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Starfire868686

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  1. package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is random pick a route complite the route like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again. And if there is a message like point 1 here "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its a nightmare. I hope anyone can help somhow.
  2. I got an error and not loading. Exception in thread "main" java.lang.NoClassDefFoundError: com/sun/awt/AWTUtilities at g3deditor.swing.Splash.<init>(Splash.java:62) at g3deditor.G3DEditor.main(G3DEditor.java:46) Caused by: java.lang.ClassNotFoundException: com.sun.awt.AWTUtilities at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:188) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:520) ... 2 more Press any key to continue . . .
  3. So no one know why it is there, its just there
  4. Hello! Im looking for a simple updater, I had this, but the updater configurator started to messing up. http://rootware.ru/lineage-2-updater/ Im not in monthly subscripsoin type stuff.
  5. looks intresting
  6. Hello! Im looking for help, don know its even possible, I made some alterations in chat window sizes for NPC-s. My problem is the QuestHTMLWnd is working, but cant find a way to resize the rewards icons back grounds. Some one have any idea for change it?
  7. Is there a way to make it work on L2j Sunrise? Is it possible to use other items to increse clan level like only donation coin as an alternate to the existing one. Like this Clan lvl 1: 100coin, lvl2 200, lvl3 300 .... lvl 10 10000coin. My base idea was, the clan members can buy a clan support coin from donation coin and auto deposited to the caln wh, and the leader leader can use this coint to level up the clan. Should i just forget it, maybe its possible? Im not great in programing, so I looking for help and, I hope some one like this idea.
  8. My ide was to doi in steps, first just the basic terrian, to all field. No staticmash etc. Next the texturing, so like this, but i don even know where to buy the stuff, how much is it etc.
  9. Well basically, its was just to practice, my final goal is to make the forgetted elmore part to public. If I'm able to learn the engine well. And i hope to find hein the build . Im kind of a fan of the missing part, because somwhere deep down at the c4 age i knew there should be more, after IT i snapped, this cant be all, and two years ago i finded this conception map. So this was my 20 year of l2, gaming and server managing in a nutshell
  10. well this far i was able to get
  11. I got an error at elven zone file not found Oren_DEV_T_ from textures. And after saving map, there is no shadow of the static mashes, the grass is missing, and a number of sound effects. Anyone have this file? I have a similiar named in the textures map Oren_DEV_T but somthing not right. I tried other editors, but they miss this file as well.
  12. Re share please, files not avaible.
  13. Is there a way to increase it by 50%? LineageMonster2.ifrit_30_bi
  14. Do you still have it?
  15. I found this forum here. The editor is "working", it can open the map it generate one error The map is opened, almost completely but some stuff like grass is back. I was able to make a lake on the 21_19 map, but everything was black after saving. The shadows of the map elements were mirrored to perspectice the sun, everything was black in game. in editor everithin looks good. Can anyone help me please?
  16. Can anyone share an editor with me that is works? I downloaded about 6 UE2003 and UE2004 and have the similiar problem. There is a load error with some oren texture file.
  17. Hello I'm from hungary and looking for some help to translate my client. Its going fine just have some problem with a few character in my language. And those are displayed malformally. ŐŰ őű Its become like this after saving with file editor. The client can tisplay these characters from NPC htm's, without any problem. Is there any solution?
  18. Hello, sry if i made a repost, I did not find the one I was looking for. I tried to edit my client but when the editor saving the file the terrian is black. Now i use L2SMR but some stuff (most) is cannot be edited. Is there any solution.
  19. Can be shared on megashare? Is it working on h5 java based servers?
  20. Mostly empty folders, can you re check please?
  21. Hello! I'm looking for help. I made some custom quest, they working. "As far as i get is somthing with the java, its not import new quest names" I'm a newbie at his. Its an L2JSunrise server pack, latest. When i click on the NPC, the quest names are not shown, the only annoying thing, you dont know what quest are you on. If anyone can help pls doit :), Thx fowardly
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