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Dubxsion

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Everything posted by Dubxsion

  1. The Warsmith is able to make things with such high level of expertise that not even Artisans could ever hope to achieve. He is welcomed widely by lords of other territories, thanks to his unique ability to make siege weapons. The Warsmith is also adept at using the Whirlwind in battle, while possessing many skills related to manufacturing. [CLASS ATTRIBUTES] There are no changes on this class stats yet. [CLASS ABILITIES] NEW Hammergrand [Toggle] [Lvl.1] - Increase max HP with 50%. - Increase P.Atk with 50%. - Increase Atk.Speed with 40%. - Increase Movement Speed with 30. - Drains 210 HP per second. - Decrease Heal Receive with 60%. - Dissalows the use of Bow type weapons. NEW Craftsmen Way [Toggle] [Lvl.1] - Increase HP regeneration with 500%. - Increase Heal Receive with 25%. - Decrease Movement Speed with 80%. - Dissalows the use of Bow type weapons. - Drains 6% MaxMP per second. Overlords specialize in weakening the enemy with amazing debuffs, and providing buffs for their entire clan, although they cannot buff a party of non-clan members. The Overlord leads the Orc race through the use of Seal of Winter, which reduces the attack speed of nearby enemies and Sight of Paagrio, which increases the accuracy of other members of his clan. [CLASS ATTRIBUTES] There are no changes on this class stats yet. [CLASS ABILITIES] NEW Blessed Increase [Passive] [Lvl.1] -While wearing a Staff type weapon, MP Regeneration is increased with 350% and Magic Skill re-use time is decreased with 12%. NEW Macronym [Buff] [Lvl.1] -Ability functions are not yet developed. Rumors say its a battle trance buff that will increase a value with the cost of something else. NEW Seven Seals [De-Buff] [Lvl.1] -Ability functions are not yet developed. Rumors say its a battle trance buff that will increase a value with the cost of something else.
  2. HELLO, COMMUNITY ! As the title says,I'm looking for a good and mature Java Developer with some free time to work with me on a project i've abandoned for some time but now getting back on track. Because of my absent in the past, my old Developer moved up and went into other projects. WHAT IS IT ALL ABOUT: Since Lineage 2 is a game that is meant for a large audience, it is essential to be more or less imbalanced when it comes to PvP and PvE. I want to achieve a gameplay that will give ANY class a viable use in the whole scene. In addition, i decide to change a lot whats already been known in the game making it a Custom Server category. That includes, new use of buffs, a lot of modified abilities, new attractions to least played classes. NO CUSTOM ARMORS, WEAPONS OR JEWELRIES, ALTHOUGH ALL THE SETS HAVE BEEN THROUGH A BIG CHANGE IN THEIR SET COMPONENTS AND STATS. THAT WILL GIVE ALL THE FORGOTTEN ARMORIES AND WEAPONS NEW LOOK. AS WELL AS ALL THE NON-PVP SERVERS USED CLASSES. ABOUT THE POSITION. » Its a PAID position. (Price will be discussed on personal). -Payment will be for job done, not for "stay with me, fix my bugs". » Project is on Interlude Version. » The pack i am using is L2jFrozen. » Project idea is a kind of mixed MID-PvP environment with high focus on PvE. »Most of the features will be already existing ones but modified. » Code part will mostly be, changes in already existing content and less likely to write from 0. » More information on personal or here if you insist.
  3. @Nasif Colors,styling,fonts, info would be nice.
  4. If that is true, then its not the L2 that is dead, its the community.
  5. Its fine, let him have his pride. As non-developer i can see what kind of developer he is, seeing the function and saying its just client side when its 90% server side and only 10% client edit.
  6. Interlude This feature contain as much programming as client editing. The whole augmentation function has to be rewritten, every single life stone has to be modified to give exact ability rather full set of variables (+ stats). Beside, augmentation only GIVES, where my "Infusion" MODIFIES already existing abilities which makes it even harder due to all possible ways to be abused in order to destroy the game. What i want to achieve with this, is the very same lineage but with new way to progress your character possibilities, giving you hundreds of possible builds, where your strategies overwhelm F1,F2+Dash. Thanks for correcting my misspelling. <3 Yes, all my features are modification of already existing components in the game. My next feature is replacement of all Jewelries,Accessories and Tattoos, with Charms,Glyphs,Marks,Emblems,Symbols,Relics,Totems... wearable items that modify, or add new abilities to your character. [NON-QUOTED] ^ Yes ... but,
  7. Its an upcoming feature for my future project. Still under heavy development. Feel free to commit your impressions or ideas. [NOTE: Not all of these components are yet coded, but under development.]
  8. Nothing that is CC/Curse/Debuff can be cast on a peace character (non-karma,pvp flag). Everything DAMAGE related, can be cast by holding CTRL, independent on target status (Karma,PvP Flag)
  9. START > run > cmd ipconfig /all on IPv4 Address if you see 192.168.1.* (1-10) you won't be able to let people connect to you. But if u see ur ip (142.59.55.**) please let us know for further investigation. PPC : Oh and btw, hide ur last digits on your IP. You might not want to show them in public.
  10. Why not? Our attentions has been drawn. ;D @.Elfocrash @SickJacken send me a with more information about your request.
  11. You can't just download it like that by clicking one button. You need software to do that. Eclipse is your solution. There is a guide in this forum about how to make server through a SVN (the link from above) with Eclipse. Well explained with pictures and steps. My advice to you is, if you don't know anything about java or compiling, just download the compiled pack from l2jfrozen forum.
  12. http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/ 1132 is the latest REV for l2jfrozen. The rest of the project is currently under development and once it get released it will be private source. So on your question, thats the last you`ll ever see from old L2jFrozen. Peace -
  13. I have just opened nwindow.dll but all i found there is l2 3d cursor images. And all of the .dll files located in system folder. Non of them seem to contain any "item grade" information. What do i do next, i end up ideas... Also function AddTooltipItemGrade (ItemInfo item) { local string strTmp; 1 GetItemGradeString(item.CrystalType); if ( UnknownFunction151(UnknownFunction125(strTmp),0) ) { StartItem(); m_Info.eType = 1; m_Info.t_bDrawOneLine = True; m_Info.t_strText = " "; EndItem(); StartItem(); m_Info.eType = 1; m_Info.t_bDrawOneLine = True; m_Info.t_strText = UnknownFunction112(UnknownFunction112("`",strTmp),"`"); EndItem(); return; // There are 1 jump destination(s) inside the last statement! } infNodeItem infNodeItem } m_Info.t_strText = UnknownFunction112(UnknownFunction112("`",strTmp),"`"); ^ this code, located in Interface.u , kinda tells that grade icon will appear, but i dont find HOW it should appear. The line i just double paste above, in my opinion should type `/` if Unknownfunction, or in case where i put 6 in .grp. cuz based on ("`",strTmp),"`"); i understand that it should type " ` " then strTmp whatever it is supposed to mean, and another "`". And yes, in game i do get `/` symbol on grade icon place, when i use 6 in .grp
  14. If what he/she says is true, i might not be so fortune and i`ll actually have no chance on making this happen. My last hope is withNeophron. @L2Neophron , can u please tell us if adding new grade into interlude is possible or not. Thank you in advance.
  15. Still same.. To be honest, thinking logically - why would it will be a server side? Since in grp u set number, that number should lead the client to a line that tells where the texture is. Something has to connect "5" line in grp to "symbol.grade_s" , which is only in symbolname-e.dat (Server side should go only for database, so u can make the item benefit grade rules, also be enchantable with let's say different scrolls.)
  16. Yes, i tried that, i add 106 and 6 on grp but instead of a grade icon Arcana Mace i got inadequate symbols Arcana Mace /``/ Which makes me think there's another place where grade ID's present. PS: Also they weren't in logical sequence: 105 didn't count for 5 (S) , but for (D). They are upside-down.
  17. As for the rest, still it doesn't explain where the 1-2-3-4-5 grade numbers come from.. ;x
  18. Interface.u is all based on HEX-amical layout. Goes mostly for In-game sheets, names, paragraphs,bars,titles, where Interface.xdat goes mostly for layout design content. I hope it answer your question :)
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