HarryHoudini
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Everything posted by HarryHoudini
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Share Interface DEADZ H5 1.8 Version
HarryHoudini replied to Celestine's topic in Client Development Discussion
thanks for sharing, looking forward for newer, keep it up! + -
Discussion C5 low rate l2off server
HarryHoudini replied to DarthVader's topic in General Discussion [English]
Yes,why not? I think C5 is good option since there are no full resists & augs yet plus give players the opportunity to relive old gaming. If it's gonna be populated and has a decent competitive number of players online,and if server provides good gaming quality,it's gonna be really amazing in my opinion.Not many servers open in that chronicle nomore,maybe you can make the difference if you put in the work. -
WTS WTS ADENA IN SKELTH 1.1 PER 1M
HarryHoudini replied to TzinosGod's topic in Marketplace [Items & Chars]
Wrong section man + double topic. -
Discussion L2Mid SkyLord GM exposed
HarryHoudini replied to Liuss's topic in General Discussion [English]
lines with meaning -
They look so cute ^^ Nice share friend
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Great, and an idea that fits perfect nice share, keep it up! Nice htmls also ! gz for both
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Discussion Fake Players Engine
HarryHoudini replied to Elfo's topic in Server Development Discussion [L2J]
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Fun times during the old one especially on sieges.Best of luck to you here also,sure a great pvp experience.
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Trick How to fool low skilled Adms/Gms.
HarryHoudini replied to HarryHoudini's topic in Hacks & Cheats [English]
It does,but it shouldn't at all :) -
Discussion Give your server a meaning
HarryHoudini replied to HarryHoudini's topic in General Discussion [English]
This is all about how you promote such feature,and how and when needs to be imported in server at a right time.I don't think it won't have chance to work if done correctly.If a great promotion and avdert job done well(in time and in productivness),it would've make players used to the idea before opening,and could attract bigger number,after everything in-game should fit the gameplay and work perfect,that why it good to spent time building and effort to work to test a server idea and make an overall test also before open. -
Discussion Give your server a meaning
HarryHoudini replied to HarryHoudini's topic in General Discussion [English]
true because of time,game becomes older and older.but i believe this is still possible to do if there is a fun and fair gameplay environment,bcause most of players already witnessed failure by adms and low gameplay management skills,that's why i believe act like that.for instance,if someone find a good gameplay server,and a fair one(especially this..),if having fun why not stay. -
Discussion Fake Players Engine
HarryHoudini replied to Elfo's topic in Server Development Discussion [L2J]
this automation is on another level,if characters able to move at same time while hitting it gonna be close to a real mass pvp scenario -
Discussion Give your server a meaning
HarryHoudini replied to HarryHoudini's topic in General Discussion [English]
you can't replace some things in your life with anything.I guess this game is on of them for players -
Discussion Give your server a meaning
HarryHoudini replied to HarryHoudini's topic in General Discussion [English]
exactly,also though to mention and write this too but forgot to. a maximum anount of 22-28 buffs (depends on rates of server) would be ideal,noone ever cared on this part while developing a server. -
Recipe Creation ?
HarryHoudini replied to zujarka's question in Request Server Development Help [L2J]
go to database, and open etcitems.You gonna create item there, give item a Name,Id, & Type. then find the file recipes.xml, open and edit it like, <item id = \ "example150000 \" name = \ "your lindvior client weapon" \"> <recipe id = \ "example 150001 \" level = \ "2 \" /> <dwarven /> <mpCost> 1000 </ mpCost> <successRate> 100 </ successRate> <production id = \ "example22 \" count = \ "1 \" /> <ingredient id = \ "example150002 \" count = \ "1 \" /> = That's the materials you need to craft the item + ingredient, you add more materials. now with file edit fix client-side : etcitemgrp.dat wich is responsible for texture of recipe : itemname-e.dat and edit names and ids : recipe-c.dat on recipe-c, where mk = your recipe's name. use _ before name, example : _mk id_mk = your id of recipe wich you add at recipe.xml id_recipe= the id of the recipe you put in databse,etcitems table. id_item= the item to be created etc. you will find more lines like that, to add levels,succes_rate , materials etc. edit all these .- 1 reply
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Discussion Give your server a meaning
HarryHoudini replied to HarryHoudini's topic in General Discussion [English]
yeap but it seem like players already seen enough till now -
Trick How to fool low skilled Adms/Gms.
HarryHoudini replied to HarryHoudini's topic in Hacks & Cheats [English]
probably ^^ -
You can add small stats sa on armors maybe with some kind of farmable items in exchange.Maybe will make a difference from other server and a something more for players to do after make it up to their normal gear.
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Share [C6]Patch By Eddy v4.5.7 NEW ! 2019-01-29
HarryHoudini replied to eddyteh's topic in Client Development Discussion
Nice work,very usefull and a great gift for players, carry on friend :) -
Guide Custom-Pvp Servers' Balance
HarryHoudini replied to Trance's topic in General Discussion [English]
Still finesse skills,years of age ahead. Someone can understand this by the patience and effort you build finest.Others should learn by this fact in my opinion :) -
Trick How to fool low skilled Adms/Gms.
HarryHoudini replied to HarryHoudini's topic in Hacks & Cheats [English]
Hahaha,only professionals maybe,because most of them try it without even asking what it is about :) -
great to know,thanks for info
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In this topic,i would like to give you My opinion & My suggestions, on how you can create and manage your server,and what you can do in order to keep players. We see a lot of one week servers, and desperate people who can't stay anywhere for long time to play. Server Creation *First of all,when you create something,you need to have a purpose.For instance,ask your self why is this server gonna be created for?.. fun,or for showing off your dev skills,or for any other reason.You have to find the purpose that you want to open your server,so you can build it in such a way to meet your expectation and accomplish your purpose. *Work with a team,find teammates,exchange opinions and work together.Teamwork will give you the chance of having a company,and create a team environment,wich will make your job funnier and easier.Work together in every aspect of server,decide together and it will lead to better results. *Take your time building your server,and don't hurry.Patience is the key.In order to be successfull you'll need time to adapt and import your server's features,you'll need time to test everything in detail for the better productive result.If you don't want to give time on it,then forget it. *Give more effort.Yes,working on a server needs a lot of effort and energy,there are no people who can accomplish their goals without giving in their best efforts.If ur not in the mood,or you don't want to give your best then simply let it go. *Combine Developmenet skills with your Gaming experience.Build,code and modify your server so it can meet your standards of your own experiences as a player.Play the game a lot,grow your experience,and adapt it into the game. *Do it as you wish,and don't listen to other people.They will always gonna have an opinion,about what's right or wrong to do for the server,others will like,others not.Meaning is you have to create it as you like.No matter how your server will look like,people will always have something to make noise for. *Don't Copy other Servers Features and Names.Be creative is a must.You can have some similiraties or ideas from other servers,but don't completely copy their whole content.You look low skilled and non productive. *Pay attention to what people like on your own. Join big servers,check the best time that fit people to play (summer,winter) ,take an idea on what people need and why they play such servers,and use players needs for your own server's advantage. *Balance (?). In my opinion you cannot balance a server.However,it is possible to work smart,be carefull what stats you improve or low to the game. Before you're going to edit anything,read and learn carefully what EVERY buff/skill effect is and how it's used,and do the same for gear (every ring/jewel/neck/armor part/weapon). I suggest not even edit anything,unless you're going for a custom server. Gameplay & Management *Support every single player who would like to ask something,be polite and guide them through your server's gameplay.Treat newbies well and with patience. *Show your communication skills to players,be active. A good communicator can keep players by being in contact with them every day for many hours,talking for server related things,wasting time with them,being friendly and make them feel they belong on a friendly gaming environment. *Organize a server programm. Make server Automatically restart daily at some time. Make events work daily and on specific time. *Prepare players for big events.Announce events planned by staffers earlier,announce big sieges and unique bosses respawn time earlier. *Modify mobs/bosses drops,make the drop usefull items,but not overpowered *Don't make a high enchant system. (It would be good if max +12-16) *Give them a reason to farm,make farm items usefull *Reward your players daily with some short amount of usefull items,currency. *Extend server. Make updates,do additions,make new currency,change areas for farming/pvp,change npcs templates,renew server every two weeks, and update your server while you are well organized,while you know wha changes you'll make and you know how to make them. I believe that admins in general miss or don't do a lot of these things mentioned above,what are you thinking guys?
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[CnC] - Background and logo development
HarryHoudini replied to JAMESvt's topic in Graphics/GFX Showcase
They look great,prince one bit better in my opinion..good stuff, good work :)


