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melron

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Everything posted by melron

  1. Me vash logikhs an to pareis tha to katalaveis kai monos sou den einai tpt. auto pou dixneis einai ena Item. to item kanei spawn ena strider. ara prepei na koitakseis sta xml twn npcs gia na pirakseis stats. To item auto kanei spawn to Star Strider. opote vriskeis ID apo auto to strider pou einai 12527 kai apla phgaineis xml/npcs kai vriskeis to npc kai prostheteis speed giati uparxei san stat. <set name="runSpd" val="170"/>
  2. locked
  3. anoikse weapongrp kai me vash to ID tou weapon vres to icon...
  4. look at the first line of the error. the system couldnt find SantaClaus.java in net.sf.l2j.gameserver.model.actor.instance You probably paste it accidentally somewhere else like Custom package
  5. I was not surprised that Frozen has incomplete features ..: D Well, I do not have frozen sources to check what's going on but you can paste here your bypass from the button and what else is included to this feature Or, you can adapt any aCis code to frozen p.s dude, get real... change sources...
  6. You can post the problem in order someone give you some hints or the fix you looking for. Also there are many shares about raid info npc
  7. your code can be replaced with this one final int currentBuffs = getAllEffects().stream().filter(effect -> effect.getSkillType() == L2SkillType.BUFF).collect(Collectors.toList()).size();
  8. An action is required here
  9. Thank you for your understanding
  10. check again what i mean... It's clearly about logic. why the target is receiving damage before the 'object' hit him?
  11. The fact that all servers working like this isn't mean that is correct. It's like the private store buy thing with the enchant value bug that lives in all projects.
  12. Do you find it 'normal' ? :D No , the damage isnt calculated once the spell is casted ... conditions yes. The damage is calculating while the last conditions passed about peace zones etc.
  13. Hello guys, i noticed that in all l2jpacks i've worked the damage from skills,arrows are given before the animation-arrow is on the target. Is it about any synchronization? Why all projects have this thing? should increase the delay of the HitTask ?
  14. Your post was incredibly analytical. Thank you for your time, I will update it for sure :)
  15. I thought the 'getting' thing was like add/remove... my bad . Thank you
  16. Well i do not use the id but i added it as a feature in case someone want to extend it or use a specific reward. Correct me if i'm wrong but if rewards will stored in a regular arraylist will end up with error since it has to be synchronized... About the despawn i will update it for sure , i didnt know that. Thank you! Thank you :) Thank you!
  17. Thank you buddy
  18. Hello members, I made an event because Christmas is coming I made it with xml version ( i like it more..) Here's the video: Source Files Npc's Credits for the awesome htmls : @Sinister Smile What is this event? When a mob dies there is a chance to spawn santa boy/girl and get some rewards. I do not think you need more explainations... Check the xml and set it as you wish! (Rewards are unlimited but one of them will be chosen) Edit: Coded in acis 372 Updates: ConcurrentHashMap replace by ArrayList ty @Tryskell Override onSpawn method removed in SantaClaus instance ty @Tryskell Xml reworked (removed id) Fixed html path Fixed 1 bug while storing rewards. Added npc's link
  19. private static final Logger _log = Logger.getLogger(PlayerInfo.class.getName());
  20. Thank you my friend. This list isn't completed. Probably today i will add more shares. (they are too many and my time is limited :D) Thank you bro, i will :)
  21. You can change them with the party buffs icons
  22. ^ this , or the server you played had backdoors inside and the player knows how to use the bugs
  23. you have one point here. I'm gonna recreate it . thanks
  24. I will, thanks. Visit a doc bro
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