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Kara

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Everything posted by Kara

  1. http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/gameserver/head-src/com/l2jfrozen/gameserver/ai/special/
  2. For some reason after i press Submit half of the text i wrote disappear. The complete text were: Get L2J Interlude source and if you find at least 1 Grandboss AI inside i'll wait maxcheaters. It doesn't even have Core AI
  3. Bitch please, open L2J interlude files. If you find 1 gb script i'll quit for each one x 30 days maxcheaters
  4. You didn't have 2 java devs who would do the work for you? All of sudden you dont :P ?
  5. doDie method is overriden in any child-class of L2Character. So even if you go at L2Monster.java and paste @Override public boolean doDie(final L2Character killer) { } it will work the same.
  6. at public boolean doDie(final L2Character killer) in L2Attackable.java somewhere inside just write final int[] ids = { } ; for (id : ids) { if (getNpcId() == id) { for (final L2PcInstance player : getKnownList().getKnownPlayers()) { // } break; } } Avoid making new Script, do it via core.
  7. As far i remember you cannot register a mob in same event multiple times so if im right you should avoid it cause it might be already registered. (I might be wrong i dont remember how Quest Event works). @ You can do it same way by goin at onDie method at L2Attackable and do a proper check
  8. Obviously not. You need more system for bishop assist. He ask for damage reward thats why i wrote this code in Notepad++ But he can ignore it and just give rewards to all knowlist.
  9. He literally gave you the code you want, now its up to you to figure out where to place. Also after all i hope you ain't goin for a live server :P In addition if you want to reward only players who dealt damage you need make a new final Map<Integer, Long> _damageHolder = new HashMap<Integer, Long>(); at L2Attackable.java and find the method which says reduceCurrentHp and inside there add the following: if (!_damageHolder.containsKey(player.getObjectId()) { _damageHolder.put(player.getObjectId(), damageDealed); } else { _damageHolder.put(player.getObjectId(), damageHolder.getValue(player.getObjectId()) + damageDealed); } or something similar i dont know... And also make sure to do a _damageHolder.clear(); at onDie() of L2Attackable.java to clear the list each time he dies. So you can check each player's damage and give reward for example if damage dealt is bigger than 20k
  10. There you go, describe you 100%
  11. Ironic for a person who write "Stop judge others." to judge others and telling me that i'm unable to understand. I'm glad homo erectus like you trying to communicate with me via ouga ouga language but in the end you're a poor little greek without knowledge behind a 100 euro monitor with a huge idea over himself. Baggos, the greek Nescafe all of sudden became psychologist who fuck girls everyday and he is legendary coder. Is there biggest joke than this? Your existence in this forum is even worst joke. I would really love to meet you in real life, just to confirm that you're a guy living with your parents, goin for coffee everyday in same cheap cafeteria and spending 90% of his day searching on facebook and google. Have a nice day Man who have 30 girls on your lap, have psychologist knowledge, did huge project, not sheep like us, huge brain.
  12. Nobody humiliate nobody and nobody judge the person itself. People judge the product he posted. This is share section but it has some rules. You cannot simply post any fail code you write just because you wrote it. If all do the same this section will get full content by already shared codes but with even worst coding way. We need to stop be so "sensitive" because we feel pitty over someone's code. You won't make him better developer by telling him "Great share! Keep it up" neither worst by telling him "Your code sucks, quit plz." Is completely up to him. Also you don't know anything about psychology. Please don't come up and argue with me on psychology cause i know the type of person you're and i know you would never open a psychologist's book to read. So allow me to say that best stuff came out of people who were either sad or emotional confused and no happy one. (Plus reading psychology quotes on google does not make you psychologist). Nobody spend time quoting and attacking. We see something that is objectively bad and we comment on it. The fact that we over-react is because uploader tend to upload lately pointless codes that make no sense even if we deny the coding part. There are people who did some nice coding there and received their proper feedback. I don't know why i bother talking to you since you gonna write again for the girls you f*ck everyday even tho you don't. Thats psychology. Welcome in Reverse Psychology which you apply on your self. Oh you don't know what R-Psychology? Google it.
  13. Shut the fuck up, it was nice :3
  14. Seriously, i said L2J require lots lots lotss of knowledge to work with and should be your last option for an amateur who has no patience. Choose aCis over other but even this need lots of editing.
  15. This is not how stuff works in Maxc anymore. People does not play L2, they just constantly open servers and close them 2 days later.
  16. aww i was reading the story
  17. I'll give you definitions for each project: aCis: Stands for - A Constant Irritating Splooge, is the project that renamed more classes and methods than the sum of each individual star in our galaxy. Although its pretty good and close to retail like unlike other projects, does not provide any custom and the owner who is a french cuteness slut applies a freemium system which mean you have to buy for few buck to gain access in latest version else you will be 10 revs back (no that you care much cause the next 10 rev will be just renames). Frozen: Did you ever have a girl in high-school that was average speaking of body and no smart but good in sex? Frozen is the same scenario here. Full of problems and bugs frozen leads community since 2011 with shitty, 2 hours homemade servers who have 100% anti-ddos, 100% balance and 100% zone that change every 1 hour. The only advantage you enjoy is the mess of customizations even tho 90% of them does not work and the splitted configurations which will make your cerebellar cortex to commit suicide. Hellas: Consider i paused Jim Carrey's movie cause i found this project funnier. Hellas was a project developed by Boorinio and a guy who sell shared packs in L2Topzone and they only cared for custom content. Event Engine and other stuff were nicely done but many problems occured. It's not suggested for live server and the developed has stopped years now. JServer: If you have a friend who constantly sit in a corner avoiding speaking while you and your friends talk for girls and cars yet he is smart, thats the thing with this project. Quite yet strong. That was the base of all project's above. Developed by L2J team, it was the first emulator ever existed in Lineage 2. Lower chronicle such as Interlude and Gracia were stopped pretty early and missing 90% of content such as Scripts, AI e.t.c. So its not the best option you can go for.. Especially when we talking for Interlude. I mean it does not even have a single GrandBoss AI inside. Still with a good developer it would be the a decent option. Thank you for reading my preview. Please subscribe like and share my content! Thanks a lot.
  18. public void removeInfo(final L2PcInstance activeChar) { _noblesRank.remove(activeChar.getObjectId()); } I can analyze it more if you want.
  19. Pff nab now you made it worst. I called Steven Hawking to check it out and you cleaned it...
  20. Ναι αυτο σε πειραξε εσενα τα bracket που ειναι στο χυμα δεν σε πηραξαν.
  21. What happened after i saw your code:
  22. Silly kiddo, i have Killing spree system.. go cry in your cave. Hlapex my ass now..
  23. At least i have 100% balanced server, No curruption, FULL anti-ddos server, Unique farm zone that change every 1 hour, No bug No lag server do you?? DO YOU????????
  24. Stop advertise your projects in any topic.
  25. I made it like this cause there are 4 Stages of boss. 0 = Normal 1 = Waiting 2 = Fighting 3 = Dead
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