sites
  • 0

Well, some ppl ask me how I fix this monster run/walk problem...


Search in Servitor.java & NpcInstance.java for changeMovePacket and replace with:


    protected L2GameServerPacket changeMovePacket()
        if (isHFClient()) {
            return super.changeMovePacket();
        } else {
            return new NpcInfoState(this);

I fixed many other problems, but the truth is that it is not worth working on L2J servers... I deleted this project and started again from 0 using Gracia Epilogue + @eressea extender. Me and my friends couldn't be happier with the results.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.