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[SUPER-SHARE] Gracia Pack Part 2 With Many Client Modifications


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1240487657_123.jpg

 

 

 

Version: Gracia Part II

 

Custom Command:

Fighter Buff: .fbuffme

Mage Buff: .mbuffme

Stats command: .stat

Pet Full Food: .fullfood

Server Rate info: .rate

System Status info: .status

Command Help: .help

Setlevel Command: //setlevel X

Color Command: //setcolor [PLAYERNAME] X - (X Day [0-No limit])

Townwar Command //townwar_start //townwar_end

 

 

Custom System:

Npc Crafter

Town War

Hero Item

Offline Trade/Craft

PK'ing low lvls

Trade min level

Player Hit NPC

Corrupt GM (GM edits a NON GM character [XP&SP])

Color System

Tattoo Stat ON

Auto-Restart (00:00)

 

 

Custom NPC:

Seal NPC: ID: 1000000

Other Shop: ID: 1000001

Tattoo Shop: ID: 1000002

NPC Buffer: ID: 1000003

Accesory shop: ID: 1000004

Cry,S80 Shop: ID: 1000006

Crafter NPC: ID: 1000007

Custom Baium: ID: 1000503

Custom Antharas: ID: 1000504

Custom Valakas: ID: 1000505

Custom Beleth: ID: 1000511

 

Gracia Part II Pets:

White Weasel Item ID: 13017

Fairy Princess Item ID: 13018

Wild Beast Fighter Item ID: 13019

Fox Shaman Item ID: 13020

 

Password: [glow=red,2,300]www. la2base .ru[/glow]

 

 

 

[move][glow=red,2,300]Credits For This Pack Goes To La2base.ru!![/glow][/move]

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stive katarxin auto to pack dn exei sosto hexid molis paw na anoiksw tn server me leei wrong hexid oute kan registergameserver dn exei kane kati ama mporeis

 

 

 

 

1st Warning , Here Its English Section Dont Talk English !

 

 

Gratz Stive It Looks Pretty Good !

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  • 3 months later...
  • 2 months later...

1st Warning , Here Its English Section Dont Talk English !

 

 

Gratz Stive It Looks Pretty Good !

lol mate....what you wrote...in english section to not speak english? duh.....losted in translation :p

not bad. not bad...downloading and testing.

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    • Hello guys who know what me need to change in code to use buff with cast animation like this:       package net.sf.l2j.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.StringTokenizer; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.commons.math.MathUtil; import net.sf.l2j.Config; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.data.manager.BufferManager; import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.actor.Summon; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.skills.L2Skill; public class SchemeBuffer extends Folk { private static final int PAGE_LIMIT = 6; public SchemeBuffer(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(Player player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String currentCommand = st.nextToken(); if (currentCommand.startsWith("menu")) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("cleanup")) { player.stopAllEffectsExceptThoseThatLastThroughDeath(); final Summon summon = player.getSummon(); if (summon != null) summon.stopAllEffectsExceptThoseThatLastThroughDeath(); final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("heal")) { player.getStatus().setMaxCpHpMp(); final Summon summon = player.getSummon(); if (summon != null) summon.getStatus().setMaxHpMp(); final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("support")) showGiveBuffsWindow(player); else if (currentCommand.startsWith("getscheme")) BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId)); else if (currentCommand.startsWith("getbuff")) { final int skillId = Integer.parseInt(st.nextToken()); final int skillLevel = Integer.parseInt(st.nextToken()); List<L2Skill> list = new ArrayList<>(); list.add(SkillTable.getInstance().getInfo(skillId, skillLevel)); int cost = getFee(list); if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) list.forEach(buffId -> getEffect(player, buffId)); } else if (currentCommand.startsWith("singlebuff")) showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken())); else if (currentCommand.startsWith("givebuffs")) { final String schemeName = st.nextToken(); final int cost = Integer.parseInt(st.nextToken()); Creature target = null; if (st.hasMoreTokens()) { final String targetType = st.nextToken(); if (targetType != null && targetType.equalsIgnoreCase("pet")) target = player.getSummon(); } else target = player; if (target == null) player.sendMessage("You don't have a pet."); else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName); } else if (currentCommand.startsWith("editschemes")) showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken())); else if (currentCommand.startsWith("skill")) { final String groupType = st.nextToken(); final String schemeName = st.nextToken(); final int skillId = Integer.parseInt(st.nextToken()); final int skillLevel = Integer.parseInt(st.nextToken()); final int page = Integer.parseInt(st.nextToken()); L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel); final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); premiumSkills(player, skills); if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none")) { if (skills.size() < player.getMaxBuffCount()) skills.add(skill); else player.sendMessage("This scheme has reached the maximum amount of buffs."); } else if (currentCommand.startsWith("skillunselect")) skills.remove(skill); showEditSchemeWindow(player, groupType, schemeName, page); } else if (currentCommand.startsWith("createscheme")) { try { final String schemeName = st.nextToken(); if (schemeName.length() > 14) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); return; } final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.BUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); return; } } BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>()); showGiveBuffsWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); } } else if (currentCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showGiveBuffsWindow(player); } super.onBypassFeedback(player, command); } private void getEffect(Player player, L2Skill buff) { buff.getEffects(this, player); } @Override public String getHtmlPath(Player player, int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return player.isLang() + "mods/buffer/" + filename + ".htm"; } /** * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}. * @param player : The {@link Player} to make checks on. */ private void showGiveBuffsWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>"); else { for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 1)); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); premiumSkills(player, schemeSkills); html.setFile(getHtmlPath(player, getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } private void showSingleBuffSelectionWindow(Player player, String groupType, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 3)); html.replace("%typesframe%", getTypesFrame(player, groupType, "", true)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param singleSelection : Indicate if it's single buff selection or not. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page) { // Retrieve the entire skills list based on group type. List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); premiumSkills(player, skills); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (L2Skill skill : skills) { int skillId = skill.getId(); int skillLevel = skill.getLevel(); sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (singleSelection) StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", skill.getIcon(), "\" fore=\"", skill.getIcon(), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>"); else { if (schemeSkills.contains(skill)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); } sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) { if (singleSelection) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); } else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) { if (singleSelection) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); } else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>"); return sb.toString(); } /** * @param player * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param singleSelection : Indicate if it's single buff selection or not. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (player.getPremiumService() == 0) { if (Config.PREMIUM_BUFFS_CATEGORY.isEmpty()) continue; } if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else { if (singleSelection) StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); } count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(List<L2Skill> list) { if (Config.BUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.BUFFER_STATIC_BUFF_COST; int fee = 0; for (L2Skill sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void premiumSkills(Player player, List<L2Skill> skills) { if (player.getPremiumService() == 0) skills.removeIf(skill -> Config.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType())); } }
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